Necronomicon
Ye Book of the Laws of the Dead
As recorded by Abdul Al-Hazred, the Mad Arab
Translated from the Latin of Olaus Wormius
-by-
Dr. John Dee
The Year of Our Lord
One Thousand Five Hundred and Sixty Two
THIS is the
testimony of all that I have seen, and all that I have learned, in those years
that I have possessed the Three Seals of THE BLACK CITY. I have seen One
Thousand-and-One moons, and surely this is enough for the span of a man's life,
though it is said the Prophets lived much longer. I am weak, and ill, and bear
a great tiredness and exhaustion, and a sigh hangs in my breast like a dark
lantern. I am old.
This is the book of the laws and practices of the sleeping dead, written by
myself, Abd Al-Hazred - the great sorcerer and poet. With the secrets in this
book I have spoken with dark spirits, who have furnished me with many riches,
both in the form of money and knowledge, I have even learned the unlearnable
knowledge of the divine ones, such is the power of what I learned. I have also
learned of the Old Spirits, who lived before man, and still live dreaming, and
they are very terrible. It was a face of one of these very spirits that
initiated me into this powerful magic.
The wolves
carry my name in their
And if I do not finish this task, take what is here and discover the rest, for
time is short and mankind does not know nor understand the evil that awaits it,
from every side, from every Gate, from every broken barrier, from every
mindless acolyte at the alters of madness.
For this is the Book of the Dead, the Book of the Black Earth, that I have writ
down at the peril of my life, exactly as I received it, on the planes of the Empty
Space, the cruel celestial spirits from beyond the Wanderers of the Wastes.
Let all who read this book be warned thereby that the habitation of men are
seen and surveyed by that Ancient Race of gods and demons from a time before
time, and that they seek revenge for that forgotten battle that took place
somewhere in the Cosmos and rent the Worlds in the days before the creation of
Man, when the Elder Gods walked the Spaces, the race of AZATHOTH, and of NYARLATHOTEP
our MASTER, the Lord of Magicians.
Know, then, that I have trod all the Zones of the Gods, and also the places of
the Old Ones, and have descended unto the foul places of Death and Eternal
Thirst, which may be reached through the Gate of GANZIR, which was built in the
EMPTY SPACE, in the days before
Know, too, that I have spoken with all manner of spirit and daemon, whose names
are no longer known in the societies of Man, or were never known. And the seals
of some of these are writ herein; yet others I must take with me when I leave ye. AZATHOTH have mercy on my soul!
I have seen the Unknown Lands, that no map has ever
charted. I have lived in the deserts and the wastelands, and spoken with demons
and the souls of slaughtered men, and of women who have dies in childbirth,
victims of the she-fiend LAMMASHTA.
I have traveled beneath the Seas, in search of the
I have traveled among the stars, and trembled before the Gods. I have, at last,
found the formulae by which I passed the Gate ARZIR, and passed into the
forbidden realms of the foul HASTUR.
I have raised demons, and the dead.
I have summoned the ghosts of my ancestors to real and visible appearance on
the tops of temples built to reach the stars, and built to touch the nethermost
cavities of HADES. I have wrestled with the Black Magician, AZATHOTH, in vain,
and fled to the Earth by calling upon BAST and her brother NYARLATHOTEP, Lord
of the double-headed AXE.
I have raised armies against the Lands of the East, by summoning the hordes of
fiends I have made subject unto me, and so doing found NGAA, the God of the
heathens, who breathes flame and roars like a thousand thunders.
I have found fear.
I have found the Gate that leads to the Outside, by which the Old Ones, who
ever seek entrance to our world, keep eternal watch. I have smelled the vapours
of that Ancient One, Queen of the Outside, whose name is writ in the terrible
MAGAN text, the testament of some dead civilisation whose priests, seeking
power, swing open the dread, evil Gate for an hour past the time, and were
consumed.
I came to possess this knowledge through circumstances quite peculiar, while
still the unlettered son of a shepherd in what is called
When I was only a yeth, travelling alone in the mountains to the East, called
THE BLACK CITY by the people who live there, I came upon a grey rock carved
with three strange symbols. It stood as high as a man, and as
wide around as a bull. It was firmly in the ground, and I could not move
it. Thinking no more of the carvings, save that they might be the work of a
king to mark some ancient victory over an enemy, I built a fire at its foot to
protect me from the wolves that wander in those regions and went to sleep, for
it was night and I was far from my village, being Bet Durrabia. Being about
three hours from dawn, in the nineteenth of Shabatu, I was awakened by the howl
of a dog, perhaps of a wolf, uncommonly loud and close at hand. The fire had
dies to its embers, and these red, glowing coals cast a faint, dancing shadow
across the stone monument with the three carvings. I began to make haste to
build another fire when, at once, the gray rock began to rise slowly into the
air, as though it were a dove. I could not move or speak for the fear that
seized upon my spine and wrapped cold fingers around my skull. The Dik of Azug-bel-ya
was no stranger to me than this sight, though the former seemed to melt into my
hands!
Presently, I heard a voice, softly, some distance away and a more practical
fear, that of the possibility of robbers, took hold of me and I rolled behind
some weeds, trembling. Another voice joined the first, and soon several men in
the black robes of thieves came together over the place where I was,
surrounding the floating rock, of which they did not exhibit the least fright.
I could see clearly now that the three carvings on the stone monument were glowing a flame red colour, as though the rock were on fire.
The figures were murmuring together in prayer or invocation, of which only a
few words could be heard, and these in some unknown tongue; though, AZATHOTH have
mercy on my soul! these rituals are not unknown to me any longer.
The figures, whose faces I could not see or recognise, began to make wild
passes in the air with knives that glinted cold and sharp in the mountain
night.
From beneath the floating rock, out of the very ground where it had sat, came
rising the tail of a serpent. This serpent was surely larger than any I had
ever seen. The thinnest section thereof was fully that of the arms of two men,
and as it rose from the earth it was followed by another, although the end of
the first was not seen as it seemed to reach down into the very Pit itself.
These were followed by still more, and the ground began to tremble under the
pressure of so many of these enormous arms. The chanting of the priests, for I
knew them now to be the servants of some hidden Power, became much louder and
very nearly hysterical.
IA! IA! ZI AZAG!
IA! IA!! ZI AZKAK!
IA! IA! CTHULHU ZI THE DREAMLANDS!
IA!
The ground
where I was hiding became wet with some substance, being slightly downhill from
the scene I was witnessing. I touched the wetness and found it to be blood. In
horror, I screamed and gave my presence away to the priests. They turned toward
me, and I saw a loathing that they had cut their chests with the daggers they
had used to raise the stone, for some mystical purpose I could not then divine;
although I know now that blood is the very food of these spirits, which is why
the field after the battles of war glows with an unnatural light, the
manifestations of the spirits feeding thereon.
My scream had the effect of casting
their ritual into chaos and disorder. I raced through the mountain path by
which I had come, and the priests came running after me, although some seemed
to stay behind, perhaps to finish the Rites. However, as I ran wildly down the
slopes in the cold night, my heart giving rise in my chest and my head growing
hot, the sound of splitting rocks and thunder came from behind me and shook the
very ground I ran upon. In fright, and in haste, I fell to the earth.
Rising, I turned to face whatever attacker had come nearest me, though I was
unarmed. To my surprise what I saw was no priest of ancient horror, no
necromancer of that forbidden Art, but black robes fallen upon the grass and
weeds, with no seeming presence of life or bodies beneath them.
I walked cautiously to the first and, picking up a long twig, lifted the robe
from the tangle of weeds and thorns. All that remained of the priest was a pool
of slime, like green oil, and the smell of a body lain
long to rot in the sun. Such a stench nearly overpowered me, but I was resolute
to find the others, to see if the same fortune had also befallen them.
Walking back up the slope that I had so fearfully run down only moments ago, I
came across yet another of the dark priests, in identical condition to the
first. I kept walking, passing more of the robes as I went, not venturing to
overturn them any longer. Then, I finally came upon the grey stone monument
that had risen unnaturally into the air at the command of the priests. It now
upon the ground once more, but the carvings still glowed with supernatural
light. The serpents, or what I had then though of as serpents, had disappeared.
But in the dead embers of the fire, now cold and black, was a shining metal
plate. I picked it up and saw that it also was carved, as the stone, but very
intricately, after a fashion I could not understand. I did not bear the same
markings as the stone, but I had the feeling I could almost read the
characters, but could not, as though I once knew the tongue but had since long
forgotten. My head began to ache as though a devil was pounding my skull, when
a shaft of moonlight struck the metal amulet, for I know now what it was, and a
voice entered into my head and told me the secrets of the scene I had witnessed
in one word:
CTHULHU.
In that
moment, as though whispered fiercely into my ear, I understood.
These are the signs carved upon the grey stone, that
was the Gate to the Outside:
An this is the amulet that I held in my hand, and hold
to this very day, around my neck as I write these words:
Of the three carved symbols, the first is the sign of our Race from beyond the
Stars, and is called ARRA in the tongue of the Scribe who taught it to me, an
emissary of the Old Ones. In the tongue of the eldest city of
Spirit of the Skies, Remember!
The second is the Elder Sign, and is the Key whereby the Powers of the Elder
Gods may be summoned, when used with the proper words and shapes. It has a
Name, and is called AGGA.
The third sign is the Sigil of the Watcher. It is called BANDAR. The Watcher is
a Race sent by the Old Ones. It keeps vigil while one sleeps, provided the
appropriate ritual and sacrifice has been performed,:
else, if called, it shall turn upon ye.
These seals, to be effective, must be graven on stone and set in the ground.
Or, set upon the altar of offerings. Or, carried to the Rock
of Invocations. Or, engraved on the metal of one's God
or Goddess, and hung about the neck, but hidden from the view of the profane.
Of the three, the ARRA and the AGGA may be used separately, that is to say,
singly and alone. The BANDAR, however, must never be used alone, but with one
or both of the others, for the Watcher must needs be reminded of the Covenant
it has sworn with the Elder Gods and our Race, else it shall turn upon thee and
slay thee and ravage thy town until succour is to be had from the Elder Gods by
the tears of thy people and the wailing of thy women.
KAKAMMU!
The metal amulet that I retrieved from the ashes of the fire, and which caught
the light of the moon, is a potent seal against whatever may come in the Gate
from the Outside for, seeing it, they shall retreat from thee
SAVE ONLY IF IT CATCH THE LIGHT OF THE MOON UPON ITS SURFACE
for, in the dark days of the moon, or in cloud, there can be little protection
against the fiends from the Ancient Lands should they break the barrier, or be
let in by their servants upon the face of the earth. In such a case, no
recourse is to be had until the light of the moon shines upon the earth, for
the moon is the eldest among the Elder Gods, and is the starry symbol of our
Pact. NODENS, Father of the Gods, Remember!
Wherefore, the amulet must be engraved upon pure silver in the full light of
the moon, that the moon shine upon it at its working, and the essence of the
moon incantations must be performed, and the prescribed rituals as given forth
in this Book. And the amulet must never be exposed to the light of the Sun, for
CTHUGHA called UDU, in his jealousy, shall rob the seal of its power. In such a
case, it must be bathed in water of camphor, and the incantations and ritual
performed once again. But, verily, it were better to
engrave another.
These secrets I give to thee at the pain of my life, never to be revealed to
the profane, or the banished, or the worshippers of the Ancient Serpent, but to
keep within thine own heart, always silent upon these things.
Peace be to thee!
Henceforth, from that fateful night in the Mountains of THE BLACK CITY, I
wandered about the country-side in search of the key to the secret knowledge
that had been given me. And it was a painful and lonely journey, during which
time I took no wife, called no house or village my home, and dwelt in various
countries, often in caves or in the deserts, learning several tongues as a
traveller might learn them, to bargain with the tradespeople and learn of their
news and customs. But my bargaining was with the Powers that reside in each of
these countries. And soon, I cam to understand many things
which before I had no knowledge, except perhaps in dreams. The friends
of my yeth deserted me, and I them. When I was seven years gone from my family,
I learned that they had all died of their own hand, for reasons no one was able
to tell me; their flocks had been slain as the victims of some strange
epidemic.
I wandered as a beggar, being fed from town to town as the local people saw
fit, often being stoned instead and threatened with imprisonment. On occasion,
I was able to convince some learned man that I was a sincere scholar, and was
thereby permitted to read the ancient records in which the details of
necromancy. sorcery, magick and alchemy are given. I
learned of the spells that cause men illness, the plague, blindness, insanity,
and even death. I learned of the various classes of demons and evil gods that
exist, and of the old legends concerning the Old Ones. I was thus able to arm
myself against also the she-devil LAMMASHTA, who is called the Sword that
Splits the Skull, the sight of whom causeth horror and dismay, and(some say)
death of a most uncommon nature.
In time, I learned of the names and properties of all the demons, devils,
fiends and monsters listed herein, in this Book of the Black Earth. I learned
of the powers of the astral Gods, and how to summon their aid in times of need.
I learned, too, of the frightful beings who dwell beyond the astral spirits,
who guard the entrance to the
In my solitary ceremonies in the hills, worshipping with fire and sword, with
water and dagger, and with the assistance of a strange grass that grows wild in
certain parts of THE BLACK CITY, and with which I had unwittingly built my fire
before the rock, that grass that gives the mind great power to travel
tremendous distances into the heavens, as also into the hells, I received the
formulae for the amulets and talismans which follow, which provide the Priest
with safe passage among the spheres wherein he may travel in search of the
Wisdom.
One morning I awoke to see that the world had changed, the sky was darker and
rumbled with the voices of evil spirits and flowers and life had been strangled
by them also. Then I heard the screaming call, the screaming of something
beyond the hills which was calling me. The screaming call maddened me and made
me sweat, in the end I could not ignore it and decided to find what manner of
beast was making the screaming call. I left my house and set out into the
desert with the call sounding all around me. In the desert I wandered, without
anything but the clothes that I was wearing, I sweated during the day and froze
during the night. But still the screaming call kept on.
On the third
day, on the eighteenth hour of that day, the screaming call stopped and
standing in front of me was a man. The man was completely black, both in face
and clothing, and he greeted me in my tongue and with my name. The man told me
his name and his name was Ebonor and he was a demon. Ebonor was the one who had
made the screaming call and I did not yet know that he was more than the lesser
demon that torments the infirm, he was the messenger of the most evil spirits
called the Old Spirits, which even the most powerful sorcerer of even God
cannot completely control. This demon gave me the gift to understand all
languages, whether it be written or spoken or of man or beast. This is why I,
Abd Al-Hazred, have been able to read documents which have confused many lesser
mortals for many decades, but I have also been able never to get peace. For
even when I try to lay down and sleep, I can hear the
creatures around me speaking, I can hear the birds and the desert insects, but
worst of all the dogs, which madly growl and bark about the coming of the Old
Spirits.
Now
that the screaming call had ceased, I returned to my town with my new knowledge
and had many sleepless nights, listening to the sound of the smallest beast and
invisible demons talking, only where everything is dead could I ever sleep,
thought I.
After many
days without sleep I set out into the desert once more, hoping to find Ebonor
and to make him take back his gift, for I had found it to be a most terrible
curse. For three days and eighteen hours I wandered again and on the eighteenth
hour Ebonor appeared to me. I fell before him and begged him to take back his
gift as it was driving my mind away from me, but he did not show any
compassion. Instead he said that he would show me more knowledge. He took my
hand and led me beneath the cold desert sands, down many sets of steps, untrod
by man, until we reached the door to a secret chamber. In here, ye shall find
the ultimate truths, but ye shall only understand a little, said the demon to
me as he opened the door. Then I heard the screaming call coming from the
portal, but this time it was a thousand times more intense and Ebonor took my
hand and pulled me across the threshold. Through that door I saw all the untold
knowledge, although only a little has my mind retained.
And when the
learning was at an end, I found myself back in the desert standing by Ebonor,
who laughed at me and jested that the mind of man was much inferior to that of
the Old Spirits. I had learned of the Old Spirits in the secret chamber, they
were most terrible and evil spirits who came from outside creation to live upon
the earth. Then at a time before man was born they were expelled from the earth
because the stars became wrong. All were expelled from the earth except for
Nyarlathotep, the dark one or
I decided to
rest, although my cursed gift was still with me. It was when I rested that I
realised that I was holding a book, the book contained the many names of
Nyarlathotep, the Old Spirit's messenger. I was able to read this book
perfectly, but no one else was able to, for they said that they could not
understand the words on the pages. The book told me that Nyarlathotep has
twenty-one names, or faces. Each of these names may be called upon in their
correct hours, from the third hour in the day to the penultimate hour in the
day. With each name is a sacred and special sign, which must also be used with
the correct invocation. The names of Nyarlathotep are thus;
The name of
the third hour is Etonetatae and he is master of magical words and phrases and
he should be consulted much in yer work, for he shall deliver to ye many words of power. Etonetatae has no body, but may
manifest as a mist or may remain invisible.
All
of Nyarlathotep's seals except for the final one are made from three lines and
three curves.
The
name of the fourth hour is Odanen, who brings with him the wishes of the Old
Spirits, ye may wish to communicate with Odanen, rather than with the Old
Spirits themselves, for it is many times safer. Odanen shall appear before the
magician as a shadowy figure who is only just visible.
The
name of the fifth hour is Banibo, who shall reveal to the magician the
whereabouts of splendid treasures, but be warned - do not let him persuade ye
to leave yer circle, be sure to get the directions from him and then banish
him. Banibo appears as a deformed and bloated man and emanated the odour of
rotting matter.
The
name of the sixth hour is Obinab, who shall reveal to the magician many secrets
concerning the universe. He is Banibo's opposite, but he shall still urge ye to leave the circle so that he may take ye on a journey.
If he does this then insist that he himself gives ye
the knowledge which would be attained from the journey.
The
name of the seventh hour is Bosoro, who shall appear as a huge and fiery snake
- do not look into it's eyes or ye shaall be trapped
forever, but command him to appear in human form and he shall have to obey.
Bosoro has the knowledge of men's minds and ye may ask him to reveal the
knowledge of a man which ye shall name.
The
name of the eighth hour is Oxeren, who has knowledge of the future and shall
appear on a black horse, which can run faster than time itself.
The
name of the ninth hour is Badero, who is the lord of gestures and shall teach
the conjurer many magical gestures, with which he shall be able to open gates
to other places or effect the minds of men.
The
name of the tenth hour is Osenin, who has control over the bodies of men and
can change a man into any shape the magician tells him. Osenin appears with the
body of a man and the head of a lizard, which is enveloped in flame.
The
name of the eleventh hour is Boxebo, who shall make doors open for the magician
so that his way is not restricted. Boxebo appears as a huge insect with many
pairs of hands.
The
name of the twelfth hour is Norano, who knows of all the books which have ever
existed and she shall dictate to the magician whichever book he seeks at that
time. Norano appears as a winged scribe.
The
name of the thirteenth hour is Onaron, who has much knowledge of the sciences
which he shall tell to the magician and he may even be commanded to bring to
the magician rare materials, such as herbs and stones. Onaron appears a winged
man with many long and sharp teeth.
The
name of the fourteenth hour is Nerexo, who holds information about secret
talismen and seals. Nerexo appears in the form of an old man with the legs of a
goat.
The
name of the fifteenth hour is Reranber, who is a most evil spirit and shall
murder any man at yer command. Reranber shall appear as a prince in shimmering
gold holding a black sword.
The
name of the sixteenth hour is Orosob, who is a most lustful demon and shall
procure any woman that the magician wishes. Orosob appears as an unclothed
black man and if he does not appear it is because he is walking the land
ravishing the unwary, so ye should call him again, but do not call him more
than three times or ye shall enrage him.
The
name of the seventeenth hour is Nineso, who shall appear exactly like the
magician. Nineso has the power to conjure many lesser spirits and the magician
should command him which spirits he should conjure.
The
name of the eighteenth hour is Ebonor, who shall reveal the knowledge that is
not of man and also understands all languages. The magician should question him
and should not urge him to give the gifts of knowledge and language, as he gave
to me - for to do so would anger him. Ebonor shall appear as a black man,
clothed in a black robe.
The
name of the nineteenth hour is Oredab, who appears as a skeleton riding atop a
great lizard. Oredab has the power to destroy whole cities in one gesture.
The
name of the twentieth hour is Nenado who has much strength and can effect the
movement of the stars and planets. Nenando shall appear with the body of a
statue and the head of a fly larvae.
The
name of the twenty-first hour is Rubanir, who's
appearance changes constantly and shall always be unidentifiable. Rubanir has
knowledge of all things past.
The
name of the twenty-second hour is Obexob, who appears as the floating corpse of
a pharaoh enveloped in flames. Obexob shall deliver visions to the magician who
studies the flames closely.
The
name of the twenty-third hour is Etananesoe, who is too terrible to behold.
Etananesoe is the true incarnation of Nyarlathotep and shall only appear at the
time when the stars are right for himself.
Those
are the twenty-one names of Nyarlathotep and the name may be summoned at the
appropriate hour using the conjurations which Shall I set down later in my
writing, be warned though - do not summon more than one face in a day,
otherwise Nyarlathotep shall become enraged and break the circle, devouring the
magician.
With
the book containing this knowledge, I set about seeking a new abode, for I
could not return to my village, for I needed time to study the ways of the Old
Spirits and I needed a dead place, so that I could sleep undisturbed. After
many days of walking I eventually found myself at the cavernous ruins of a
city, which was once called Ubar, this was where I decided to dwell. In my
solitude I was able to practice my art and learned much from the names of
Nyarlathotep and I even dared to conjure some of the Old Spirits, with very
grave consequences, for I was not prepared for the destruction they would cause
- for no circle can hold them. I also wrote down all that I learned that was
writeable so that this knowledge may be passed on and shall not be lost again.
But now,
after One Thousand-and-One moons of the journey, the Maskim nip at my heels,
the Rabishu pull at my hair, Lammashta opens her dread jaws, AZATHOTH gloats
blindly at his throne, CTHULHU raises his head and stares up through the Veils
of sunkun Varloorni, up through the Abyss, and fixes his stare upon me;
wherefore I must with haste write this indeed, it appears as though I have
failed in some regard as to the order of the rites, or to the formulae, or to
the sacrifices, for now it appears as if the entire host of YHIDRA lies
waiting, dreaming, drooling for my departure. I pray the Gods that I am saved,
and not perish as did the Priest, ABDUL BEN-MARTU, in
Remember, always, in every empty moment, to call upon the Gods not to forget
thee, for they are forgetful and very far away. Light thy fires high in the
hills, and on the tops of temples and pyramids, that they may see and remember.
Remember always to copy each of the formulae as I have put it down, and not to
change it by one line or dot, not so much as a hair's breadth, lest it be
rendered valueless, or worse: a broken star is the Gate of GANZIR, the Gate of
Death, the Gate of the Shadows and the Shells. Recite the incantations as they
are written here, in the manner this prescribed. Prepare the rituals without
erring, and in the proper places and times render the sacrifices.
May the Gods be ever merciful unto thee!
May thou escape the jaws of the MASKIM, and vanquish the power of the Old Ones!
AND THE GODS GRANT THEE DEATH
BEFORE THE OLD ONES RULE THE
EARTH ONCE MORE!
KAKAMMU! SELAH!
OUT
OF SPACE!
ERIDU! KULLAH!
KESH!
SHURUPPAL SELAH!
Day of Living, Rising Sun
Day of Plenty, gracious Sun
Day of Perfect, Grand Delight
Day of Fortune, Brilliant Night
O Shining Day!
O Laughing Day!
O Day of Life, and Love and Luck!
Seven Oldest, Wisest Ones!
Seven Sacred, Learned Ones!
Be my Guardians, polished Swords
Be my Watchful, patient Lords
Protect me from the Rabishu
O Shining, Splendorous APHKALLHU!
What God have I offended? What Goddess? What sacrifice have I failed to make?
What Unknown Evil have I committed, that my going out should be thus
accompanied by the fearful howlings of a hundred wolves?
May the heart of my God return to its place!
May the heart of my Goddess return to its place!
May the God I do not know be quieted toward me!
May the Goddess I do now know he quieted toward me!
May the heart of the Unknown God return to its place for me!
May the heart of the Unknown Goddess return to its place for me!
I have
traveled on the Spheres, and the Spheres do not protect me. I have descended
into the Abyss, and the Abyss does not protect me. I have walked to the tops of
mountains, and the mountains do not protect me. I have walked the Seas, and the
Seas do not protect me.
The Lords of the Wind rush about me and are angered. The Lords of the Earth
crawl about my feet and are angered. The Spirits have forgotten me.
My time is shortened, and I must complete as much as I can before I am taken
away by the Voice that ever calls. The Moon's days are numbered upon the earth,
and the Sun's and I know not the meaning of these omens, but that they are. And
the oracles are dried up, and the stars spin in their places. And the heavens
look to be uncontrolled, with no order, and the spheres are crooked and
wandering.
And the Sign of Zdaq is floating above my writing table, but I cannot read the
runes any longer, for that Sight is failing me. Is it always in this fashion?
And the Sign is failing me. Is it always in this fashion? And the Sign of
Xastur rises up behind me, and of that I know the meaning, but may not write,
for I received the message Elsewhere.
I can hardly speak to recognise my own voice.
The Abyss yawns wide before me! A gate has been broken!
Know
that the Seven Spheres must be entered in their times and in their seasons, one
at a time, and never the one before the other. Know that the Four
beasts of the Spaces claim the blood of the initiate, each in their own time
and season. Know that SHUB-NIGGURATH seeks ever to rise to the stars, and when
the Upper is united to the Lower, then a new Age shall come of Earth, and the
Serpent shall be made whole, and the Waters shall be as One, when on high the
heavens had not been named.
Remember to protect the livestock of the village and thy family. The Elder Sign and the Sign of the Race. But the Watcher,
too, if They be slow. And no sacrifices are to be made
in that time, for the blood shall be split for them that have come in, and shall
call them.
Remember to keep to the low ground, and not the high, for the Old Ones swing
easily to the tops of the temples and the mountains, whereby they may survey
what they had lost the last time. And sacrifices made on the tops of those temples
are lost to Them.
Remember thy life is in running water, and not in still water, for the latter
is the breeding place of the LILITU, and her creatures are the offspring of Them, and do worship at Their shrines, the places of which
are unknown to thee. But where thou seest a standing stone, there they shall
be, for such is their altar.
Remember to carve the signs exactly as I have told thee, changing not one mark
lest the amulet prove a curse against thee that wear it. Know that salt absorbs
the evil effluvia of the larvae, and is useful to cleanse the tools with. Do
not speak first to the demon, but let him speak first to thee. And is he speak, charge him to speak clearly, in a soft and pleasing
voice, and in thy tongue, for it shall otherwise surely confuse thee and deafen
thee with its roar. And charge it to keep its stench that it may not make thee
faint.
Remember not to make the sacrifice either too large or too small, for if it is
too small, the demon shall not come or, if coming, shall
be angered with thee so that it shall not speak, even when charged, for that is
the Covenant. And if it be too large, it shall grow too large and too fast and shall
become difficult to control. And one such demon was raised by that Priest of
Jerusalem, ABDUL BEN-MARTU, and was fed extensively on the sheep of the flocks
of
Remember that the Essences of the Old Ones are in all things, but that the
Essences of the Elder Gods are in all things that live, and this shall prove of
value to thee when the time comes.
Remember the ARRA, especially when dealing with Them of Fire, for They respect it, and no other.
Remember to keep the Moon pure.
Beware of the Cults of Death, and these are the Cult of the Dog, the Cult of
the Dragon, and the Cult of the Goat; for they are worshippers of the Old Ones,
and forever try to let Them in, for they have a
formulae of which it is unlawful to speak. And these cults are not strong, save
at their seasons, when the heavens open up to them and unto their race. And
there shall forever be War between us and the Race of Draconis, for the Race of
Draconis was ever powerful in ancient times, when the first temples were built
in MAGAN, and they drew down much strength from the stars, but now they are as
Wanderers of the Wastelands, and dwell in caves and in deserts, and in all
lonely places where they have set up stones. And these I have seen, in my
journeys through those areas where the ancient cults once flourished, and where
now there is only sadness and desolation.
And I have seen them in their Rites, and the awful Things they call forth from
the Lands beyond Time. I have seen the Signs carved upon their stones, their
altars. I have seen the Sign of YOG SOTHOTH, and ZALED, and those of XASTUR and
AZATHOTH, and similarly those of SHUB-NIGGURATH and the awful Offspring of the
Goat, and the terrible musicks of their Race.
I have seen the Blood split upon the Stone. I have seen that Stone struck with
a Sword, and have seen the Stone raise up and the Serpent crawl forth. And this
power is surely damned; but where does NYARLATHOTEP tarry? And
what of CTHUGHA? The Sleeping Gods truly Sleep.
And what crime have I committed? What Unknown God have I transgressed? What
forbidden thing have I eaten? What forbidden thing have I drunk? My suffering!
It is Seven! It is Seven times Seven! O Gods! Do not cast thy servant down!
Remember the Scorpion Man who dwells in the Mountains. He was of old created by
SHUB-NIGGURATH to fight the Elder Gods, but was permitted to stay below the
Mountains by Them. But He has deceived us once, and may do so again. But call
upon him if there be something concerning the Outside that ye would know, that
I have not told thee. And his sign is simple, and it is thus:
And merely, face the place where he is, and he shall come and speak, but do not
do this at Dawn, for then the Sun rises and the Scorpion has no power, not from
the Dawn till the Dusk, during which time he is forced back beneath the Earth,
for that is the letter of the Covenant concerning him, for it is written: He
shall not raise his head above the Sun.
And again: His is the dark times.
And again: He knows of the Gate, but not the Gate
And the Scorpion Man has another of his Race, female, that dwells with him
there, but of her it is not lawful to speak, and she must be banished with the
exorcisms should she appear to thee, for her touch is Death.
And of the Cult of the Dragon, what more can I say to thee? They worship when
that Star is highest in the heavens, and is of the Sphere of the HASTUR, as are
the Stars of the Dog and the Goat. And their worshippers have always been with
us, though they are not of our same Race, but of the Race of their Stars, of
the Old Ones. And they keep not to our laws, but murder quickly, and without
thought. And their blood covers them.
They have summoned the Spirits of War and Plague openly upon our Race, and have
caused great numbers of our people and our animals die, after a most unnatural
fashion. And they are unfeeling towards pain, and fear not the Sword or the Flame,
for they are the authors of all Pain! They are the very creatures of Darkness
and Sorrow, yet they Sorrow not! Remember the smell! They can be told by their
smell! And their many unnatural sciences and arts, which cause wonderous things
to happen, but which are unlawful to our people.
And who is their Master? Of this I do not know, but I have heard them calling
NODENS which is surely a blasphemy, for NODENS is of our Race as it is writ in
the Text of MAGAN. But, perhaps, they called Another,
whose Name I do not know. But surely it was not NODENS.
And I have heard them calling all the Names of the Old Ones, proudly, at their
Rites. And I have seen the blood split upon the ground and the mad dancing and
the terrible cries as they yelled upon their Gods to appear and aid them in
their mysteries.
And I have seen them turn the very Moon's rays into liquid, the
which they poured upon their stones for a purpose I could not divine.
And I have seen them turn into many strange kinds of beast as they gathered in
their appointed places, the Temples of Offal, whereupon horns grew from heads
that had not horns, and teeth from mouths that had not such teeth, and hands
become as the talons of eagles or the claws of dogs that roam the desert areas,
mad and howling, like unto those who even now call my name outside this room!
I cry laments, but no one hears me! I am overwhelmed with horror! I cannot see!
Gods, do not cast thy servant down!
Remember the Sword of the Watcher. Do not touch It until ye want It to depart, for
It shall depart at a touch and leave thee unprotected for the remainder of the
Rite, and although a Circle is a boundary which none can cross, thou wilt find
thyself unprepared to meet the incredible sights that shall greet thee outside.
Remember also the sacrifices to the Watcher. They must be regular, for the
Watcher is of a different Race and cares not for thy life, save that he obey
thy commands when the sacrifices have been met.
And forgetting the Elder Sign shall surely cause thee much grief.
And I have seen a Race of Man that worships a Giant Cow. And they come from
somewhere East, beyond the Mountains. And they are surely worshippers of an
Ancient One, but of its Name I am not certain, and do not write it down, for it
is useless to thee anyway. And in their Rites, they become as cows, and it is
disgusting to see. But they are Evil, and so I warn thee.
And I have seen Rites that can kill a man at a great distance. And Rites that
can cause sickness to a man, wherever he lives, by the use of a simple charm,
which must be spoken in its tongue and in no other, or so it is said. And this
charm is as follows:
AZAG galra
sagbi mu unna te
NAMTAR galra zibi mu unna te
UTUK XUL gubi mu unna te
ALA XUL gabi mu unna te
GIDIM XUL ibbi mu unna te
GALLA XUL kadbi mu unna te
DINGIR XUL girbi mu unna te
I minabi-ene tashbi aba aba-andibbi-esh!
And this they
would chant over a doll of wax as it was burning in their wicked cauldrons. And
in these things they took great delight, and still do where they are to be
found at their shrines of loathsomeness.
And I have seen the lands of farmers ravaged by their evil spells, scorched
black by flame and burning embers that descend from the sky. And that is the
Sign that they have been there, where the earth is black and charred, and where
nothing grows.
And when fire comes from the heavens, there wilt surely be panic among the
people, and the Priest must calm them an take this book, of which he must make
a copy in his own, and read the exorcisms therein that his people may not be
harmed. For a sword shall appear in the sky at those times, a signal to the Old
Ones that One of Theirs has escaped and entered into this World. And it shall
be an omen to thee that such a Spirit is abroad in the land, and must be found.
And thou mayest send thy Watcher to the search, and it shall be great
destruction of cities, and fire shall rain from the spheres, until the Elder
Gods see yer plight and shall quell the uprising of the Old Ones with powerful
Charms. But many shall be lost to the Outside at that time.
Watch well the Stars. For when comets are to be seen in the neighbourhood of
CAPRICORNUS, His cults shall rejoice and the spells shall increase from their
quarter. And when comets are to be seen in DRACONIS, there is a great danger,
for the Cults of the Dragon do rise up at that time, and make many sacrifices,
not only of animals, but of men.
And when comets are to be seen in the neighborhood of the Star SIRIUS, then
there shall be great difficulty in the house of kings, and brother shall rise
up against brother, and there shall be war and famine. And in these things the
worshippers of the Dog shall rejoice, and reap the spoils of these conflicts,
and shall grow fat.
If thou happenest upon such a Cult in the midst of their Rituals, do but hide
well so that they do not see thee, else they shall surely kill thee and make of
thee a sacrifice to their Gods, and thy spirit shall be in grave danger, and the
howling of the wolves shall be for thee and the spirit which escapes from thee.
This, if thou be lucky to die quickly, for these Cults
rejoice in the slow spilling of blood, whereby they derive much power and
strength in their Ceremonies.
Watch well, however, all that they do and all that they say, and write it down
in a book that no one shall see, as I have done, for it shall serve thee well
at some future time when thou wilt recognize them by their words or by their
actions. And thou mayest procure amulets against them, by which their spells
are rendered useless and dull, by burning the Name of their Gods upon parchment
or silk in a cauldron of thine own devising. And thy Watcher shall carry the
burnt spell to their altar and deposit it thereupon,
and they shall be much afraid and cease their workings for awhile, and their
stones shall crack and their Gods be sorely angry with their servants.
Write the book thou keepest well, and clearly, and when it is time for thee to
go out, as it is my time now, it shall pass into the hands of those who may
have the best use of it, and who are faithful servants of the Elder Gods, and
wilt swear eternal Warfare against the rebellious demons who would destroy the
civilisations of man.
And if thou knowest the names of they who would harm
thee, write them upon figures of wax, made in their image, upon which ye shall
make the Curse and melt them in the cauldron ye have set up within the MANDAL
of protection. And the Watcher shall carry the Curse to them for whom it was uttered.
And they shall die.
And if thou does not know of their names, nor of their
persons, save that they seek to harm thee, make a doll of wax like a man, with
his limbs, but with no face. And upon the face of the doll write the word
KASHSHAPTI. Hold the doll over the flaming cauldron while saying fiercely over
it:
ATTI MANNU KASHSHAPTU SHA TUYUB TA ENNI!
and then drop the doll
into the flame. From the smoke that rises from this action, ye shall see the
name of the sorcerer or sorceress written within it. And then ye shall be able
to send the Watcher to bring the Curse. And that person shall die.
Or thou mayest call upon SHUB NIGGURATH to protect thee from
the spells of sorcery. And for this, the MANDAL must be prepared as
always, and a figure of SHUB NIGGURATH be upon the altar, and incantations made
to summon Her assistance, like the following incantation that is ancient, from
the Priests of OUT OF SPACE:
WHO ART THOU, O WITCH, THAT SEEKEST ME?
Thou hast taken the road
Thou hast come after me
Thou hast sought me continually for my destruction
Thou hast continually plotted an evil thing against me
Thou hast encompassed me
Thou hast sought me out
Thou hast gone forth and followed my steps
But I, by the command of the Queen SHUB NIGGURATH
Am clothed in terror
Am armed in fiercesomeness
Am arrayed with might and the Sword
I make thee tremble
I make thee run afraid
I drive thee out
I spy thee out
I cause thy name to be known among men
I cause they house to be seen amoung men
I cause thy spells to be heard amoung men
I cause thy evil perfumes to be smelt amoung men
I unclothe thy wickedness and evil
And bring yer sorceries to naught!
It is not I, but NANAKANISURRA
Mistress of Witches
And the Queen of heaven SHUB NIGGURATH
Who command thee!
And
if these worshippers and sorcerers still come at thee, as it is possible, for
their power comes from the Stars, and who knows the ways of the Stars?, thou
must call upon the Queen of Mysteries, NINDINUGGA, who wilt surely save thee.
And thou must make incantations with her Title, which is NINDINUGGA
NIMSHIMSHARGAL YOG-SOTHOTHLARA. And it is enough merely to shout that Name
aloud, Seven times, and she shall come to thine aid.
And remember that thou purify thy temple with the branches of cypress and of
pine, and no evil spirit which haunteth buildings shall cause habitation to be
set up therein, and no larvae shall breed, as they do in many unclean places.
The larvae are enormous, twice as large as a man, but do breed on his
excretions, and even, it s said, upon his breath, and grow to terrible height,
and do not leave him until the Priest or some magician cut him off with the
copper dagger, saying the name of SHUB NIGGURATH seven times seven times,
aloud, in a sharp voice.
The night has now grown silent. The howling of the wolves has grown quiet, and
can scarce be heard. Perhaps it was some other that they sought? Yet, can I
tell in my bones that this is not so? For the XASTUR sign has not left its
station behind me, and has grown larger, casting a shadow over these pages as I
write. I have summoned my Watcher, but It is troubled
by some Things and does not respond to me well, as though afflicted with some
disease, and dazed.
My books have lost light, and settle upon their shelves like animals fallen
asleep, or dead. I am sickened by what voices I hear now, as though the voices
of my family, left behind me so many years ago, that is impossible to conceive
that they are about. Did I not understand of their untimely, unnatural death?
Can the demons who wait Without take on so viciously
the human voices of my parents? My brother? My sister?
AVAUNT THEE!
That this
Book were an amulet, a Seal of Protection! That my ink were the ink of Gods and not of Men! But I must write
hastily, and if thou cannot read nor understand this writing, perhaps it is
sign enough for thee of the strength and power of the demons that be, in these
times and in these places, and is surely a warning to thee to have a care and
not to invoke carelessly, but cautiously, and not, under any circumstances, seek
carelessly to open that Gate to the Outside, for thou can never know the
Seasons of Times of the Old Ones, even though thou can tell their Seasons upon
the Earth by the rules I have already instructed thee to compute; for their
Times and Seasons Outside run uneven and strange to our minds, for are they not
the Computors of All Time? Did they not set Time in its Place? It were not enough that the Elder Gods (have mercy on Thy
servant!) set the Wanderers to mark their spaces, for such spaces as existed
were the work of the Old Ones. Were no Sun to shine,
were CTHUGHA never born, would not the years pass by, as quickly?
Seek ever to keep the Outside Gate closed and sealed, by the instructions I
have given thee, by the Seals and the Names herein.
Seek ever to hold back the Powers of the Cults of the ancient Worship, that they might not grow strong on their blood, and
on their sacrifice. By their wounds shall ye know them, and by their smell, for
they are not born as men, but in some other fashion; by some corruption of seed
or spirit that has given them other properties than those we are familiar with.
And they like the Dark Places best; for their God is a Worm.
IA! SHADDUYA IA! BARRA! BARRA! IA KANPA! IA KANPA!
SHUB-NIGGURATH! IA! NNGI IA! IA!
The Stars
grow dim in their places, and the Moon pales before me, as though a Veil were
blown across its flame. Dog-faces demons approach the circumference of my
sanctuary. Strange lines appear carved on my door and walls, and the light from
the Windows grows increasing dim.
A wind has risen. The Dark Waters stir. This is the Book of the Servant of the
Gods . . .
I,
Abdul Al-Hazred, say this to ye:
The Elder Gods have put the damned
To sleep. And they that tamper with the seals
And wake the sleepers, too, are damned.
And I say further, herein lies those spells
To break the seals that hold in thrall
Cthulhu and his ebon horde. For I
Have spent my life to learn them all.
So, fool, the darkness is pent up in space:
The gates to Hell are closed. Ye
Meddle at yer own expense: When ye call
They shall wake and answer ye.
This is my gift to mankind -- here are the keys.
Find yer own locks; be glad.
I, Abdul Al-Hazred say this to ye:
I, who tampered, and am mad.
Book of ye Laws and Names Of ye Dead
Where ye reader shall discover Ye Testimony
of Abl-Al Hazred , yer servent.
In
this chapter Shall I reveal the names, natures and
seals of the Old Spirits. Once the Old Spirits lived on the earth, but when the
stars changed they were expelled and separated. There are, however, times when
the stars become right for certain spirits and these are the times which they
can be summoned on. There are forty-five Old Spirits who are very terrible and
very powerful, for this reason I ask ye never to summon them apart from in
exceptional situations. If ye do risk summoning then almost certain death shall
await if ye have not made the appropriate preparations - for they cannot be
banished easily and shall inflict terrible damage once summoned. The stars
become right for the Old Spirits as the zodiac's band travels across the
heavens and the times upon which they may be conjured upon shall now be
revealed.
Starting
seven degrees from the Archer's sign and proceeding deosil, Shall I work my way
around the wheel of the zodiac, explaining when the stars are right for each of
the Old Spirits.
In
the seventh to the thirteenth degrees the stars are right for Uk-Han, who
appears as a huge, horned snake.
In the fourteenth to twentieth degrees the stars are right
for Magoth, who appears like a large and strange cat creature with the
tentacles of a squid on it's front.
In the twenty-first to twenty-seventh degrees the stars are
right for Yak-Ishath, which appears as something too terrible to behold - an
ever changing mass featuring the faces of the souls it has swallowed.
In the twenty-eighth to thirty-fourth degrees the stars are
right for Lunigguroth, who appears as a sphere of glowing white, from which vast
multitudes of horrors pour.
In the thirty-fifth to forty-first degrees the stars are
right for Tursoth, who appears as a giant scale covered man with the legs of a
spider.
In the forty-second to forty-eight degrees the stars are
right for Marbel, who has no body, but the sound shall be most apparent,
causing ears to bleed and animals to fall down dead.
In the forty-ninth to fifty-fifth degrees the stars are right
for Diabaka, who appears as a huge, flaming monstrosity, surrounded by fiery
suns.
In the fifty-sixth to sixty-second degrees, nothing may be
summoned, not even the lesser faces of Nyarlathotep, for this is a time when the stars are wrong for every denomination of
Old Spirit.
In the sixty-third to sixty-ninth degrees the stars are right
for Cthuhanai, who appears as a great winged man with the head of a decaying
lizard bird.
In the seventieth to seventy-sixth degrees the stars are
right for Nagoango, who shall appear from the ground and try to swallow ye whole.
In the seventy-seventh to eighty-third degrees the stars are
right for Vagonch, who shall appear as a huge mass of whiteness which shall
swallow anything which comes near.
In the eighty-fourth to ninetieth degrees the stars are right
for Pul-Marg, who shall appear as a black demon with the power to petrify the
people who's gaze he catches.
In the ninety-first to ninety-seventh degrees the stars are
right for Bovadoit, who cannot be summoned because of her size and
terribleness. Bovadoit shall be locked out until the stars are fully right.
In the ninety-eight to one-hundred and fourth degrees the
stars are right for Parahan, who shall appear as a great dragon, but with a
small, many eyed head.
During the one-hundred and fifth to the one-hundred and
eleventh degrees, nothing may be conjured.
In the one-hundred and twelfth to one-hundred and eighteenth
degrees the stars are right for Yurnal, which shall appear as a great gray and
lumbering thing, too vast for the eye to view.
During the one-hundred and nineteenth to the one-hundred and
twenty-fifth degrees, nothing may be summoned.
In the one-hundred and twenty-sixth to one-hundred and
thirty-second degrees the stars are right for Cthulhu, who appears as a great
man with dragon's wings and an octopus' head.
During the one-hundred and thirty-third to one-hundred and
thirty-ninth degrees there must be not conjuration.
In the one-hundred and fortieth to one-hundred and
forty-sixth degrees the stars are right for Nersel, who appears as an enraged
ghoul and is ruler of Zin.
In the one-hundred and forty-seventh to one-hundred and
fifty-third degrees the stars are right of Andryn, who is the weakest of the
Old Spirits as he cannot harm the holder of the second ring of Nerexo. If
Andryn attacks the magician, he should kiss the ring and speak the word
"OROGOT".
In the one-hundred and fifty-fourth to one-hundred and
sixtieth degrees the stars are right for Unspeterus, who appears like a huge
black toad.
In the one-hundred and sixty-first to one-hundred and
sixty-seventh degrees the stars are right for Bas-Juob, who appears like a
great slimy maggot with the tentacles of a sea dragon.
In the one-hundred and sixty-eight to one-hundred and
sevent-fourth degrees the stars are right for Astursoth, who appears as a great
moaning mass, the sounds which echo from it's heart
are enough to make men fall and die.
In the one-hundred and seventy-fifth to one-hundred and
eighty-first degrees the stars are right for Azalu, who appears as a great
plant beast with many arms and heads.
In the one-hundred and eighty-second to one-hundred and
eighty-eight degrees the stars are right for Leasynoth, who appears like a
great dragon and worm, who lived beneath the mountains
in the time of the Old Spirits ruling.
In the one-hundred and eighty-ninth to one-hundred and
ninety-fifth degrees the stars are right for Yog-Thothai, who appears like a
huge, screaming bat with crawling worms for a face. Yog-Thothai can travel far
away, sometimes carrying prey to distant stars.
In the one-hundred and ninety-sixth to two-hundred and second
degrees the stars are right for Maphleus, who appears as a huge shapeless form
which can divide into many smaller forms.
In the two-hundred and third to two-hundred and ninth
degrees, the stars are right for Nun-Hanish and her brood, who appear as a
whole army of ghouls, which may travel into men's dreams.
In the two-hundred and tenth to two-hundred and sixteenth
degrees the stars are right for Bas-Lesifa, who appears as a dark orb which
cannot be harmed and spreads a plague of madness all around.
In the two-hundred and seventeenth to two-hundred and
twenty-third degrees the stars are right for Mememyet-Raha and her children,
who appear as vast and slimy horned beasts.
During the two-hundred and twenty-fourth to two-hundred and
twenty-eighth degrees the stars are most wrong and no evocation may take place.
In the two-hundred and thirty-ninth to two-hundred and
forty-fourth degrees the stars are right for Azathoth, who appeareth as a vast
and shapeless form of screaming souls and he shall be most angry at being drawn
away from his secret space.
In the two-hundred and forty-fifth to two-hundred and
fifty-first degrees the stars are right for Paturnigish, who appears as a great
cloud.
In the two-hundred and fifty-second to two-hundred and
fifty-eigth degrees the stars are right for Dagaon, who appears as a gigantic
man with the face of a long toothed fish.
In the two-hundred and fifty-ninth to two-hundred and
sixty-fifth degrees the stars are right for Ayam, who appears like a great tree
made of flesh.
In the two-hundred and sixty-sixth to two-hundred and
seventy-second degrees the stars are right for Etananesoe, the true face of
Nyarlathotep.
In the two-hundred and seventy-third to two-hundred and
seventy-ninth degrees the stars are right for Bugg, who appears like a great
furry snake man.
In the two-hundred and eightieth to two-hundred and
eighty-sixth degrees the stars are right for Yog-Sothoth, who appears like a
great nothingness, a gate which leads outside onto the surface of his vast body.
During the two-hundred and eighty-seventh to the two-hundred
and ninety-third degrees no conjurations may take place.
In the two-hundred and ninety-fourth to three-hundredth
degrees the stars are right for Moivoo, who appears in a form so complex that
no man can describe him.
In the three-hundred and first to three-hundred and seventh
degrees the stars are right for Beeluge, who appears like a huge lizard with
the mouth of an insect.
In the three-hundred and eighth to three-hundred and
fourteenth degrees the stars are right for Caim, who appears like a hissing
spider thing.
In the three-hundredth and fifteenth to three-hundred and twenty-first
degrees the stars are right for Lusoath, who appears like a great cone of
crystal, which no man should touch, or else his mind be stolen away.
In the three-hundred and twenty-second to three-hundred and
twenty-eigth degrees the stars are right for Lusoath, who appears like a great
walking mass of earth.
In the three-hundred and twenty-ninth to three-hundred and
thirty-fifth degrees the stars are right for Tsapetae, who appears like a great
swirling darkness.
In the three-hundred and thirty-sixth to three-hundred and
forty-second degrees the stars are right for Nun-Buhan, who shall appear all
around the magician like a great horde of worms.
In the three-hundred and forty-third to three-hundred and
forty-ninth degrees the stars are right for Hasariel, who shall appear like a
large flying fiend.
In the three-hundred and fiftieth to three-hundred and
fifty-sixth degrees the stars are right for Carr-Vephat, who shall appear like
a vast mass with dark globes circling all around.
In the three-hundred and fifty-seventh to third degrees the
star are right for Detathit, who appears like a river of grabbing hands and
dragon's heads.
During the
Now that ye know their times, names and seals Shall I once
more urge ye never to summon any of them except in very exceptional and
important situations - if ye are a ruler than I tell ye neeveer to summon them
for battle, or else chaos shall ensure. If ye are curious I tell ye never to
summon them to satisfy that curiosity or much terror and death shall come of
it. If ye would manipulate them to bring ye yer
desired then summon them not, but instead conjure a name of Nyarlathotep, for
the Old Sprits shall not heed yer desires because they have no masters. Ye must
also know that there is no way to banish the Old Spirits,
they shall only depart when the stars change and become wrong for them.
'Tis a veritable & attestable Fact, that between certain related Persons
there exists a Bond more powerful than the strongest Ties of Flesh and Family,
whereby one such Person may be aware of all the Trials & Pleasures
of the other, yea, even to experiencing the Pains or Passions of one far
distant; & further, there are those whose skills in such Matters are aided
by forbidden Knowledge of Intercourse through dark Magic with Spirits &
Beings of outside Spheres. Of the latter: I have sought them out, both Men
& Women, & upon Examination have in all Cases discovered them to be
Users of Divination, Observors of Times, Enchanters, Witches, Charmers, or
Necromancers. All claimed to work their Wonders through Intercourse with dead
& departed Spirits, but I fear that often such Spirits were evil Angels,
the Messengers of the Dark One & yet more ancient Evils. Indeed, among them
were some whose Powers were prodigious, who might at shall inhabit the
Body of another even at a great Distance & against the Shall
& often unbeknown to the Sufferer of such Outrage. Yea, & I discovered
how one might, be he an Adept & his familiar Spirits powerful enough,
control the Wanderings or Migration of his Essence into all manner of Beings
& Persons -- even from beyond the Grave of Sod or the Door of the Stone
Sepulcher.
Many
and multiform are the dim horrors of Earth, infesting her ways from the prime.
They sleep beneath the unturned stone; they rise from the tree with its root;
they move beneath the sea and in subterranean places; they dwell in the inmost
adyta; they emerge betimes from the shutten sepulchre
of haughty bronze and the low grave that is sealed with clay. There be some that are long known to man, and others as yet
unknown that abide the terrible latter days of their revealing. Those which are
the most dreadful and the loathliest of all are haply still to be declared. But
among those that have revealed themselves aforetime
and have made manifest their veritable presence, there is one which may not
openly be named for its exceeding foulness. It is that spawn which the hidden
dweller in the vaults has begotten upon mortality.
Ye book reveals ye places of
wonder I visited, ye unhearthly horrors I encountered, which lead me to
forsaking madness as show in my diary, Ye diary of a
madman. For it must be madness to believe in ye things I have seen,
in ye rituals I have performed, in the places I have been and the Times I have
visited.
Ye Reader shall find throughout these pages ye sum
of all knowledge I have collected during this maddenning journey. May this book
take place that of a warning against the Things that
are Waiting Between Worlds...
Ye Brood of the Dark Stars shall be revealed to the
reader. Here are tales of ancient history, stories known only by a few, for
they caused unprepared Readers to seek their peace within uncanny madness.
There
are Ways in which the Mind of a man is like unto an Eye, in that it can be used
as a Lens to focus the Powers that exist in the Spaces between the Worlds.
Indeed, the Mind of any Man can be used, when severed from the confining ties
of the Flesh and put into a state of Trance, as a Weapon of great Power. To the
sorcerer who brings such a Mind under his Control, nothing is impossible, for
he shall be able to see into the farthest Lands of the World by means of that
Mind's Eye, and shall be able to inflict upon his Enemies a Vengeance of such
Type as shall leave no slightest Mark, but shall cause them to expire with Fear
and great Terrors.
Peaceful is the ignorant man whose vision of Earth
is bounded by hills and the seas behind. Such a man lives on a small island of
ignorance, unaware of the oceans of maddening absurdities surrounding this
small world.
It must not be thought that the powers capable of greatest
wickedness appear to us in the form of repellent familiars, and other, closely
related demons. They do not. Small, visible demons are merely the effluvia
which those vast forms of destructiveness have left in Their wake -- skin
scrapings and even more tenuous shreds of evil that attach themselves to the
living like leeches from some great slain leviathan of the deep that has
wreaked havoc on a hundred coastal cities before plunging to its death with a
thousand hurled harpoons quivering in its flesh. For the mightiest powers there
can be no death and the hurled harpoons inflict, at most, surface injuries
which heal quickly. I have said before and Shall I say
again until my tardily earned wisdom is accepted by my brethren as fact--in
confronting that which has always been and always shall be a master of
magic can know only self-reproach and despair if he mistakes a temporary
victory for one that he can never hope permanently to win.
Nor is it to be thought, that man is either the oldest or the last
of earth's masters, or that the common bulk of life and substance walks alone.
The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the
spaces we know, but between them, They walk
serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the
gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and
guardian of the gate. Past, present, future, all are one in Yog-Sothoth.
He knows where the Old Ones broke through of old, and where They
shall break through again. He knows where They have
trod earth's fields, and where They still tread them, and why no one can behold
Them as They tread. By Their smell can men sometimes know Them
near, but of Their semblance can no man know, saving only in the features of
those They have begotten on mankind; and of those are there many sorts,
differing in likeness from man's truest eidolon to that shape without sight or
substance which is Them. They walk unseen and foul in lonely places
where the Words have been spoken and the Rites howled through at their Seasons.
The wind gibbers with Their voices, and the earth
mutters with Their consciousness. They bend the forest and crush the city, yet
may not forest or city behold the hand that smites. Kadath in the cold waste
hath known Them, and what man knows Kadath? The ice
desert of the South and the sunken isles of Ocean hold stones whereon Their seal is engraven, but who hath seen the deep frozen
city or the sealed tower long garlanded with seaweed and barnacles? Great
Cthulhu is Their cousin, yet can he spy Them only
dimly. Iä! Shub-Niggurath! As a foulness shall
ye know Them. Their hand is at yer throats, yet ye see Them
not; and Their habitation is even one with yer guarded threshold. Yog-Sothoth
is the key to the gate, whereby the spheres meet. Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, and after winter summer. They wait
patient and potent, for here shall They rule again.
Of Ye Old Ones and their Spawn, or ye narration
of ye Horrors that Once Came to Earth, ye way they fell down and how Shall Come
back ...
Of Ye Old Ones and
their Spawn
The Old Ones were, the
Old Ones are and the Old Ones shall be. From the dark stars
They came ere man was born, unseen and loathsome They descended to primal
earth.
Beneath the oceans They brooded while ages past, till seas gave up the land,
whereupon They swarmed forth in Their multitudes and darkness ruled the Earth.
At the frozen Poles They raised mighty cities, and upon high places the temples
of Those whome nature owns not and the Gods have cursed.
And the spawn of the
Old Ones covered the Earth, and Their children
endureth throughout the ages. Ye shantaks of Leng are the work of Their hands, the Ghasts who dwelleth in Zin's primordial
vaults know Them as their Lords. They have fathered the Na-Hag and the Gaunts
that ride the Night; Great Cthulhuis Their brother, the shaggoths Their slaves. The Dholes do homage unto Them
in the nighted vale of Pnoth and Gugs sing Their praises beneath the peaks of
ancient Throk.
They have walked
amidst the stars and They have walked the Earth. The
City of
Wantonly the Old Ones
trod the ways of darkness and Their blasphemies were
great upon the Earth; all creation bowed beneath Their might and knew Them for
Their wickedness.
And the Elder Lords
opened Their eyes and beheld the abominations of Those
that ravaged the Earth. In Their wrath They set their
hand against the Old Ones, staying Them in the midst of Their iniquity and
casting Them forth from the Earth to the Void beyond the planes where chaos
reigns and form abideth not. And the Elder Lords set Their
seal upon the Gateway and the power of the Old Ones prevailest not against its
might.
Loathsome Cthulhu rose
then from the deeps and raged with exceeding great fury against the Earth
Guardians. And They bound his venomous claws with
potent spells and sealed him up within the City of
Beyond
the Gate dwell now the Old Ones; not in the spaces known unto men but in the
angles betwixt them. Outside Earth's plane They
linger and ever awaite the time of Their return; for the Earth has known Them
and shall know Them in time yet to come.
And the Old Ones hold
foul and formless Azathoth for Their Master and Abide with Him in the black
cavern at the centre of all infinity, where he gnaws ravenously in ultimate
chaos amid the mad beating of hidden drums, the tuneless piping of hideous
flutes and the ceaseless bellowing of blind idiot gods that shamble and gesture
aimlessly for ever.
The soul of Azathoth
dwelleth in Yog-sothoth and He shall beckon unto the Old Ones when the stars
mark the time of Their coming; for Yog-sothoth is the
Gate through which Those of the Void shall re-enter. Yog-sothoth knowest the
mazes of of time, for all time is one unto Him. He knowest where the Old Ones
came forth in time along long past and where They
shall come forth again when the cycle returneth.
After day cometh
night; man's day shall pass, and They shall rule where
They once ruled. As foulness ye shall know them and Their
accursedness shall stain the Earth.
This is ye story of Ye
Coming-Down of ye Old Ones to Earth, how they left Ye Gates
where They were waiting and ye horrors and wonders they left on their path.
Ye Old Ones came to Earth,
some say They created Mankind as slaves for their wicked hunger. Ye Old Ones
came to Earth, but they did not bring Life there. Long before Their arrival, Ubbo-Sathla
dwelt in ye steaming fens of ye new made Earth, for Ubbo-Sathla is ye source
and ye end.
This is a story of ancient times, long before Mankind.
For ye demise of ye Old Ones is for long gone. Some wise scholars tried to
explain their demise by odd
correspondances with earthly elements. This vision shall not fool ye Reader - by essence, ye Old Ones are not ruled by human
motives. Their logic is twisted, and mysterious are their ways.
Yet ye Old Ones are not gone. They wait, sealed in
forgotten places, where they dream for ye time when ye Stars shall be right again.
Beyond ye subterranean Wall, Y'golonac
sleeps, driven out of his dream by ye summonning of those who seek evil.
Only then They shall
return, for That is Not Dead, which can Eternal Lie, yet with Strange Aeons,
Even Death may Die.
Ye Old Ones dream and wait. They feed on human
dreams, and Their dreams feed human nightmares, taking
the weave of dream from most people and giving only to a few, doomed chosen
Ones who are taught about Ancient Times, places or legends long forgotten, like
the one of Cyaegha Who
Did Not Know It Existed, or the Dream-Witch
Yidhra. Hence They shall never be
forgotten, only by a few.
Ye Old Ones dream and wait. Yet Earth is still
stained by Their presence. Deep within the nethermost
caverns, Ye Worm That
Gnaws grows and feeds. Men knew him as the Dweller in Darkness, that
brother of the Old Ones called Nyogtha, the Thing that should not be. He can be
summoned to Earth's surface through certain secret caverns and fissures, and
sorcerers have seen him in
The Reader
who wants to become Traveller shall prepare himself long ago for a journey into
such
places...
Of Ye Times and Ye
Seasons to be Observed
Whenever thou would'st
call forth Those from Outside, thou must mark well the seasons and times in
which the spheres do intersect and the influences flow from the Void
Thou must observe the
cycle of the Moon, the movements of the planets, the Sun's course through the
Zodiac and the rising of the constellations.
Ye Ultimate Rites
shall be performed only in the seasons proper to them, these be:
at Candlemas (on the second day of the second month), at Beltane (on the Eve of
May), at Lammas (on the first day of the eighth month), at Roodmas (on the
fourteenth day of the ninth month), and at Hallowmas (on November Eve).
Call out to dread
Azathoth when the Sun is in the sign of the Ram, the Lion, or the Archer; the
Moon decreasing and Mars and Saturn conjoin.
Mighty Yog-sothoth
shall rise to ye incantations when Sol has entered the
fiery house of Leo and the hour of Lammas be upon ye. Call not upon Yog-Sothoth
until ye be certaine that ye Bones be compleat and culled of forraine
contamination. For it hath been known in antient Tymes that ye Bones of a Man
mingled with ye Bones of a Beare or Lyon, or even with ye Offaile of a lowly
Coney or Porpentine, hath produced for a hapless Necromancer not a Resurrection
of that which was, but a Creation of Abomination that should not be.
Evoke ye terrible
Hastur on Candlemas Night, when Sol is in Aquarius and Mercury in trine.
Supplicate Great
Cthulhu only at Hallowmas Eve when the Sun abides within the House of the
Scorpion and Orion riseth. When All Hallows falls within the cycle of the new
Moon the power shall be the strongest.
Conjure Shub-Niggurath
when the Beltane fires glow upon the hills and the Sun is in the Second House,
repeating the Rites of Roodmas when ye Black One appeareth.
To Raise up Ye Stones
To form ye Gate through which They from ye Outer Void might manifest
thou must set up ye stones in ye elevenfold configuration.
First thou shalt raise up ye four cardinal stones and these shall mark ye
direction of ye four winds as they howleth through their seasons.
To ye North set ye the
stone of Great Coldness that shall form ye Gate of ye winter-wind engraving
thereupon the sigil of the Earth-Bull thus
In ye South (at a
space of five paces from ye stone of ye North), thou shalt raise a stone of
fierce-heat, through which ye summer winds bloweth and make upon ye stone ye
mark of ye Lion-serpent thusYe stone of whirling-air shall be set in ye East
where ye first equinox riseth and shall be graven with ye sign of he that
beareth ye waters, thus
Ye Gate of Rushing
Torrents thou cause to beat the west most inner point (at a space of five paces
from ye stone of ye East) where ye sun dieth in ye evening and ye cycle of
night returns. Blazon ye stone with ye character of ye Scorpion whose tail
reacheth unto the stars
Set thou the seven
stones of Those that wander ye heavens, without ye inner four and through their
diverse influences shall ye focus of power be established.
In ye North beyond the
stone of Great Coldness set ye first ye stone of Saturn at a space of three
paces. This being done proceed thou widdershins
placing at like distances apart ye stones of Jupiter, Mercury, Mars, Venus, Sul
and Luna marking each with their rightful sign.
At ye center of the so
completed configuration set ye the Alter of ye Great Old Ones and seal it with
ye symbol of Yog-Sothoth and ye mighty Names of Azathoth, Cthulhu, Hastur,
Shub-Niggurath and Nyarlathotep.
And ye stones shall be
ye Gates through which thou shalt call Them forth from
Outside man's time and space.
Entreat ye of ye
stones by night and when the Moon decreasetth in her light, turning thy face to
ye direction of Their coming, speaking ye words and making ye gestures that
bringeth forth ye Old Ones and causeth Them to walk once more ye Earth.
Of Diverse Signs
These most potent
signs shall be so formed with thy left hand when thou employeth them in ye Rites
Ye first sign is that of Voor and in nature it be ye true symbol of ye Old
Ones. Make ye thus whenever thou wouldst supplicate Those
that ever waite beyond the Threshold.
Ye second sign is that
of
In ye third place
goeth ye Great Sign of Koth which sealeth ye Gates and guardeth ye pathways.
Ye forth sign is that
of ye Elder Gods. It protecteth those who would evoke ye
powers by night, and banish ye forces of menace and antagonism.
(Note: Ye Elder Sign
hath yet another form and when so enscribed upon ye grey stone of Mnar it
serveth to hold back ye power of Ye Great Old Ones for all time.)
Armor against
witches and daemons, against the Deep Ones, the Dholes, the Voormis, the
Tcho-Tcho, the Abominable Mi-Go, the Shoggoths, the Ghasts, the Valusians and
all such peoples and beings who serve the Great Old Ones and their Spawn lies
within the five-pointed star carven of grey stone from ancient Mnar, which is
less strong against the Great Old Ones themselves. The possessor of the stone
shall find himself able to command all beings which creep, swim, crawl, walk,
or fly even to the source from which there is no returning. In Yhe as in great
R'lyeh, in Y'ha-nthlei as in Yoth, in Yuggoth as in Zothique, in N'kai as in K'n-yan,
in Kadath in the Cold Waste as at the Lake of Hali, in Carcosa as in Ib, it
shall have power; yet, even as stars wane and grow cold, even as stars die and
the spaces between stars grow more wide, so wanes the power of all things -- of
the five-pointed star-stone as of the spells put upon the Great Old Ones by the
benign Elder Gods, and there cometh a time as once was a time, when it shall be
shown that:
That
is not dead which can eternal lie.
And with strange eons even death may die.
Ubbo-Sathla is that unforgotten source whence
came those daring to oppose the Elder Gods who ruled from Betelgeuze; the Great
Old Ones who fought against the Elder Gods; and these Old Ones were instructed
by Azathoth, who is the blind, idiot god, and by Yog-Sothoth, who is the
All-in-One and One-in-All, and upon whom are no strictures of time or space,
and whose aspects on earth are 'Umr At-Tawil and the Ancient Ones. The Great
Old Ones dream forever of that coming time when they shall once more rule Earth
and all that Universe of which it is a part.... Great Cthulhu shall rise from
R'lyeh; Hastur, who is Him Who Is Not to Be Named, shall come again from the
dark star which is near Aldebaran in the Hyades; Nyarlathotep shall howl
forever in darkness where he abideth; Shub-Niggurath, who is the Black Goat
With a Thousand Yeng, shall spawn and spawn again, and shall have dominion over
all the wood nymphs, satyrs, leprechauns, and the Little People; Lloigor, Zhar,
and Ithaqua shall ride the spaces among the stars and shall ennoble those who
are their followers, who are the Tcho-Tcho; Cthugha shall encompass his
dominion from Fomalhaut; Tsathoggua shall come from N'kai.... They wait forever
at the Gates, for the time draws near, the hour is soon at hand, while the
Elder Gods sleep, dreaming, unknowing there are those who know the spells put
upon the Great Old Ones by the Elder Gods, and shall learn how to break them,
as already they can command the followers waiting beyond the doors from
Outside.
Ye Book of Sigils,
Items, and Compounds
In this book
shall I explain the creation of the magical tools that the magician shall need
to summon the spirits which I have told of in the last two chapters.
Take care to construct the tools exactly as I tell ye
and as I have been told by the names of the hours, for if ye do not then they
shall hold no power. I know of the tools for the lesser conjurations, those of
the names of the hours, and I know of the tools which the magician shall use to
conjure the Old Spirits - but I only know a few methods of protection against
the Old Spirits. For this reason I pray that ye shall summon the names of
Etonetatae, Badero and Nerexo and command them to speak truly to ye and to tell ye of any protective devices which are
available against the Old Spirit which ye seek to conjure.
In all
matters of conjuration ye shall need the cardinal tools of the wand, the knife,
the perfume, the fire and the parchments. When one would conjure the Old
Spirits ye shall also need the sword, the stones and the ring. Additional to
all these things the magician must be wearing the appropriate clothing, which
bears the appropriate seals and signs.
Firstly the
robe is to be made of black material and should be a hooded garment. The robe
is to be a new robe made of the magicians hand and should never be used for
anything but the work - else it shall be spoiled. Starting upon the first day
of the week ye must do the following - In the hour of Venus ye should make the
final stitch in the garment and keep it hidden until the next day. On the next
day, in the hour of Mercury ye should create the following seal on the left arm
of the garment and keep it hidden until the next day.
On
the next day, in the hour of the Moon ye should create the following seal on
the right arm of the garment and keep it hidden until the next day.
On
the next day, in the hour of Saturn ye should create the following seal on the
genital area of the garment and keep it hidden until the next day.
On
the next day, in the hour of Jupiter ye should create the following seal on the
back of the garment and keep it hidden until the next day.
On
the next day, in the hour of Mars ye should create the following seal on the
front of the garment and keep it hidden until the next day. Take care to
reproduce it exactly as it appears, for this is the most important of the seals
which ye shall make on the garment.
On
the final day, in the hour of the Sun, take the robe from its resting place.
Before ye continue check it for any imperfections in the patterns and once ye
are sure of their perfection ye may commence with the consecration of the robe.
For all of the tools which are concerned with the lesser conjurings, ye shall
use the following consecration, but for the tools which shall only be used to
conjure the Old Spirits ye shall use a later consecration. The consecration is
thus; Ye shall take boughs of laurel and build a fire,
which ye shall light as the hour in which ye commenced the work is quarter
through. Now, before the fire, with the tool in yer hands, above the flames,
not so low that it shall burn or be damaged and not so high that it shall not
be touched by the smoke. ye shall speak the following:
Samak daram
surabel karameka amuranas
Ekotos
mirat-fortin ranerug
Dalerinter
marban porafin
Herikoramonus
derogex
Iratisinger
I call thee,
O mighty names of the hours,
The faces of
the faceless Nyarlathotep,
That ye may
become one in this hour,
To watch my
art be done,
That ye shall
grant this tool which I have fashioned,
The power
that it is right to have,
For I have
created it in the image of perfection,
And it cannot
be undone,
Iratisinger
Herikoramonus
derogex
Dalerinter
marban porafin
Ekotos
mirat-fortin ranerug
Samak daram
surabel karameka amuranas
Sedhi!
Ihdes!
In the all
binding name of Nyarlathotep,
Give power
this tool,
Give
power.
Doros
serod!
This
conjuration shall be comitted to memory, and shall always be done without book
or parchment. Where in this conjuration and where throughout the remainder of
the book I write this
shall be the signal for the conjurer to make the sign that gains the attention
of the names of the Nyarlathotep and aids them in their coming. This sign is
simple and shall be done with the left hand. Ye should touch yer forehead with
two of yer fingers, then ye should draw them down to the chest and touch the
heart. Then the fingers should touch the left shoulder, the forehead once more
and then the right shoulder.
Now
that the robe has been made ye shall fashion the wand. In the day following the
construction of the robe, in the hour of Venus, ye should cut the branch of a
cypress tree and carve it into a smooth wand, being just over one foot in
length. Ye should also be wearing yer robe during the construction of the tools
and ye shall keep all of yer tools wrapped in the robe, which ye shall keep
hidden. Having carved the wand on the next day ye shall take a knife which is
pure and has hurt no-one and in the hour of Mercury shall write these signs on
the knife:
Then
in that same hour ye shall consecrate the dagger and place it in the fire that
it shall be cleansed. On the day that follows, in the hour of the Moon, ye
shall engrave the sign of Ekotos on the wand. The sign should be engraved four
times along the length of the wand, the wand should then be turned to the next
quarter and the sign engraved four more times. Repeat this until ye have come
full circle and the wand has sixteen representations of the seal upon it, which
is thus:
Then,
at the top of the wand make the ring of Mirat-Fortin, which is thus:
On
the day that follows, in the hour of Saturn, ye shall consecrate the wand.
Now
the perfume should be made and ye shall always make it on Monday, in the Moons
hour and ye shall always consecrate it halfway through the Moons hour on the
day in which ye have made it. Ye should take equal parts of mint, frankincense,
wormwood, sage, sandalwood, storax and musk, which ye shall mix together and
create a powder from. This powder shall be kept in a bottle which is purple in
colour and has the following seal inscribed on its stopper, which shall be made
of iron:
The
fire shall be constructed before any act of conjuration takes place and shall
be left to burn at the north of the circle for quarter of an hour before the
conjuration takes place. It should be made of laurel and cypress wood and once
lit, ye should say the blessing. If ye have not built a circle then one should
be made one hour before the conjuration takes place and it can then be left
there permenently or erased. For the lesser conjurations a circle made of
flour, chalked upon a floor, or cut into the earth shall suffice, however, for
the greater conjurations, those of the Old Spirits, the circle should be cut
into the ground and then filled in with a mixture flour and silver - else the
conjurer shall surely die. Having built the circle the conjurer must make the
blessing. If he seeks to conjure a name of Nyarlathotep then the conjuration
which has been used for the other items shall suffice. If the conjurer seeks to
summon the Old Spirits then the Great Consecration should be made, which shall
follow later in this book.
The final tool which ye shall require for the
lesser conjurations are the parchments, upon which ye shall write any
conjurations and subjugations which ye shall need during the work. The parchments should
be written in the day before the work shall take place at the hour at which it
shall take place on the next day. Ye shall write upon pure, virgin parchment
with ink that has been consecrated for the conjuration in question.
If
the magician would seek to conjure the Old Spirits, then he shall need several
additional tools. The first tool is the sword, which like the dagger shall not
have harmed any person or animal. Take this sword in the hour of Mercury and
upon the sword engrave the following signs:
The
tools which ye shall need in conjuring the Old Spirits shall be kept separate
from those used in the lesser conjurations and each shall be wrapped in dark
green silk, upon which the seal of Unity has been sewn and it is thus:
The
sword should be wrapped in this silk and kept hidden. For the space of one
moon, each night in the hour of Mercury ye shall pray infront of the sword, which
ye shall keep wrapped in the cover. And ye shall pray thus:
Samak daram
surabel karameka amuranas
Ekotos
mirat-fortin ranerug
Dalerinter
marban porafin
Herikoramonus
derogex
Iratisinger
Axarath
Malakath
Axarath
Malakath
Iratisinger
Herikoramonus
derogex
Dalerinter
marban porafin
Ekotos
mirat-fortin ranerug
Samak daram
surabel karameka amuranas
Sedhi!
Ihdes!
This
is the prayer of the Great Consecration and ye should commit it into memory as
with the consecration which has gone before. After the space of one moon has
passed ye shall take the sword and in the hour of Mercury ye shall make a fire.
Ye shall then anoint the sword with the perfume, which has been mixed in part
with water. Then ye shall hold the sword above the fire at the same hight as
before - not so it is in the flames and not so that the smoke cannot touch it.
Then ye shall pronounce the Great Consecration, which is thus:
Samak daram
surabel karameka amuranas
Ekotos
mirat-fortin ranerug
Dalerinter
marban porafin
Herikoramonus
derogex
Iratisinger
Axarath
Malakath
I call thee,
O spirits of the starry band,
I call thee,
O Old Spirits,
I call thee
from yer places or rest
That ye may
come unto me,
And watch my
art be done,
In yer names
I have fashioned this tool,
And in yer
names Shall I pledge it,
By yer powers
I pray that ye shall grant the tool
The power
that it is right to have,
In the names
of
Uk-Han,
Tursoth,
Cthuhanai,
Bovadoit,
Cthulhu,
Unspeterus,
Leasynoth,
Mememyet-Raha,
Paturnigish,
Bugg,
Beeluge,
Nun-Buhan,
I command
thee to consecrate this tool,
For I have
created it in the image of perfection,
And it cannot
be undone,
Axarath
Malakath
Iratisinger
Herikoramonus
derogex
Dalerinter
marban porafin
Ekotos
mirat-fortin ranerug
Samak daram
surabel karameka amuranas
Sedhi!
Ihdes!
In the all
binding name of Mirat-Fortin,
Give power
this tool,
Give
power.
Doros
serod!
The
Great Consecration shall also be memorised by the magician. Upon finishing the
great conescration ye shall place the sword into the fire that it may be
consecrated in the name of the Old Spirits. When the fire has consumed itself
ye shall leave the sword to become cold once more and then place it in its
cover where it shall remain hidden until it is called for.
Next
ye shall make the stones, which shall be used to mark the circle when ye would
conjure the Old Spirits, for it pleases them. Ye should take twelve stones and
they shall all be like to the size of yer fist and the stones which ye collect
shall be Lapis Lazuli, Amber, Onyx, Bloodstone, Agate, Obsidian, Turquoise,
Topaz, Coral, Jet, Quartz and Jade. Ye shall keep these stones wrapped in a
similar covering to the sword and shall keep them hidden. Ye shall also cite
the prayer of the Great Consecration for the cycle of one moon as with the
sword, but this shall be done in the hour of the Moon. After the course of one
moon ye shall perform the Great Consecration upon each stone, having first
engraved them with the appropriate signs. Upon the stone of Lapis Lazuli
engrave the sign which I have placed next to the seals for the Spirits who may
be conjured between seven and thirty-fourth degrees. Upon the stone of Amber
engrave the sign which I have placed next to the seals of the Spirits who may
be conjured between thirty-five and sixty-two degrees. Upon the stone of Onyx
engrave the sign which I have placed next to the seals of the Spirits who may
be conjured between sixty-three and ninety degrees. Upon the Bloodstone engrave
the sign which I have placed next to the seals of the Spirits who may be
conjured between ninety-one and and one-hundred and twenty-five degrees. Upon
the stone of Agate engrave the sign which I have placed next to the seals of
the Spirits who may be conjured between one-hundred and twenty-six and
one-hundred and fifty-three degrees. Upon the stone of Obsidian engrave the
sign which I have placed next to the seals of the Spirits who may be conjured
between one-hundred and fifty-four and one-hundred and eighty-one degrees. Upon
the stone of Turquoise engrave the sign which I have placed next to the seals
of the Spirits who may be conjured between one-hundred and eighty-two and
two-hundred and sixteen degrees. Upon the stone of Topaz engrave the sign which
I have placed next to the seals of the Spirits who may be conjured between
two-hundred and seventeen and two-hundred and forty-four degrees. Upon the
Coral engrave the sign which I have placed next to the seals of the Spirits who
may be conjured between two-hundred and forty-five and two-hundred and
seventy-two degrees. Upon the stone of Jet engrave the sign which I have placed
next to the seals of the Spirits who may be conjured between two-hundred and
seventy-three and three-hundred degrees. Upon the stone of Quartz engrave the
sign which I have placed next to the seals of the Spirits who may be conjured
between three-hundred and one and three-hundred and thirty-five degrees. Upon
the stone of Jade engrave the sign which I have placed next to the seals of the
Spirits who may be conjured between three-hundred and thirty-six and three
degrees. After each stone is consecrated place it upon the cover which the seal
of Unity has been made upon. Ye shall consecrate them in the order which I have
written them above and once more keep them hidden until the time of their use
is at hand.
The
final tool which shall be required is the ring, which shall offer some small
protection to the magician who would conjure the Old Spirits,
though the protection may be small it would certainly be most foolish to
attempt to summon the Old Ones without it. The ring of gold and disc of silver
shall be forged in the hour of Saturn and kept hidden, wrapped in green silk
upon which the seal of Unity has been made. In the hour of Saturn, on the day
that follows the forging of the ring, ye shall engrave these characters upon
the ring:
And
upon the disc ye shall engrave these characters:
Once
more, for the space of one moon ye shall keep the ring wrapped and pray the
prayer of the Great Consecration before it. When the moon has made its cycle ye
shall perform the Great Consecration in the hour of Saturn, having first
anointed the ring with a mixture made from the perfume, flour and water. As
with the sword, the ring shall be cast into the fire once the Great
Consecration has come to an end. Now that the ring has been created, should ye
feel the Old Spirits attempt to penetrate the circle ye shall kiss the ring and
say ABROSAX, for this shall strengthen the circle for a small time. But ye must
remember that there is no permenant protection from them and they shall break
through the circle in a short time whatever protection ye may have.
To Compound Ye Incense of Zkauba
In the day and hour of
Mercury with the Moon in her increase, thou shalt take equal parts of Myrrh,
Civet, Storax, Wormwood, Assafoetida, Galbanum and Musk, mix well together and
reduce all to the finest powder.
Place the so assembled
elements in a vessel of green glass and seal with a brazen stopper afore
inscribed with the characters of Mars and Saturn.
Elevate the vessel to
the Four Winds and cry aloud the supreme words of power thus:
To the North: ZIJMUORSOBET, NOIJM, ZAVAXO!
To the East: QUEHAIJ, ABAWO, NOQUETONAIJI!
To the South: OASAIJ, WURAM, THEFOTOSON!
To the West: ZIJORONAIFWETHO, MUGELTHOR, MUGELTHOR-YZXE!
Cover the vessel with
a cloth of black velvet and set aside.
For each of seven
nights thou shalt bathe the vessel in Moonlight for the space of one hour -
keeping it concealed beneath the cloth from cock-crow till sunset.
All this being
accomplished the incense shall be ready for use and possessed of such vertue
that he that useth it with knowledge shall have power to call forth and command
the Infernal Legions.
When employed in ye
Ultimate Rites the incense may be rendered more efficacious by the addition of
one part powdered mummy-Egypticus.
Employ the perfume of
Zkauba in all ceremonies of ye ancient Lore casting ye
essences upon live coals of Yew or Oak. And when ye spirits drawn near, the
vaporous smoke shall enchant and fascinate them, binding their powers to thy shall.
To Make Ye Powder of Ibn Ghazi
THE MYSTIC POWDER OF
MATERIALIZATION:
Take ye dust of ye
tomb - wherein ye body has lain for two hundred years or more past -, three
parts. Take of powdered Amaranth, two parts; of ground Ivy leaf, one part, and
of fine salt, one part.
Compound all together
in an open mortar in the day and hour of Saturn.
Make over the thus
assembled ingredients the Voorish sign, and then seal up the powder within a
leaden casket whereupon is graven the sigil of Koth.
YE USING OF YE POWDER:
Whenever thou wisheth
to observe the airial manifestations of the spirits blow a pinch of ye powder
in the irection of their coming, either from the palm of thy hand or the blade
of the Magic Bolyne.
Mark ye well that ye
maketh ye Elder Sign at their appearence, lest the tendrils of darkness enter
thy soul.
Ye Unction of Khephnes Ye Egyptian
Whosoever anointeth
his head with the ointment of Khephnes shall in sleep be grabted true visions
of time yet to come
When ye Moon
increaseth in her light place in an earthen crucible a goodly quantity of oil
of ye Lotus, sprinkle with one once powdered mandragora and stir well with ye
forked twig of ye wild thorn bush. Having so done utter ye incantation of Yebsu
(taken fron diverse lines in ye papyrus) thus:
I
am the Lord of Spirits,
Oridimbai,
Sonadir, Episghes,
I
am Ubaste, Ptho born of Binui Sphe, Phas;
In
the name of Auebothiabathabaithobeuee
Give
power to my spell O Nasira Oapkis Shfe,
Give
power Chons-in-Thebes-Nefer-hotep, Ophois,
Give
power! O Bakaxikhekh!
Add to ye potion pinch
of red earth, nine drops natron, for drops balsam of Olibanum and one drop
blood (from thy right hand). Combine the whole with a like measure of fat of
the gosling and place ye vessel upon ye fire. When all is rendered well and ye
dark vapours begin to rise, make ye the Elder Sign and
remove from ye flames.
When
the unguent has cooled place it within an urn of ye finest alabaster, which
thou shalt keep in some secret place (known only to thyself) until thou shalt
have need of it.
To Fashion the Scimitar of Barzai
In the day and hour of
Mars and when the Moon increaseth, make thou the scimitar of bronze with a hilt
of fine ebony.
Upon one side of the
the blade thou shalt enscribe these characters:
And upon the other
side these:
On the day and hour of
Saturn the moon decreasing, light thou a fire of
HCORIAXOJU, ZODCARNES, I powerfully call
upon ye and stir ye up O ye mighty spirits that dwelleth in the Great Abyss.
In the dread and potent name of AZATHOTH come ye forth and give power
unto this blade fashioned in accordance to ancient Lore.
By XENTHONO-ROHMATRU, I command ye O AZIABELIS, by YSEHYROROSETH , I call the O ANTIQUELIS, and
in the Vast and Terrible Name of DAMAMIACH that Crom-yha uttered and the
mountains shook I mightily compel ye forth O BARBUELIS, attend me! aid me! give power unto my spell that this weapon that
bearest the runes of fire recieveth such vertue that it shall strike fear into the
hearts of all spirits that would disobey my commands, and that it shall assist
me to form all manner of Circles, figures and mystic sigils necessary in the
operations of Magickal Art.
In the Name of Great and Mighty YOG-SOTHOTH and in the
invincible sign of Voor (give
sign)
Give power!
Give power!
Give power!
When the flames turn
blue it shall be a sure sign that the spirits obey yer demands whereupon thou
shalt quench the blade in an afore prepared mixture of
brine and cock-gall.
Burn the incense of Zkauba
as an offering to the spirits thou hast called forth, then
dismiss them to their abodes with these words:
In the Names of AZATHOTH and YOG-SOTHOTH, Their servant NYARLATHOTEP
and by the power of this sign (make ye the Elder Sign), I discharge thee; go forth from this place in peace and return ye not
until I calleth thee. (Seal ye portals with the
sign of Koth).
Wrap the scimitar in a
cloth of black silk and setit aside until thou wouldst make use of it; but mark
ye well that no other shall lay his hand upon the scimitar lest its vertue be
forever lost.
Ye Alphabet of Nug-Soth
(Note: In ye writing of ye mystic runes of Nug-Soth ye latin C serveth for ye K.)
Ye characters of Nug
hold ye key to ye planes, employ ye them in ye talismanic art and in all ye
sacred inscriptions
Ye Voice of Hastur
Hear ye the Voice of
dread Hastur, hear the mournful sigh of the vortex,the
mad rushing of the Ultimate Wind that Swirls darkly amongst the silent stars.
Hear ye Him that howls
serpent-fanged amid the bowels of nether earth; He whose ceaseless roaring ever
fills the timeless skies of hidden Leng.
His might teareth the
forest and crusheth the city, but none shall know the hand that smiteth and the
soul that destroys, for faceless and foul walketh the Accursed One, His form to
men unknown.
Hear then His Voice in
the dark hours, answer His call with thine own; bow ye
and pray at His passing, but speak not His name aloud.
Concerning Nyarlathotep
I hear the Crawling Chaos that calls beyond the stars
And They
created Nyarlathotep for Their messenger, and They clothed Him with Chaos that
His form might be ever hidden amidst the stars.
Who shall know the
mystery of Nyarlathotep? for He is the mask and shall
of Those that were when time was not. He is the priest of the Ether, the
Dweller in Air and hath many faces that none shall recall.
The waves freeze
before Him; Gods dread His call. In men's dreams He whispers, yet who knoweth
His form?
Of Leng in Ye Cold Waste
Who seeketh Northwards
beyond the twilight land of Inquanok shall find amidst the frozen waste the
dark and mighty plateau of thrice-forbidden Leng.
Know ye time-shunned
Leng by the ever-burning evil-fires and ye foul screeching of the scaly Shantak
birds which ride the upper air; by the howling of ye Na-hag who brood in
nighted caverns and haunt men's dreams with strange madness, and by the grey
stone temple beneath the Night Gaunts lair, wherein is he who wears the Yellow
Mask and dwelleth all alone.
But beware O Man, beware, of Those who tread in Darkness the ramparts of
Kadath, for he that beholds Their mitred-heads shall know the claws of doom.
Of Kadath Ye Unknown
What man knoweth Kadath?
For who shall know of that
which ever abides in strange-time,
twix yesterday, today and the morrow.
Unknown amidst ye Cold
Waste lieth the
Curse-runes guard the
nighted gate carved by forgotten hands, and woe to he that dare pass within
those dreadful doors.
Earth's Gods revel
where Others once walked in mystic timeless halls,
which some have glimpst in sleeps dim vault through strange and sightless eyes.
Of Y'golonac
Even the minions of Cthulhu dare not speak of
Y'golonac; yet the time shall come when Y'golonac strides forth from the
lonliness of aeons to walk once more among men ...
Beyond a gulf in the subterranean night a passage
leads beyond the wall where rises Y'golonac to be served by the tattered
eyeless figures of the dark. Long has he slept beyond the wall, and those which
crawl over the bricks scuttle across his body never knowing it to be Y'golonac;
but when his name is spoken or read he comes forth to be worshipped or to feed
and take on the shape and soul of those he feeds upon. For those who read of
evil and search for its form within their minds call forth evil, and so may Y'golonac
return to walk among men and await that time when the earth is cleared off and
Cthulhu rises from his tomb among the weeds, Glaaki thrusts open the crystal
trapdoor, the brood of Eihort are born into daylight, Shub-Niggurath strides
forth to smash the moon-lens, Byatis bursts forth from his prison, Daoloth
tears away illusion to expose the reality concealed behind, Aphoom Zhah rises
from the bowels of Yarak at the ultimate and boreal pole, Ghatanothoa emerges
from his crypt beneath the mountaintop fortress of Yaddith- Gho in eldritch Mu,
and Zoth-Ommog ascends from the ocean deeps. Ia!
Nyarlathotep! By their very images shall ye conjure them.
This is not a vain prophecy, for ye
Legacy of Ye
Old Ones is so very real, as it shall be shown to the Reader...
Book of Summoning
This book
shall give the magician instruction on how he shall create the circle. As I
have said before, the circle should be made strong enough to hold out the
spirits for the duration of the conjuration. Should ye seek to conjure on of
the many faces of Nyarlathotep then the circle may be made from flour, chalk or
cut into the earth with the knife or sword. If ye would seek to conjure the
Greater Spirits then the circle must be cut into the earth or into stone and
then it must be filled in with flour and silver dust, for silver offers most
excellent protection against the spirits, as does the stone Kinocetus, which
may also be powdered for the purpose of strengthening the circle. The form of
the circle is thus;
and it shall be made to
the size of nine feet and it may be made for permenant of temporary use. At the
north of the circle, three feet away, ye shall place the seal of the spirit
which ye wish to call. And the seal shall be written upon a circle of one foot
of fine lamb skin or parchment. The ink used shall be that of a white pigeons
blood, which shall be killed with the knife and the blood collected in a new
bowl. A pen shall be made from a feather of the bird. The creation of the
circle and the seal shall be done eight hours prior to the rite of conjuration.
If ye would seek to evoke the Old Spirits then ye must make the circle in the
hour of Mercury, being eight hours before the conjuration. Once it has been
created, the circle should not be entered until the ritual of evocation
commences and the seal should be kept wrapped in white silk before the circle.
And at the passing of every hour leading up to the ritual ye shall banish and
wandering spirits from the working area. First ye shall make the Sign four
times, saying each time: Iratisinger herikoramonus derogex Dalerinter. Then ye
shall speak the following
Away! Away!
I command all
wandering spirits to depart in peace
I command ye, depart or face my wrath.
I am the he who howls the forgotten names,
I am he who
shall bring forth the spirit n.!
Turn and face
me, for I hold the Sign!
Iratisinger
Herikoramonus
Derogex
Daleringer
Now depart
with haste!
Ye adventurous Reader has to remember always Who he shall expose himself to when trying to summon One of
Them. For it is a highly hazardeous thing to trouble the Dream of The Old Ones.
There are times, places and rules to respect. The
patient and clever Reader shall learn of Ye Times
and Ye Seasons to be Observed and to Raise up
Ye Stones before starting to practice.
Keep in mind They can
rarely be banished easily. Their shalls are strange and strange is Their logic.
With care and devotion, the Reader may use ye Adjuration
of Great Cthulhu or learn to Summon
Shub-Niggurath Ye Black
To be thaught about strange times or travel without
moving, the Reader may want to Call Forth
Yog-Sothoth. There is a different Ritual for
summoning Yog-Sothoth and opening the Gate for troubled times.
Other Higher Beings may teach the Reader about past
or future events. This is the procedure for the invocation of He Who Lies Beyond the Veil and Who Shall Tear It Asunder at
the time of the Great Dying. The Render may impart the the happenings of the
past and future with greater accuracy than even that
To Call Forth Yog-Sothoth
For Yog-Sothoth is the Gate.
He knoweth where the Old Ones
came forth in times past and where
They came forth again when
the cycle returneth
When thou would call
forth Yog-Sothoth thou must waite until the Sun is in
the Fifth House with Saturn in trine. Then enter within the stones and draw
about thee the Circle of evocation tracing the figurines with the mystic
scimitar of Barzai.
Circumambulate thrice
widdershins and turning thy face to the South intone
the conjuration that openeth the Gate:
Ye Conjuration
O Thou that dwelleth
in the darkness of the Outer Void, come forth unto the
Earth once more I entreat thee.
O Thou
who abideth beyond the Spheres of Time, hear my supplication.
(Make the sign of
Caput Draconis)
O Thou who art the
Gate and the Way come forth come forth Thy servant calleth Thee.
(Make the Sign of
BENATIR! CARARKAU!
DEDOS! YOG-SOTHOTH!
come forth! come forth! I
speak the words, I Break Thy bonds, the seal is cast aside, pass through the
Gate and enter the World I maketh Thy mighty Sign!
(Make the Sign of the
Voor)
Trace the pentagram of
Fire and say the incantation that causeth the Great One to manifest before the
Gate:
Ye
Incantation
Zyweso,
wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, Zywethorosto
zuy, Zururogos Yog-Sothoth! Orary Ysgewot, homor athanatos nywe zumquros,
Ysechyroroseth Xoneozebethoos Azathoth! Xono, Zuwezet, Quyhet kesos ysgeboth
Nyarlathotep!; zuy rumoy quano duzy Xeuerator, YSHETO, THYYM, quaowe xeuerator
phoe nagoo, Hastur! Hagathowos yachyros Gaba
Sub-Niggurath! meweth, xosoy Vzewoth!
(Make the sign of
Cauda Draconis)
TALUBSI! ADULA! ULU!
BAACHUR!
Come forth
Yog-Sothoth! come forth!
And then he shall come
unto thee and bring His Globes and He shall give true answer to all ye desire
to know. And He shall reveal unto ye the secret of His
seal by which ye may gain favour in the sight of the Old Ones when They once
more walk the Earth.
And when His hour be past the curse of the Elder Lords shall be upon Him and
draw Him forth beyond the Gate where He shall abide until He be summoned.
Y'AI 'NG'NGAH, |
|
OGTHROD AI'F |
To Conjure of Ye Globes
Know ye that the
Globes of Yog-Sothoth be thirteen in number, and they be the powers of the
Parasite-hoard which are His servitors and doeth His bidding in ye world.
Call them forth
whenever thou shall have need of anything and they shall grant their powers
unto ye when ye shall call them with the incantations
and make their sign.
His Globes have
diverse names and appeareth in many forms.
The first is GOMORY,
who appeareth like a camel with a crown of gold upon his head. He commandeth
twenty-six legions of infernal spirits and giveth the knowledge of all magical
jewels and talismans.
The second splrit is
ZAGAN, who appeareth like a great bull, or a King terrible in aspect.
Thirty-three legions bow before him and he teacheth the mysteries of the sea.
The Third is called
SYTRY, who taketh the form of a great Prince. He hath sixty legions and telleth
the secrets of time yet to come.
ELIGOR is the fourth
spirit; he appeareth like a red man with a crown of iron upon his head. He
commandeth likewise sixty legions and giveth the knowledge of victory in war,
and telleth of strife to come.
The fifth spirit is
called DURSON and hath with him twenty-two familiar demons and appeareth like a
raven. He can reveal all occult secrets and tell of past times.
The sixth is VUAL his
form is of a dark cloud and he teacheth all manner of ancient tongues.
The seventh is SCOR,
who appeareth like a white snake, he bringeth money at yer command.
ALGOR is the eighth spirit, he appeareth in the likeness of a fly. He can tell
of all secret things and granteth the favours of great Princes and Kings.
The ninth is SEFON. He
appeareth like a man with a green face and hath the power to show where
treasure is hidden.
Tenth is PARTAS, He
hath the form of a great vulture, and can tell ye the vertues of herbs, stones,
make ye invisible and restore sight which is lost.
The eleventh spirit is
GAMOR, and when he appeareth like a man can marvellously enform ye of how to
win favours of great persons and can drive away any spirit that guardeth over
treasure.
Twelfth is UMBRA, He
appeareth like a giant; he can convey money from place to place if thou bid him
and bestow the love of any woman that thou desirest.
The thirteenth spirit
is ANABOTH who taketh the form of a yellow toad. He hath the power to make thee
marvellous cunning in nigromancy, he can drive away any devil that would hinder
ye and tell of strange and hidden things.
*
* *
When thou wouldst call
up ye Globes thou must first make upon the earth this sign:
And
evoke of them thus:
EZPHARES,
OLYARAM, IRION-ESYTION, ERYONA, OREA, ORASYM, MOZIM!
By
these words and in the name of YOG-SOTHOTH who is thy master, I do most
powerfulIy summon and call ye up O . . . . N . . . .
That thou mayest aid me in my hour of need.
Come
forth I command ye by the sign of Power!
(Make
the sign of Voor)
*
* *
And then the spirit
shall appear unto thee and grant thy requests.
But if he remaineth
invisible to thine eye, blow the dust of Ibn Ghazi and he shall immediately
take his proper form.
When thou wouldst
banish what ye have called up eraze thou their sign with the scimitar of Barzai
and utter the words:
CALDULECH
! DALMALEY ! CADAT !
(and
seal with the sign of Koth).
Nota: If on their
appearance the spirits obstinately refuse to speak cleave the air thrice with
the scimitar and say: ADRICANOROM DUMASO! And their tongue shall be loosened
and they shall be compelled to give true answer.
Ye Adjuration of Great Cthulhu
Ph'nglui mglw'nafh Cthulhu R'lyeh Wgah'nagl
fhtan.
A
supplication to great Cthulhu for those who would have power over his minions.
In the day and hour of
the moon with sun in scorpio prepare thou a waxen
tablet and enscribe thereon the seals of Cthulhu and Dagon; suffumigate with
the incense of Zkauba and set aside.
On Hallowmas eve thou
must travel to some lonely place where high ground overlooks the ocean. Take up
the tablet in thy right hand and make of the sign of
'In His House at
R'lyeh Dead Cthulhu waits dreaming, yet He shall rise and His kingdom shall
cover the Earth.'
And He shall come unto
ye in sleep and show His sign with which ye shall unlock the secrets of the
deep.
Ye Incantation
O Thou that lieth dead but ever dreameth,
Hear, Thy servant calleth Thee.
Hear me O mighty Cthulhu!
' Hear me Lord of Dreams !
In Thy tower at R'lyeh They have sealed ye,
but Dagon shall break Thy accursed bonds,
and Thy Kingdom shall rise once more.
The Deep Ones knoweth Thy secret Name,
The Hydra knoweth Thy lair;
Give forth Thy sign that I may know
Thy shall upon the Earth.
When death dies, Thy time shall be,
and Thou shalt sleep no more;
Grant me the power to still the waves,
that I may hear Thy Call.
(At ye
third repeating of ye incantation cast forth the Tablet into ye waves saying):
Ph’nglui
mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Iä!
Meaning:
In His House at R'lyeh
Dead Cthulhu waits dreaming, yet He shall rise and His kingdom shall cover the
Earth.
To Summon Shub-Niggurath Ye Black
Where the stones have
been set up thou shalt call out to Shub- Niggurath,
and unto he that knoweth the signs and uttereth the words all earthly pleasures
shall be granted.
*
* *
When the sun entereth
the Sign of the Ram and the time of night is upon ye turn thy face to the North
wind and read the verse aloud:
Iah ! SHUB-NIGGURATH
!
Great Black Goat of the.Woods,
I Call Thee forth !
(Kneel)
Answer the cry of thy servant
who knoweth the words of power!
(make the Voorish sign)
Rise up I say from thy slumbers
and come forth with a thousand more!
(make the sign of
I make the signs, I speak the words
that openeth the door!
Come forth I say, I turn the Key,
Now ! walk the Earth once more !
Cast the perfumes upon
the coals, trace the sigil of Blaesu and pronounce the words of power:
ZARIATNATMIX,
JANNA, ETITNAMUS,
HAYRAS,
FABELLERON, FUBENTRONTY,
BRAZO,
TABRASOL, NISA,
VARF-SHUB-NIGGURATH ! GABOTS MEMBROT !
And
then the Black one shall come forth unto thee and the thousand Horned Ones who
howl shall rise up from the Earth. And thou shalt hold before them the talisman
of Yhe upon which they shall bow to thy power and answer thy demands.
When
thou would banish those that ye have called forth intone the words: IMAS,
WEGHAYMNKO, QUAHERS, XEWEFARAM
Which closeth the Gate, and seal with the sign
of Koth.
Ye
Formula of Dho-Hna
Whosoever
performeth this Rite with true understanding shall pass beyond ye Gates of
Creation and enter ye Ultimate Abyss wherein dwelleth ye vapourous Lord S'ngac
who eternally pondereth ye Mystery of Chaos.
Trace
ye Angle-Web with ye Scimitar of Barzai and offer the
mystic suffumigations with the incense of Zkauba.
Enter
ye Web by the Gate of the North and reciting the incantation of Na (thus):
ZAZAS, NASATANADA, ZAZAS ZAZAS, proceed to ye South-most Pinnacle by the Path
of Alpha whereupon make ye, ye Sign of Kish, pronouncing the triple-Word of
power thrice, (thus so): OHODOS-SCIES-ZAMONI! proceed thence to ye Angle of the
North-East chanting the third verse of ye Fifth Psalm of Nyarla- thotep
seglecting not to make the quintuple genuflection on passing through ye curve
locus-(thus):
The
All-One dwelleth in Darkness, At the centre of All
dwelleth He that is the Darkness; And tfiat Darkness shall be eternal when all
shall bow before the Onyx Throne.
Pause
at the Third Angle and make ye once more the Sign of
Kish speaking the words that clear the portal and stay the course of time:
ABYssus-D|AcoNrsus, ZEXOWE-AZATHOTH!) NRRGO, IAA! NYAR-LATHOTEP!
Follow
the Third Path to the Pinnacle of the West and there perform the obeisances in
silence (bow low thrice and give the gesture of Voor). Turn and tread the Path
of Transfiguration leading to ye Ultimate Angle. Open
up the Abyss Gate by the ninefold affirmation (thus): ZENOXESE, PIOTH, OXAS
ZAEGOS, MAVOC NIGORSUS, BAYAR! HEECHO! YOG-SOTHOTH!
YOG-SOTHOTH! YOG-SOTHOTH!
Make ye the Sigil of Transformation and step thou forth into ye
Gulf.
Of Ye
Dwellers of Ye Charnel Yard
The tomb-herd confer no benefits upon
their worshippers. Their powers are few, for they can but disparage space in
small regions and make tangible that which cometh forth from the dead in other
dimensions. They have power wherever the chants of Yog-Sothoth have been cried
out at their seasons, and can draw to them those who shall open their gates in
the charnel-houses. They have no substance in this dimension, but enter earthly
tenants to feed through them while they await the time
when the stars become fixed and the gate of infinite sides opens to free That
Which Claws at the Barrier.
As in the days of the seas' covering all the earth, when Cthulhu
walked in power across the world and others flew in the gulfs of space, so in
certain places of the earth shall be found a great race which came from Outside
and lived in cities and worshipped in dark fanes in the depths. Their cities
remain under the land, but rarely do They come up from
Their subterranean places. They have been sealed in certain locations by the
seal of the Elder Gods, but They may be released by
words not known to many. What made its home in water shall be released by
water, and when Glyu'uho is rightly placed, the words shall cause a flood to
rise and remove at last the seal of those from Glyu'uho.
Ye Reader shalling to start a journey in ye places
described in this book shall be prepared to be revealed ye mysteries of
unearthly places. Some still remain, of others nothing is left than whispered
legends of doom and destruction. Few are ye ones who could visit such places,
and even fewer are those who came back from ye journey with enough sanity left
to tell about them.
Earthly Places shall be described first, for ye
Traveller may reach them with human ways. Then shall be shown Outer Places,
where ye Old Ones came from and where They shall
return one day. These are not possible to see without ye help of an Old One or
one of Their Followers, for they are most often located beyond ye walls of Time and Space.
More peculiar are ye last places shown in this
book, for they were created by mankind dreams in a strange realm. Skilled
Travellers may go there physically, through gates and doors. Dreams are yet ye
easiest way to visit these cities and ye lands around them.
Verily do we know little of the other universes beyond the gate
which YOG-SOTHOTH guards. Of those which come through
the gate and make their habitation in this world none can tell; although Ibn
Schacabao tells of the beings which crawl from the
The nethermost caverns are not for the fathoming of eyes that see;
for their marvels are strange and terrific. Cursed the ground where dead
thoughts live new and oddly bodied, and evil the mind that is held by no head.
Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain,
and happy the town at night whose wizards are all ashes. For it is of old
rumour that the soul of the devil-bought hastes not from his charnel clay, but
fats and instructs the very worm that gnaws; till out of corruption
horrid life springs, and the dull scavengers of earth wax crafty to vex it and
swell monstrous to plague it. Great holes are digged where earth's pores ought
to suffice, and things have learnt to walk that ought to crawl.
Of Earthly
places, and ye hidden cities where Ye Old Ones wait and dream...
Ye Old Ones came, and they built their own places. Most of
them were Cyclopean cities, raised by Ye Old Ones or destroyed by Them. Made of black obsidian and ever strong basalt, they
were built to ye image of their Makers : huge alleys where They can Walk on
Winds, countless pillars and towers rising to ye skies like filthy claws, shiny
domes and crystal windows, from where they could watch ye Stars They Came From.
Leng in Ye
Cold Waste is one of those cities, hidden halfway between this world
and ye realms of Dreams in ye northernmost lands of
Earth. Hidden as well in ye furnace of a burning
desert lies Irem Of Thousand
Pillars, dressed like a jewel behind a wall of sand.
Others are places where one of Them
has been banished and is waiting, dreaming of ye Times when they shall rule
again. Cthulhu is locked away in a sunken stone city called R'lyeh
beneath ye
These are not empty places however. Servents and
minions still lurk in ye dark corners of titanic
streets. In addition to ye dangers of such journey, ye Traveller shall be
prepared to face ye Ones who still worship Them in ye
Dark. With much wisdom and mastery of the Art of Arcanes, ye Traveller may find
there artefacts and allies to start an even more dangerous journey
; the very path of ye Outer Places,
where ye Old Ones came from and where some are still dreaming...
In Outer Space most of these places are, for ye
Old Ones came from ye Dark Stars. Tsathoggua was ye first, he came from dim
Cykranosh not long after ye creation of life on this planet. His brother
Vulthoom descended upon dying Mars. Great Cthulhu came hither next from distant
dim green double star Xoth, with His Spawns, ye Deep Ones and ye Goddess-Bitch
Shub-Niggurath followed them soon after from nightmare-rumored Yaddith.
Hastur ye Unspeakable left dark Yuggoth
to stain the soil of Earth in its prime. Fthaggua,
dwelt on a world called Ktynga.
Of ye Old Ones, not all came on Earth. Ye Demon-Sultan Azathoth, Him
Who Is Not To Be Named, lurks ever on that dark world
near Aldebaran in ye Hyades. Likewise, Cthugha chose for His abode ye star Fomalhaut.
And while there are those who have dared to seek glimpses beyond
the Veil, and to accept HIM as a Guide, they would have been more prudent had
they avoided commerce with HIM; for it is written in the Book of Thoth how
terrific is the price of a single glimpse. Nor may those who pass ever return,
for in the Vastnesses transcending our world are Shapes of darkness that seize
and bind. The Affair that shambleth about in the night, the Evil that defieth
the Elder Sign, the Herd that stand watch at the secret portal each tomb is
known to have, and that thrive on that which groweth out of the tenants within
-- all these Blacknesses are lesser than HE Who guardeth the Gateway; HE Who shall
guide the rash one beyond all the worlds into the Abyss of unnamable Devourers.
For HE is 'UMR AT-TAWIL, the Most Ancient One, which the
scribe rendereth as THE PROLONGED OF LIFE.
To visit such
places, ye Traveller shall be patient. Only a few chosen are allowed to travel
through time and space and see by themselves ye very
places where They were born. Either madness or Death is the toll for such a
journey. However, it is possible, as ye following chapters shall show, to open
Windows or Gates though which one may look upon Ye Dark Stars. Ye ritual has a
risk though, for Ye Old Ones or Their Minions may feel yer gaze and track ye
down unmercifully.
Ye reader must be aware that The Old Ones are not the only makers of
cyclopean cities. Mankind unexpectedly created the most beautiful countries, a
place even Ancient Gods chose to rest peacefully. Some call that holly place,
beyond the Silver Key Door, Ye Lands of
Dreams
Their
Hidden Place
I
have seen much unmeant for mortal eyes in my wanderings beneath that dark and
forgotten city. It is not the splendours of Irem that haunt my dreams with this
madness, but another place, a place shrouded in utter silence; long unknown to
man and shunned even by ghoul and nightgaunt. A stillness
likened to millions of vanished years pressed with great heaviness upon my soul
as I trod those labyrinths in terror, ever fearing that my footfalls might
awaken the dread architects of this nameless region where the hand of time is
bound and the wind does not whisper.
Great
was my fear of this place, but greater was the strange sleep-like fascination
that gripped my mind and guided my feet ever downwards through realms unknown.
My lamp cast it's radiance upon basalt walls, revealing mighty pillars hewn
surely by no human hand, where curiously stained obelisks engraved with
frightful images and cryptic characters reared above me into the darkness. A
passage sloped before me, I descended. For what seemed to be an eternity I
descended rapt in contemplation of the grim icons that stretched endlessly on
either hand, depicting the strange deeds of Those Great Ones born not of mortal
womb. They had dwelt here and passed on, yet the walls of the edifice bore Their mark: vast likenesses of those terrible beings of yore
carved beneath a firmament of unguessed asterisms.
Endlessly
the way led downwards, ever downwards. The passage of time had fled from my
mind, Hypnos and eternity held my soul.
How
long, how far had I journeyed? I knew not. Then like one awaking from the
dreams of Narcaeus my eyes beheld a door which barred my path. Their Sign was
upon it, The Sign which I have seen within the tomb-caverns of Leng, amidst the
pillars of Irem , and borne before the idols of
cryptic Isnavor. I trembled as I beheld the dark inscriptions which covered the
jaded stone writhe like a thousand hideous serpents, sometimes their reptilian
forms darting toward each other as if in conflict, sometimes joining to form
creatures of nauseous bulk once more to divide into a twisting host of black
serpentine characters.
Before
my eyes the door was rolled up as if it were a scroll and I gazed upon the void
beyond, where amongst strange stars great darkling forms moved. Like the
moaning of a great wind terrible voices assailed my ears with a cry of a
thousand souls in torment. The forbidden names of Yog-Sothoth, Cthulhu,
Nyarlathhotep and a hundred more seared my brain like venomous vitriol. Their
minds entered my being and I learned of blasphemous things undreamt by mortal
man and of a realm beyond our time and creation where the blind demon sultan
Azathoth dwells within the pit of Chaos throughout the countless aeons of
infinity.
Then
with thunderous roar the stars whirled before me in a great coiling vortex and
I was drawn into that nameless abyss like a leaf before the tempest
. My screams of terror yielded to merciful oblivion and darkness
engulfed me.
I
awoke amidst the silent sands of the red desert to behold the great orb of the
sun proclaiming the dawn. I arose, and turning to the North set my feet towards
Of
He Who Sleeps
Know
ye that He has slept death's dream for ages
unnumbered; He who has slumbered long before the birth of Man; He who is dead
yet waits dreaming: SHALL RISE, and His time draws near. The worm shall not
corrupt the corrupted; time is naught to His continuation; the aeons shall not
lay waste that which is not of earth's flesh.
In
R'Lyeh He dwells, bound in timeless sleep by Those who
would hold back the darkness of Outer Hells and stem the fate of
The
stars shall mark the time of His coming, and when the spheres intersect: HE
SHALL RISE. Great Cthulhu shall return, and armed with vengeful talons He shall
smite the Elder Lords and rend the soul of
His
minions dwell amongst ye, Beware O Man, they come in servile stealth; like
thieves in the night. They heed not Man and his frail gods, blind in the shall of their master.
Great Cthulhu sleeps in His house and shapes the
dream of what shall me, dead Cthulhu waits dreaming.
My
brother Ibn Ghazi saw with the lidless eyes the end of Man's time, yet Their curse denied him the revelation. Ever condemned he
suffers the endless torments of the Vaults of Zin. His mouth is sealed up, his
tongue severed - nought shall he speak or bewail his tortures - he is headless,
the slave of the Shoggoth until the Great Old Ones fall.
Yog-Sothoth
knoweth the Gate through which the Old Ones shall return. When the stars have
faded and the moon shines no more, when only dark suns rise and set: Great
Cthulhu shall awaken and call from the deep with the voice of a thousand
thunders, and the Gate shall be cast open: THEY SHALL RETURN.
Lament
thy fate O Man, for the earth shall be void and cast for eternity into the
abyss of perdition.
IN HIS TOMB AT R'LYEH GREAT CTHULHU DREAMS.
The
Seal They have set against Him shall not prevail
forever. The folly of mankind shall shatter the Seal: HE SHALL RISE.
Man
in his unseeing ignorance shall assault the skein which binds his immortality
(and know not who guides his hand); he shall rupture the air and oceans with
fire, and cover the firmament with the venomous shroud of ancient Cthulhu's
shadow.
I,
Alhazred, have heard His cry, my eyes have beheld the forbidden Signs, I fear
the voice of the night wind - I fear for man.
Ph'hglui
mglw'nafh Cthulhu R'lyeh Wgah'nagl fhtan
The
Nurturing Of The Cadaver
What hand harvests the soul at death?
What dwells within the tomb after the spirit has
departed?
What locks the Gate beneath the serpent's eye?
He
who would possess the hidden power must pay homage to Those
of the Void and provide the sustenance of Their being. In ages past They created bodies of flesh and walked the earth and bred
diverse life-forms for Their nourishment: creatures of Their design, (some yet
continue upon earth) shaped and coloured to serve Their needs.
In
the Void They dwell without form; Their mantle of
flesh long destroyed, yet Their desire for the essence of matter remains and
long unremembered lusts burn with ravenous ferocity.
When life has fled the corpus the fly of Yoth must
be encapsulated thus; Make the incision with the Scimitar of Barzai and over the
head of the cadaver pronounce the Incantation:
ZECKA-REBUS
PRATCHI, RO'KAS
WELBREBOSDOS
SATIGOC INRUT, YOTH
IMBRUT,
ZECKA-REBUS YOTH! RO'KAS YOTH!
Make
the Voorish Sign and burn the Incense of ZKAUBA.
Take
up a brand of fire and facing to the West pronounce the words: BELUM OSAS
GRIMSAL, BOGAD RITZAS, PEGVIER, LAZOZ IMBRUT, ZECKE-REBUS, YOTH!
Strike
the brazen gong and as the sound dies from yer ears the insect shall attend ye
and enter the wound. The fly shall dwell therein for one hundred and ninety
days and from its decay shall rise the nine worms of
ISCUXCAR which shall gnaw as instructed until naught remains but the essence.
If
the Na-hags come forth banish them with the Elder Sign (which they fear
greatly) and bar their return with the Amulet Of Iron.
Thus
prepared, the essence may be offered to Those beyond
for Their appeasement whenever ye shall Open the Gate as before taught. (Make
the triple genuflection and Seal with the Sigil of Koth at Their coming).
The
glittering Powder of Desiccation may be formulated from the remains if
pulverised in the day and hour of Saturn and combined with the ochre of the
earth, salt and sulphur.
Mummia
can be produced by sprinkling the powder upon any corporeal being.
The
Vessel Of Balon
Fashion
a vessel in the form of a brazen head. Upon the brow engrave the sigil:
beneath the right eye:
beneath the left eye:
beneath the mouth,
(to the right) and
(to the left).
Set
the vessel upon a stone engraved with the emblems of great Balon. Last, let the
eyes of his vessel be set with obsidian. Seal within the cranium a quantity of
the Powder of Ibn Garzi, the metals of the ancient planets and the essence of
life.
When
the moon is old take the vessel veiled in black to some high place where no man
is abroad and turn the countenance to the North. Unveil the head and burn the
incense of Zakubar before it. Then ye shall call forth five servitors of Balon
in His name:
VEDAL,
NOCUSA, IBROS, DENAK, ENPROS I call ye forth in the
name of yer Master: Great BALON! Behold yer Signs and look upon this image with
favour for this vessel awaits ye in silence. I evoke ye in these words: KADESES YOLMO REEGUS EMIG ORRESSUS
DIZZAG, ORRESSUS, ORRESSUS DIZZAG, and by the power of His emblems that I have
set before ye. I bid ye enter this vessel and feast upon the essences ye so
desire.
The
spirits shall appear as a red vapour before the image, and the essences within
the cranium shall beckon their lust, and they shall enter through the mouth of
the vessel. When they are within make the sign of KOTH and seal up the mouth
with red clay (which ye have before prepared) saying:
VOLEC
DEMAS, ORIS, through this earth ye shall not pass. The words have been spoken,
the Sign has been given, for as long as I so shall it ye shall dwell within
this vessel I have fashioned with my Art and thou shall give true answers to my
demands when Shall I have need of ye; for Balon yer Master has cast ye forth
from the hosts that serve Him to be obedient to my shall in return for my
worship and due sacrifice.
Veil
the image with black cloth.
When
thou wish to know of anything which is hidden from ye
in the world of man or realm of elemental spirit - Unveil the head, turn the
face to the North, ask what ye desire to know and address the image in these
words:
"I
have fashioned ye with my Art,
I
have given ye life,
Now
answer in truth."
(Make
the Voorish Sign and burn incense).
The
Seals of the Vessel must never be broken for the Spirits shall seek to destroy ye upon their release.
To
Fashion The Ring Of Hypnos
The
realm of sleep touches earth's world in many places, but it is beyond the
mighty Towers of the West that the dreams of man mingle with the threads of
eternity. Only there where thought has form and purple Hypnos rules can a
waking man tread the Valley of the
To
enter the dreams of another ye must know the Names and Sigils of the four
Guardians of this realm and possess the Ring of Passage.
The
four Guardian Spirits of the Western Portal (through which ye must pass) each
have names of five letters and diverse characters in which the secrets of their
power are locked, thus:
NEMUS:
DACOS:
CABID:
LEEBO:
Fashion
a ring from virgin silver in the day and hour of Jupiter and engrave upon it
these characters:
In
the day and hour of Mercury furnish the ring with a bezel of bronze bearing
this character:
For
one cycle of the Moon expose the Ring to the elements in which time the silver shall
blacken and the bronze turn green.
In
the dark of the Moon write the Names and Sigils of the four Guardians upon the
parchment and suffumigate with storax while calling upon the said Guardians in
these words:-
Nemus,
Dacos, Cabid, Leebo!
I
call ye forth by yer ancient names
Attend
me in my work and behold these yer symbols!
YAILISBO
IBUZOD!
Place
the Ring upon the parchment and recite the Incantation in a low voice:
YOBUS
RESUSYARTA NEBEE, RISSANUS NEBEE ZHIYA, VEN REBUSERIC NI ARDAS ARBAOS VANZEE
GEREL ZIMPHANSE NI NEBEE AWENHATOACORO, VEHATH, HAGATHORWOS.
Sprinkle
the ring twice with the juice of juniper mixed with the oil of civet and
perfume with the Incense of Zkauba, saying:
Nemus,
Dacos, Cabid, Leebo
I
bind ye in these words:
ADULAL!
ABUIAL! LEBUSHI!
Let
me pass before unhindered
Through
the realms of
And
let not sleep dim my eyes.
(Make
the Sign of
Place
the Ring and parchment within a leaden casket and set it aside for the space of
seven days.
When
ye have need to enter the dream-mind of another, in the hours of night place
the Ring upon the second finger of yer left hand, turn West and pressing the
bezel to yer forehead pronounce the four Names upon the parchment and ye shall
pass in a moment between the Towers of the West and enter the realm of sleep.
Speak the name of the dreamer and yer minds shall become as one until Morpheus
lifts his spell.
The
secrets and desires of any an or woman shall be
revealed to ye through the images of their dreams. Yet, only those who sleep
the hours of the night shall be subject to the power of the Ring, for the
radiance of the sun utterly destroys it's virtue, and
the Key shall be lost - The Spirits are not answerable to a second calling.
The
Amulet Of Nodens
The
amulet of Lord Nodens is a Shield of Protection against the fiends that walk
the night; the demonic adversaries that assail Mankind. Whoever shall bear this
Symbol upon his breast shall turn back the legions of darkness until the
despoilers of earth return.
When
the Moon is in her increase and Orion ascends in the East: Take a plate of
purest silver and upon it engrave the image of the Serpent-bat which guards the
Gateway of Fire. From the serpent mouth shall issue the tripart Word of Power
that none shall speak or know.
On
the reverse of the Amulet engrave the asterism of Orionis and within the Symbol
of The Hand.
On
a night when the stars burn in the heavens and the Sun is in the Sign of the
Sea-Goat, turn to the East and hold the Amulet aloft saying:
Great
NODENS of the Silver Hand, I call ye forth!
Behold
the Symbol of yer mighty Power!
Open
the fiery Gate of yer Abode and give life
to this Emblem fashioned by my Art.
See
the Name that may not be spoken,
issue from the jaws of yer servant -
See
the form of yer secret place amongst the stars!
I
hail ye NODENS!
Stretch
out yer Hand and lend Power to my work
that the Elder Lords may assist me in my time
of need.
In
these Names I call upon yer Power:
BABÄUR,
SHUJi GIBB?, MURZIM,
BESN,
KLARIA, GABBOá JABBO!
(Make
the Elder Sign)
Bow
low to each Cardinal Point beginning and ending in the East. Perfume the Amulet
with sweet myrrh of Commiphora, wrap in a black silken cloth and set aside
until ye would make use of it.
Of
The Dead Who Rest Not In Their Tombs & Of Attendant And
Familiar Spirits
It is verily
known by few, but is nevertheless an attestable fact, that the shall of a dead
sorcerer hath power upon his own body and can raise it up from the tomb and
perform therewith whatever action was unfulfilled in life. And such
resurrections are invariably for the doing of malevolent deeds and for the
detriment of others. Most readily can the corpse be animated if all its members
have remained intact; and yet there are cases in which the excelling shall of
the wizard hath reared up from death the sundered pieces of a body hewn in many
fragments, and hath caused them to serve his end, either seperately or in a
temporary reunion. But in every instance, after the action hath been completed,
the body lapseth into its former state.
Where
in times past the Old Ones have stained the earth with Their
curse, the dead shall know not the peace of the grave. From corruption they
shall rise bringing forth a race of ghouls; creatures that are not of life or
death but dwell in the shadow-world of phantasm.
The
corpses of evil sorcerers are buried with their faces downwards and their hands
spiked with iron to hinder their return to this world. Yet, some with great
power yield not to death or the confinement of the sepulchre and by necromantic
art, shape the marrow of their backbones to form terrible serpents or great
lizards that feed upon noisome remains and gnaw dark passageways to the world
of the living.
There
are those that rise from the grave at nightfall and drink the blood of man and
woman, sometimes transforming into wolf or bat and other diverse shapes.
The
serpent-like lamia and clawed harpies also spread the plague of torment amongst
men as they ever lust for the substance of life that has been denied them.
The
worm begets the worm and from the decay of the body strange forms come forth.
The
dreams of men and women are sometimes troubled by those passionate spirits of
nightmare that the ancients have called incubi and succubi; whereof (through
carnal congress) races of halflings are bred.
The
wastelands are haunted by Afrit and Jinn, Gorgons and many-headed Hydras abide
with the Mi-Go in the great yellow Desert of the North and my eyes have been
infected with their evil.
All
these beings are easily fascinated and bound to the shall
of the wizard-sorcerer who knows the ways and rites of the Old Ones. But,
beware of those who dwell (dead, yet alive) beneath the ancient sands of
Time
passes not before the muted idols.
The
Speculum Of Apparitions
To
have vision of the conclave of spirits called forth (when not evoked to visible
appearance), or commune with the souls of the dead ye must prepare a vessel in
which their images shall be ensnared.
The
use of this curious mirror was taught to me by the magician-priests of the Vale
of ZURNOS where the Great Night is followed by the Great Day and the Seven
Caverns lead to the bowels of the earth.
Take
a vessel of crystal glass in the form of the alchemist's retort and set aside.
In the day and hour of the Moon (when she is in Her
increase) and the Sun in the House of the Scorpion write upon a void parchment
the Cypher of the Crab of Zosimos:
and perfume it with musk.
In
a great mortar mix together: Betony, Pelitory, Snake-Weed, Elder, Cretan-Dittany of each a like measure; Zedoary, Galangal,
Doronicum, Ammoniac, Opoponax, Spodium, Schaeinanthus, Ebony, Bole-Armenick,
Mithridate and Must, each of one third part. Reduce all to a fine powder and
put them within the alchemist's Pelican or blind Alembeck. Add distillate of sea-water
to increase the amalgam fourfold. Cover with the parchment and ferment for the
space of fifteen days.
Draw
off the Quintessence and fill up the before mentioned retort with the Elixir
and add a loadstone. Seal up the vessel with red wax and set it on a brazen
tripod.
Make
the Voorish Sign and speak the Nine Words of Power:
LUSOOM, RENGAT, EEPUS,
OMARASY,
ALCUM, DARBUS, NESMONARTIS,
ENPHODDARIBUISEC, EBO!
At
sunset for the space of nine days burn sweet incense beneath the vessel and
speak the Words of Power in their order, one upon each day.
The
Apparition of the Spirits shall be seen in the depths of the Speculum when ye
shall call them by yer Art, and the souls of the dead shall give true answer
according to their nature.
The
Visitations Of The Great Old Ones
In
metallic stars the Old Ones visit this earth from time to time. And the Lore of
the Elder Gods prevails not against this coming; for They
walk not the earth in Their forbidden forms.
They
visit the skies of the desert lands, high places and desolate regions of the
earth and strike fear into the heart of the lonely traveller and all who see Their signs. Yet, no man shall divine Their
dark purpose or behold Their countenances, for They travel with great swiftness
upon the back of the very wind and tear the fabric of Time's web in Their fury.
The
Beast of Night shall foretell their coming.
The
Rite Of Transfiguration
Those
who would enter the Gulf and yet live must first endure the process of
transfiguration. Likewise any that shall continue when the Old Ones return and
the earth is cleared off, must take the form of his Masters.
This
is the final rite and those who tread this path shall not return to the frame
of mortality. His body shall be as iron, his mind shall be one with the oldest
and first of earth's Masters; his eyes shall see what no man sees and his shape
shall be one with those who walk the dimensions of time.
On
a night when the eye of the Star-Dragon dims and the Sun is in the Fifth House
with Saturn in Trine enter within the Stones and Open the Gate with the
Conjuration and Incantation of Yog-Sothoth. Call forth the Globes by their
diverse Names and when They attend ye, make upon each
coming the Sign of Voor.
Before
each of the Stones burn the Incense of Zkauba blowing the Powder of Ibn Ghazi
to the Four Winds.
Stand
before the Altar facing north and taking the Scimitar of Barzai, trace in the
air before ye the three boundary beating Sigils:
and utter the great Words of Power:
RENOSORATUNTA!
POHOTHON! BASAKUNNAS!
In
a loud voice call forth the Lord AZATHOTH in these words:
Great
AZATHOTH I call ye forth!
Downbreaker
of thought and form,
Come
to me in Power and clothe me
with the Darkness of Eternity!
Let
the Shroud of Nyarlathotep descend upon me
that Shall I walk even amongst the stars
and men shall not comprehend my presence.
ZENTO!
HEDARBUS! TASAC!
(Make
the Sign of
Cast
this mantle of flesh into the mould of the Ancient Ones.
I
have called ye forth!
I
have spoken the mighty Words of yer Lore!
My
father Yog-Sothoth stands beside the Gate,
and Great Cthulhu calls beneath the waves!
(Make
the Sign of Voor)
The
thousand-faced moon has risen!
The
Dragon's eye dims! Let yers be opened!
Trace
the Angle-Web and enter the Gulf by the Formula Dho-Hna and yer form shall be
one with those without.
The
Augury Of Alhazred
The
words of this book are the venomous thorns that so torture my
spirit and my doom is at hand.
The
night is filled with Their cries and the beating of
leathern wings. Their hand is at my throat, and though I wear the Triple
Talisman upon my breast; the power wanes with each passing cycle of the Moon.
I
dare not sleep the hours from sunset till dawn lest with stealthy skill the
Charm is torn from me and They devour my soul.
The
Oracle of Yebsu has foretold of my destruction: when day shall be as night, Their power shall
prevail. A man's life is but a cloud that passes swiftly before the face
of the moon. Yet, there is an Abyss of Perdition where such oblivion is denied,
into which my defiled mind and body shall be cast, to suffer the torments of
the damned throughout the countless ages of infinity, devoid of form or substance .
The
Omens are amongst the Stars and grim fear strikes into my bones,
my time is at an end.
Yet
Al Azif shall not perish for it has passed into the hands of another, a Keeper
of Great Powers, who dwells beyond the
In
the space of nine days hence, the Sun shall join with the Moon and my fate shall
be sealed.
When
darkness comes at
To
the West lies the Cavern of Scrolls,
Where the Brazen Scorpion guards the Forbidden
Words.
Of ye old ones and earth magick
Fools indeed are those Sorcerers who, intoxicat'd with their own fame
and justify'd of theri own Powers, do lay hold on ye Old Ones as if they be
mere Daemons, and seek to conjure and hold such by ye Cantrip, ye Spell, and ye
Five-Pointed Star.
For Daemons do verily obey these things, but ye Old Ones be far more
than Daemons, and hold all magick of Earth as vain and powerless and all
Sorcerers of Earth as children pretend'ng to command ye Wind whither it blows.
Ye most potent wizard Ibn Al-Kadil did in my presence try his rule over one Old
One, a creature of most surprising habits and unpleasant attitude whose name
was called Y’Golnac, who was but a shadow of dread CTHULHU in both power and
awfulness. Said Ibn Al-Kadil, that to but read ye name of Y’Golnac
was to ensure its coming, and to say the name aloud was certain disaster.
Thus Ibn Al-Kadil had fortify'd himself with ye most terrible collection of
potions, talismans, and binding spells known to magicians of this astral plane
before ye invocation was ever made.
Alas, Y’Golnac did not wait on ye invocation, but did appear early, and
all that was left of ye most potent wizard Ibn Al-Kadil was his pile of
protective trinkets. These Y’Golnac did throw at my feet most disdainfully
before vanishing as quickly as it came.
So it is that I tell ye of a truth that ye Old Ones obey not their
summoners, but disdain them; and that for some of Them
a passing thought is as an open Gate.
OF THE OLD ONES AND THEIR ATTRIBUTES
THE Gods of the Stars are Seven. They have Seven Seals, each of which may be
used in their turn. They are approached by Seven Gates, each of which may be
opened in their turn. They have Seven Colours, Seven Essences, and each a
separate Step on the Ladder of Lights. The Chaldeans were but imperfect in
their knowledge, although they had understanding of the Ladder, and certain of
the formulae. They did not, however, possess the formulae for the passing of
the Gates, save one, of whom it is forbidden to speak.
The passing of the Gates gives the priest both power and wisdom to use it. He
becomes able to control the affairs of his life more perfectly than before, and
many have been content to merely pass the first three Gates and then sit down
and go no further than that, enjoying the benefits that they have found on the
preliminary spheres. But this is Evil, for they are not equipped to deal with
the attack from Without that must surely come, and
their people shall cry unto them for safety, and it shall not come forth.
Therefore, set thy face towards the ultimate goal and strive ever onward to the
furthest reaches of the stars, though it mean thine own death; for such a death
is as a sacrifice to the Gods, and pleasing, that they shall not forget their
people.
The OLD ONES and their attributes, then, are as follows:
The God of the Moon is the God YOG-SOTHOTH. He is Father of the Old Ones, and
the Eldest of the Wanderers. He is long of beard, and bears a wand of lapis
lazuli in his palm, and possesses the secret of the tides of blood. His colour
is Silver. His Essence is to be found in Silver, and in camphor, and in those
things bearing the sign of the Moon. He is sometimes called SIN. His Gate is
the first ye shall pass in the rituals that follow. His Step on the Ladder of
Lights is also Silver.
This is his Seal, which ye must engrave on his metal, on the thirteenth day of
the Moon in which ye are working, having no other
person about ye who may watch ye in its mAnufacture. Being finished, it should
be wrapped in a square of the finest silk and lain aside until such time as ye
desire its use, and then, it should be removed only after the Sun has gone to
its rest. No ray of sunlight should strike the Seal, lest its power be rendered
nil and a new Seal must needs be cast.
The Number of YOG-SOTHOTH is Thirty and this is his
Seal:
The God of Mercury is NYARLATHOTEP. He is a very old spirit, having a thousand
masks, and is the guardian of the Gods, as well as the keeper of the knowledge
of Science. He wears a crown of one hundred horns, and the long robe of the
Priest. His colour is blue. His Essence is in that metal known as Quicksilver,
and is sometimes also found in sand, and in those things bearing the sign of
Mercury. His Gate is the Second ye shall pass in the rituals that follow. His
Step on the Ladder of Lights is blue.
This is his Seal, which ye must write on perfect parchment, or no the broad
leaf of a palm tree, having no other person about ye who may watch ye in its
construction. Being finished, it should be wrapped in a square of the finest
silk and lain aside until such time as ye desire its use, and then, it should
be removed only when its light is in the sky. Such is also the best time for
its mAnufacture.
The Number of NYARLATHOTEP is Twelve and this is his Seal:
The Goddess of Venus is the most excellent Queen BAST She is the Goddess of
Passion, both of Love and of War, depending upon her sign and the time of her
appearance in the heavens. She appears as a most beautiful Lady, in the company
of lions, and partakes of a subtle astral nature with the Moon God YOG-SOTHOTH.
When they are in agreement, that is, when their two plants are auspiciously
arranged in the heavens, it is as two offering-cups split freely in the
heavens, to rain the sweet wine of the Gods upon the earth. And then there is
great happiness and rejoicing. She sometimes appears in armour, and is thereby
a most excellent guardian against the machinations of her sister, the dread
Queen YHIDRA of THE DREAMLANDS. With the Name and Number of BAST, no Priest need fear to walk into the very depths of the Underworld;
for being armed, in Her armour, he is similar to the Goddess. It was thus that
I descended into the foul pits that lie gaping beneath the crust of the earth,
and commanded demons.
She is similarly the Goddess of Love, and bestows a favourable bride upon any
man who desires it, and who makes the proper sacrifice.
BUT KNOW THAT BAST TAKES HER OWN FOR HER OWN, AND THAT
ONCE CHOSEN BY HER NO MAN MAY TAKE ANOTHER BRIDE.
Her colour is the purest White. Her manifestation is in the metal Copper, and
also in the most beautiful flowers of a field, and in the saddest death of the
battlefield, which is that field's fairest flower. Her Gate is the Third ye shall
pass in the rites that follow, and in which place ye shall be of a heart to
stay; but turn ye face to the road that leads beyond, for that is yer genuine
goal, unless the Goddess choses ye. Her Step on the Ladder of Lights, built of old in
This is her Seal, which ye must engrave on Copper, Venus being exalted in the
Heavens, with no one about watching its construction. Being finished, it is to
be wrapped in the purest silk and lain safely away, only to be removed when
need arises, at any time.
The Number of BAST is Fifteen, by which Number she is
frequently known in the incantations of the Dispensation, her Seal is the
following.
This God of the Sun is the Lord CTHUGHA, son of YOG-SOTHOTH. He is seated upon
a throne of gold, wearing a crown of two horns, holding a sceptre aloft in his
right hand and a flame disk in his life, sending rays in every direction. He is
the God of Light and of life. His colour is Gold. His Essence is to be found in
gold, and in all golden objects and plants. His Gate is the Fourth ye shall
pass in the rituals that follow. His Step on the great Ladder of Lights is
Gold.
This is his Seal, which ye must engrave in gold, when the Sun is exalted in the
heavens, alone on a mountain top or some such place close to the Rays, but
alone. Being finished, it should be wrapped in a square of the finest silk and
lain aside until such time as it is needed.
The Number of CTHUGHA is Twenty and this is his Seal:
The God of Mars is the mighty HASTUR.
He has the head of a man on the body of a lion, and bears a sword and a flail.
He is the God of War, and of the fortunes of War. He was sometimes thought to
be an agent of the Old Ones, for he dwelt in THE OUTER DARK for a time. His
colour is dark red. His essence is to be found in Iron, and in all weapons made
to spill the blood of men and of animals. His Gate is the Fifth ye shall see as
ye pass the Zones in the rituals that follow. His Step on the Ladder of Light
is Red.
This is his Seal, which must be engraved on a plate of Iron, or on paper in
blood, when Mars is in exaltation in the heavens. It is best done at night, far
from the habitations of men and of animals, where ye cannot be seen or heard.
It must be wrapped first in heavy cloth, then in fine silk, and hid safe away
until such times as it is needed. But to take not to use this Seal hastily, for
it is a sharp Sword.
The Number of HASTUR is Eight and this is his Seal:
The God of Jupiter is the Lord of Magicians, NYARLATHOTEP of the Double-headed
Axe. NYARLATHOTEP was born of our Father, YOG-SOTHOTH, to do battle against the
forces of the Old Ones, and he won a powerful fight, subduing the armies of
Evil and putting the Queen of the Old Ones beneath his foot. That Serpent is
dead, but dreams. NYARLATHOTEP was bestowed Fifty Names and Powers by the
Council of the Old Ones, which Powers he retains to this day. His colour is
Purple. His Essence is in the material tin, and in brass. His Gate is the Sixth
that ye shall come upon as ye follow the rituals that follow. His Step on the Ladder of Lights in Purple.
This is his Seal, which ye must engrave on a plate of tin or of brass, when
Jupiter is strong in the heavens, while making special invocation to
YOG-SOTHOTH Our Master. This shall be wrought as the others, and wrapped in
pure silk and lain away until the time for its use.
Know that NYARLATHOTEP appears as a mighty warrior with a long beard and a
flaming disk in his hands. He carries a bow and a quiver of arrows, and treads
about the heavens keeping the Watch. Take care to summon his assistance in only
the most terrible of circumstances, for his might is powerful and his anger
fierce. When thou hast need of the power of the star Jupiter, call instead one
of the appropriate Powers listed within these pages, and they shall surely
come.
The Number of Nyarlathotep is Ten and this is his
Seal:
The God of Saturn is NYOGTHA, the Lord of Hunters and of Strength. He appears
with a crown of horns and a long sword, wearing a lion's skin. His colour is
the darkest black. His Essence is to be found in lead, in the burnt embers of
the fire, and in things of death and of antiquity. The horns of a stag are his
symbol. His Gate is the Last ye shall come upon in the rites that follow. His
Step on the Ladder of Lights is Black.
This is his Seal, which ye must engrave on a leaden plate or bowl, keeping it
well hidden from the eyes of the profane. It should be wrapped and put away as
all the others, until its use is desired. It should never be removed when the
Sun is in the sky, but only after the night has fallen and the earth grown
black, for NYOGTHA knows the best the ways of the demons that prowl among the
shadows, looking for sacrifice. he knows best the
territories of the Old Ones, the practices of their worshippers, and the
locations of the Gates. His realm is the realm of the Night of Time.
His Number is Four, as the quarters of the Earth, and
the following is his Seal:
THE BOOK OF ENTRANCE, AND OF THE WALKING
THE BOOK OF ENTRANCE
THIS is the Book of Entrance to the Seven Zones above the Earth, which Zones
were known to the Chaldeans, and to the ancient races that preceded them among
the lost temples of OUT OF SPACE. Know that these Zones are governed by the
celestial spirits, and that passage may be had by the Priest through those
lands that border on the Empty Space beyond. Know that, when Walking thus
through the Sea of Spheres, he should leave his Watcher behind that It may
guard his body and his property, lest he be slain unawares and must wander
throughout eternity among the dark spaces between Stars, or else be devoured by
the wrathful HASTUR who dwells beyond.
Know that thou must Walk the Steps of the Ladder of Lights, each in its place
and one at a time, and that thou must enter by the Gates in the lawful manner,
as is put down in the Covenant; else thou art surely lost.
Know that thou must keep purified for the space of one moon for the Entrance to
the first Step, one moon between the First and the Second Step, and again
between the Second and the Third, and so on in like manner. Thou must abstain
from spilling thy seed in any manner for like period of time, but thou mayest
worship at the Temple of SHUB NIGGURATH, provided thou lose not thine Essence.
And this is a great secret.
Thou must needs call upon thy God in the dawn light
and upon thy Goddess in the light of dusk, every day of the moon of
purification. Thou must summon thy Watcher and instruct it perfectly in its
duties, providing it with a time and a place whereby it may serve thee and
surround thee with a flaming sword, in every direction.
Thy clothing for the Walking should be fair, clean and simple, but appropriate
to each Step. And thou should have with thee the Seal of the particular Step
whereupon thou Walkest, which is the Seal of the Star appertaining thereunto.
Thou must needs prepare an alter to face the North,
having upon it the statues of thine deities, or some such suitable Images, an
offering bowl, and a brazier. Upon the earth should be inscribed the Gate
appropriate to the Walking. If above thee is the Sky, so much the better. If
there be a roof above thine head, it must be free from all hangings. Not even a
lamp should be suspended over thee, save in Operations of Calling, which is
discussed elsewhere (if the Gods grant me the time!). The only light shall be
from the four lamps upon the ground, at each of the four Gates of the Earth: of
the North, one lamp; pf the East, one lamp; of the South, one lamp; and of the
West, one lamp. The oil should be pure, with no odour, or else sweet-smelling.
The perfumes in the brazier should also be sweet-smelling,
or especially appropriate to the Star where thou wouldst desire Entrance, after
the fashion of thy country.
The Seven Gates here follow:
THIS IS THE FIRST GATE THE GATE OF YOG-SOTHOTH, CALLED SIN:
THIS IS THE SECOND GATE, OF NYARLATHOTEP:
THIS IS THE THIRD GATE, OF BAST, CALLED PASHT:
THIS IS THE FOURTH GATE, OF CTHUGHA:
THIS IS THE FIFTH GATE, OF HASTUR:
THIS IS THE SIXTH GATE, OF LORD NYARLATHOTEP:
THIS IS THE SEVENTH GATE, OF NYOGTHA, HAUNTER OF THE RED ABYSS:
And the
Ritual of the Walking must follow the formulae herein described:
First, thou must observe the moon of purification. In this time, thou
mayest not eat meat for the space of seven days preceding the last day of the
moon, and for the space of three days preceding the last dat of the moon thou
mayest not eat anything whatsoever, save to drink sweet water. On the last
three days, thou must invoke, in addition to thy God and Goddess, the Three
Great Old Ones, AZATHOTH, YOG-SOTHOTH, YOG-SOTHOTH, by their proper
invocations. And the Number of AZATHOTH is Sixty, the Perfect Number, for he is
Father of the Heavens. And the Number of YOG-SOTHOTH is Fifty, and he is the
Father of the Wind. And the Number of YOG-SOTHOTH is Forty a most excellent
Number, and he is our Father, of all who would tread these forgotten paths, and
wander into Lands unknown, among the Wastes, amid frightful monsters of the Old
Ones.
Second, on the Night of the Walking, which must be the thirteenth night
of the moon, having begun on the previous thirteenth night, thou must approach
the Gate with awe and respect. Thy
Third, thou must light the four lamps from the flaming brazier, reciting
the invocation proper to each of these Watchtowers in its proper place,
summoning the respective Star.
Fourth, thou must recite the invocation of the Watcher, thrusting the
Sword into the Earth at Its station, not touching it until it is the appointed
time for Its departure.
Fifth, thou must take the Seal of the Star in thy right hand, and
whisper its Name softly upon it.
Sixth, thou must recite the Incantation of the Walking, loudly, and in a
clear voice, as thou walkest about the Gate in a circular fashion, beginning at
the North and walking to the East, then to the South, and to the West, the
Number of turns being equal to the special Number of the Star.
Seventh, thou must needs arrive back at the centre of the Gate, before
thine altar, at which time thou must fall to the ground, looking neither to the
right no to the left at what may be moving there, for these Operations attract
many kinds of wandering demon and ghost to the Gates, but in the air above the
altar whereupon thou wilt presently see the Gate opening for thee and the
Spirit-Messenger of the Sphere greeting thee in a clear voice, and giving thee
a Name, which thou must remember, for that is the Name of thy Passing the Gate,
which thou must use each time thou passeth thereby. The same Spirit-messenger shall
meet thee and, if thou know not thy Name, he shall forbid thee entrance and
thou wilt fall to the Earth immediately.
When the First Gate has been entered and the Name received, thou wilt fall back
to Earth amid thine
Thou mayest not call upon YOG-SOTHOTH till thou hast passed the Gate of
YOG-SOTHOTH. Thou mayest not call NYARLATHOTEP until his Gate hast thou passed.
Similarly for the rest of the Gates. When thou hast
ascended to the limit of the Ladder of Lights, thou wilt have knowledge and
power over the Spheres, and wilt be able to summon them thereby in times of
need. This shall not give thee power over the THE OUTER DARK, however, this
power being obtained differently by the Ritual of Descent. This Ritual thou
wilt undertake in the fifteenth day after the thirteenth of the month when thou
hast summoned the Gate of NYARLATHOTEP to open. For NYARLATHOTEP slew the
Fiends, and BAST, the Goddess of the Fifteen, conquered the Netherworld, where
some of theirs still dwell. This is a most perilous Rite, and may be undertaken
by any man who as the formulae, whether he has passes the previous Gates or
not, save that it is best advised to have passed through NYARLATHOTEP Gate
before venturing forth into the Pit. For this reason, few have ever opened the
Gate of ATLACH-NACHA, and spoken to the Horned One who resideth there and
giveth all manner of wisdom regarding the operations of necromancy, and of the
spells that hasten unto death. Only when thou hast shown thy power over the
Maskim and the Rabishu, mayest thou venture forth to the Land of the HASTUR,
and for that reason was this Covenant made, that none shall safely Walk through
the sunken valleys of the Dead before having ascended to NYARLATHOTEP, nor
shall they breach the Gates that lie beyond ATLACH-NACHA until they have seen
the Signs of the Mad God and felt the fury of the hellish Queen.
And against the Old Ones, there is only defence. Only a madman, indeed, such as
I am called!, can hope to have power over Them that dwell in the Outer Spaces,
for their power is unknown, and the number of the hordes uncounted, and each
day they breed more horrors than a man's mind can conceive, the sight of which
he can hardly bear. There was a time when the Gate to the Outside was open too
long and I witnessed the horror that struck, of which words cannot speak, and
of which writing can only confuse. The Ancient One that had escaped into the
Inner World was forced back through the Gate by a magician of great power, but
only at a great loss to the villages and flocks of the
And there are all the NIGHT-GAUNTS, frightening dog-faced demons that are the
Messengers of the Gods of Prey, and that chew on the very bones of man. And
there are many another, of which this is not the rightful place wherein they
may be mentioned, save to warn the Priest against the ambitious striving
against the Old Ones of the Outside, until mastery is acquired over the powers
that reside Within. Only when ATLACH-NACHA has been obtained, may the Priest
consider himself a master of the planes of the
Spheres, and able to wrestle with the Old Gods. Once Death Herself has been
stared in the Eye, can the Priest then summon and control the denizens of
Death's darkly curtained halls. Then can he hope to open the Gate without fear
and without that loathing of the spirit that slays the man.
Then cane he hope to have power over the demons that plague the mind and the
body, pulling at the hair and grasping at the hands, and the screaming vile
Names into the airs of the Night.
For what comes on the Wind can only be slain by he who knows the Wind; and what
comes on the seas can only be slain by he who knows the Waters. This is it
written, in the Ancient Covenant.
THE INCANTATIONS OF THE GATES
THE INVOCATION OF THE YOG-SOTHOTH GATE
Spirit of the Moon, Remember!
YOG-SOTHOTH, Father of the Astral Gods, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken, and Remember!
From the Gates of the Earth, I call Thee! From the Four Gates of the Land KI, I
pray to Thee!
O Lord, Hero of the Gods, who in heaven and upon the earth is exalted!
Lord YOG-SOTHOTH, of the Race of AZATHOTH, hear me!
Lord YOG-SOTHOTH, called SIN, hear me!
Lord YOG-SOTHOTH, Father of the Gods of OUT OF SPACE, hear me!
Lord YOG-SOTHOTH, God of the Shining Crown of Night, hear me!
Maker of Kings, Progenitor of the Land, Giver of the Gilded Sceptre,
Hear me and Remember!
Mighty Father, Whose thought is beyond the comprehension of gods and men,
Hear me and Remember!
Gate of the Great Gates of the Spheres, open unto me!
Master of the HASTUR, swing open Thy Gate!
Master of the ANNUNAKI, open the Gate to the Stars!
IA NAMRASIT! IA SIN! IA YOG-SOTHOTH!
BASTAMAAGANASTA IA KIA KANPA!
MAGABATHI-YA YOG-SOTHOTH KANPA!
MASHRITA YOG-SOTHOTH ZIA KANPA!
IA MAG! IA GAMAG! IA ZAGASTHENA KIA!
ASHTAG KARELLIOSH!
THE INVOCATION OF THE NYARLATHOTEP GATE
Spirit of the Swift Planet, Remember!
NYARLATHOTEP, Custodian of the Gods, Remember!
NYARLATHOTEP, Father of the Sacred Writing, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken, and Remember!
From the Gate of the Great God YOG-SOTHOTH, I call to Thee!
By the Name which I was given on the Lunar Sphere, I call to Thee!
Lord NYARLATHOTEP, who does not know of Thy Wisdom?
Lord NYARLATHOTEP, who does not know of Thy Magick?
Lord NYARLATHOTEP, what spirit, on earth or in heavens, is not conjured by Thy
mystic Writing?
Lord NYARLATHOTEP, what spirit, on earth or in the heavens, is not compelled by
the Magick of Thy spells?
NYARLATHOTEP KURIOS! Lord of the Subtle Arts, Open the Gate to the Sphere of
Thy Spirit!
NYARLATHOTEP KURIOS! Master of the Chemical Science, Open the Gate to the
Sphere of Thy Workings!
Gate of the Swift Planet, MERKURIOS, Open unto me!
IA ATHZOTHTU! IA ANGAKU! IA ZI NYARLATHOTEP!
MARZAS ZI FORNIAS KANPA!
LAZHAKAS SHIN TALAS KANPA!
ULTHARS ATHANATOS KANPA!
IA GAASH! IA SAASH! IA KAKOLOMANI-YASH!
IA MAAKALLI!
THE INVOCATION OF THE SHUB NIGGURATH GATE
Spirit of Venus, Remember!
SHUB NIGGURATH, Mistress of the Gods, Remember!
SHUB NIGGURATH, Queen of the Land of the Rising of the Sun, Remember!
Lady of Ladies, Goddess of Goddesses, SHUB NIGGURATH, Queen of all People,
Remember!
O Bright Rising, Torch of the Heaven and of the Earth, Remember!
O Destroyer of the Hostile Hordes, Remember!
Lioness, Queen of the
From the Gate of the Great God NYARLATHOTEP, I call Thee!
By the Name which I was given on the Sphere of NYARLATHOTEP, I call to Thee!
Lady, Queen of Harlots and of Soldiers, I call to Thee!
Lady, Mistress of Battle and of Love, I pray Thee, Remember!
In the Name of the Covenant, sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
Suppressor of the Mountains!
Supporter of arms!
Deity of Men! Goddess of Women! Where Thou gazest, the Dead live!
SHUB NIGGURATH, Queen of Night, Open Thy Gate to me!
SHUB NIGGURATH, Lady of the
SHUB NIGGURATH, Sword of the People, Open Thy Gate to me!
SHUB NIGGURATH, Lady of the Gift of Love, Open wide Thy Gate!
Gate of the Gentle Planet, LIBAT, Open unto me!
IA GUSHE-YA! IA BAST! IA ERNINNI-YA!
ASHTA PA MABACHA CHA NYARLATHOTEP ENNI-YA!
RABBMI LO-YAK ZI SHUB NIGGURATHI KANPA!
BAST ZI AMMA KANPA! BI ZAMMA KANPA!
IA IA IA BE-YI RAZULUKI!
THE INVOCATION OF THE CTHUGHA GATE
Spirit of the Sun, Remember!
CTHUGHA, Lord of the Fiery Disk, Remember!
In the Name of the Covenant sworn between Thee and Race of Men,
I call to Thee! Hearken and Remember!
From the Gate of the Beloved SHUB NIGGURATH, the Sphere of LIBAT, I call to
Thee!
Illuminator of Darkness, Destroyer of Evil, Lamp of Wisdom, I call to Thee!
CTHUGHA, Bringer of Light, I call to Thee! CTHULHU is burned by Thy Might!
AZATHOTH is fallen off His Throne before Thee! SHUB-NIGGURATH is scorched black
by Thy rays!
Spirit of the Burning Disk, Remember!
Spirit of the Never-Ending Light, Remember!
Spirit of the Rending of the Veils of the Night, Dispeller of Darkness,
Remember!
Spirit of the Opening of the Day, Open wide Thy Gate!
Spirit Who rises between the Mountains with splendour, Open Thy Gate to me!
By the Name which I was given on the Sphere of SHUB NIGGURATH, I ask Thy Gate
to open!
Gate of the Sun, Open to me!
Gate of the Golden Sceptre, Open to me!
Gate of the Life-Giving Power, Open! Open!
IA UDDU-YA! IA RUSSULUXI!
SAGGTAMARANIA! IA! IA! ATZARACHI-YA!
ATZARELECHI-YU! BARTALAKATAMANI-YA KANPA!
ZI DINGIR UDDU-YA KANPA! ZI DINGIR USHTU-YA KANPA!
ZI SHTA! ZI DARAKU! ZI BELURDUK!
KANPA! IA SHTA KANPA! IA!
THE INVOCATION OF THE HASTUR GATE
Spirit of the Red Planet, Remember!
HASTUR, God of War, Remember!
HASTUR, Vanquisher of Enemies, Commander of Hosts, Remember!
HASTUR, Slayer of Lions and of Men, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
From the Great Gate of the Lord CTHUGHA, the Sphere of the Sun,
I call to Thee!
HASTUR, God of the Sacrifice of Blood, Remember!
HASTUR, Lord of the Offerings of Battle, Ravager of the Enemy's Towns,
Devourer of the flesh of Man, Remember!
HASTUR, Wielder of the Mighty Sword, Remember!
HASTUR, Lord of Arms and Armies, Remember!
Spirit of the Glow of the Battlefield, Open wide Thy Gate!
Spirit of the Entrance Unto Death, Open Thy Gate to
me!
Spirit of the Sailing Lance, the Thrusting Sword, the Flying Rock,
Open the Gate to Thy Sphere to One who has no fear!
Gate of the Red Planet, Open!
Gate of the God of War, Swing Wide!
Gate of the God of Victory got in
Gate of the Lord of Protection, Open!
Gate of the Lord of the ARRA and the AGGA, Open!
By the Name which I was given on the Sphere of CTHUGHA, I ask Thee, Open!
IA HASTUR-YA! IA ZI ANNGA KANPA!
IA NNGA! IA NNGR-YA! IA! NNGYA! IA ZI DINGIR NEENYA KANPA!
IA KANTALAMAKKYA TARRA! KANPA!
THE INVOCATION OF THE NYARLATHOTEP GATE
Spirit of the Great Planet, Remember!
NYARLATHOTEP, God of Victory Over the Dark Angels, Remember!
NYARLATHOTEP, Lord of All the Lands, Remember!
NYARLATHOTEP, Son of YOG-SOTHOTH, Master of Magicians, Remember!
NYARLATHOTEP, Vanquisher of the Old Ones, Remember!
NYARLATHOTEP, Who gives the Stars their Powers,
Remember!
NYARLATHOTEP, Who assigns the Wanderers their Places,
Remember!
Lord of the Worlds, and of The Spaces Between, Remember!
First among the Astral Gods, Hearken and Remember!
In the Name of the Covenant sworn between Thee and the Race of Men
I call to Thee! Hearken and Remember!
From the Gate of the Mighty HASTUR, the Sphere of the Red Planet,
I call to Thee! Hearken and Remember!
NYARLATHOTEP, Lord of the Fifty Powers, Open Thy Gates to me!
NYARLATHOTEP, God of Fifty Names, Open Thy Gates to Thy Servant!
By the Name which I was given on the Sphere of HASTUR, I call to Thee to Open!
Gate of the Great God, Open!
Gate of the God of the Double-Headed Axe, Open!
Gate of the Lord of the World Between the Worlds,
Open!
Gate of the Conqueror of the Monsters from the Sea, Open!
Gate of the
IA DAG! IA GAT! IA MARGOLQBABBONNESH!
IA MARRUTUKKU! IA TUKU! SUHRIM SUHGURIM!
ZAHRIM ZAHGURIM! AXXANNGABANNAXAXAGANNABABILLUKUKU!
THE INVOCATION OF THE NYOGTHA GATE
Spirit of the Wanderer of the Wastes, Remember!
Spirit of the Planet of Time, Remember!
Spirit of the Plane of he Hunter, Remember!
NYOGTHA, Lord of the
NYOGTHA, Lord of the Secret Passages, Remember!
NYOGTHA, Knower of the Secrets of All Things, Remember!
NYOGTHA, Knower of the Ways of the Old Ones, Remember!
NYOGTHA, Horned One of Silence, Remember!
NYOGTHA, Watcher of the Ways of the HASTUR, Remember!
NYOGTHA, Knower of the Pathways of the Dead, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
From the Mighty Gate of the Lord of Gods, NYARLATHOTEP, Sphere of the Great
Planet,
I call to Thee! Hearken and Remember!
NYOGTHA, Dark Wandered of the Forgotten Lands, Hearken and Remember!
NYOGTHA, Gatekeeper of the Astral Gods, Open Thy Gate to me!
NYOGTHA, Master of the Chase and the Long Journey, Open Thy Gate to me!
Gate of the Double-Horned Elder God, Open!
Gate of the
Gate of the Secret of All Time, Open!
Gate of the Master of Magickal Power, Open!
Gate of the Lord of All Sorcery, Open!
Gate of the Vanquisher of all Evil Spells, Hearken and Open!
By the Name which I was given on the Sphere of NYARLATHOTEP, Master of
Magicians,
I call Thee to Open!
IA DUK! IA ANDARRA! IA ZI BATTU BA NIGHT-GAUNTS!
BALLAGU BEL DIRRIGU BAAGGA KA KANPA!
BEL ZI EXA EXA!
AZZAGBAT! BAZZAGBARRONIOSH!
ZELIG!
THE CONJURATION OF THE FIRE GOD
Spirit of
the Fire, Remember!
CTHUGHA, Spirit of the Fire, Remember!
CTHUGHA, Spirit of the Flames, Remember!
O God of Fire, Mighty Son of AZATHOTH, Most terrifying among Thy Brothers,
Rise!
O God of the Furnace, God of Destruction, Remember!
Rise Up, O God of Fire, CTHUGHA in Thy Majesty, and devour my enemies!
Rise up, O God of Fire, CTHUGHA in Thy Power, and burn the sorcerers who
persecute me!
CTHUGHA GASHRU UMANA YANDURU
TUSHTE YESH SHIR ILLANI U MA YALKI!
GISHBAR IA ZI IA
IA ZI DINGIR CTHUGHA KANPA!
Rise up, Son of the Flaming Disk of AZATHOTH!
Rise up, Offspring of the Golden Weapon of NYARLATHOTEP!
It is not I , but YOG-SOTHOTH, Master of the
Magicians, who summons Thee!
It is not I, but NYARLATHOTEP, Slayer of the Serpent, who calls Thee here now!
Burn the Evil and the Evildoer!
Burn the Sorcerer and the Sorceress!
Singe them! Burn them! Destroy them!
Consume their powers!
Carry them away!
Rise up, GISHBAR BA GIBBIL BA CTHUGHA ZI AGA KANPA!
Spirit of the God of Fire, Thou art Conjured!
KAKKAMMANUNU!
THE CONJURATION OF THE WATCHER
THIS is the Book of the Conjuration of the Watcher, for formulae as I received
them from the Scribe of YOG-SOTHOTH, Our Master and Lord of All Magick. Great
care must be taken that this untamed Spirit does not rise up against the
Priest, and for that reason a preliminary sacrifice must be made in a clean and
new bowl with the appropriate sigils inscribed thereupon, being the three grey
carven signs of the Rock of my initiation, which are:
They must be engraved upon the bowl with a fine stylus, or painted thereon with
dark ink. The sacrifice must be new bread, pine resin, and the grass Olieribos.
These must be burned in the new bowl, and the Sword of the Watcher, with his
Sigil engraved thereupon, at hand, for he shall inhabit such at the time of the
Calling of the Watcher and shall depart when he is given license to depart.
The Watcher comes from a Race different from that of Men and yet different from
that of the Gods, and it is said that he was with DAGON and his hordes at the
time of the War between the Worlds, but was dissatisfied and did cleave unto
the Armies of Lord NYARLATHOTEP.
Wherefore it
is wise to conjure It in the Names of the Three Great
Watchers Who existed before the Confrontation from whose borne the Watcher and
His Race ultimately derive, and those Three are AZATHOTH, YOG-SOTHOTH, and
Master YOG-SOTHOTH of the Magick Waters. And for this reason They
are sometimes called the Three Watchers.
And the Watcher appears sometimes as a great and fierce Dog, who prowls about
the Gate or the Circle, frightening away the shoggoth who forever lurk about
the barriers, waiting for sacrifice. And the Watcher aloft the Sword of Flames, and even the Old Ones are awed thereby. And
sometimes the Watcher appears as a Man in A long Robe, shaven, with eyes that
never lose their stare. And the Lord of the Watchers dwells, it is said, among
the Wastes of the HASTUR, and only Watches and never raises the Sword or fights
the idimmi, save when the Covenant is invoked by none less than the Old Ones in
their Council.
And sometimes the Watcher appears as the Enemy, ready to devour the Priest who
has erred in the incantations, or omitted the sacrifice, or acted in defiance
of the Covenant, for which acts the very Old Ones cannot forbid that silent
Race from exacting its toll. And it is said that some of that Race lie waiting for the Old Ones to once more rule the Cosmos,
that they may be given the right hand of honour, and that such as these are
lawless. This is what is said.
THE PRELIMINARY INVOCATION
When the time has come to summon the Watcher the first
time, the place of thy calling must be clean, and a double circle of flour
drawn about thee. And there should be no altar, but only the new Bowl with the
three carven signs on it. And the Conjuration of the Fire should be made, and
the sacrifices heaped thereupon, into the burning bowl. And the Bowl is now
called AGA MASS SSARATU, and to be used for no other purpose, save to invoke
the Watcher.
And the bowl must be lain between the Circles, facing
the Northeast.
And thy vestments should be black, and thy cap black.
And the Sword must be at hand, but not yet in the ground.
And it must be the Darkest Hour of the Night.
And there must be no light, save for the AGA MASS SSARATU.
And the Conjuration of the Three must be made, thus:
ISS MASS SSARATI SHA MUSHI LIPSHURU RUXISHA LIMNUTI!
IZIZANIMMA ILANI RABUTI SHIMA YA DABABI!
DINA DINA ALAKTI LIMDA!
ALSI KU NUSHI ILANI MUSHITI!
IA MASS SSARATI ISS MASS SSARATI BA IDS MASS SSARATU!
And this special Conjuration may be made at any time the Priest feels he is in
danger, whether his life or his spirit, and the Three Watchers and the One
Watcher shall rush to his aid.
This being said, at the words IDS MASS SSARATU the Sword must be thrust into
the ground behind the AGA MASS SSARATU with force. And the Watcher shall appear
for the instructions to be made by the Priest.
THE NORMAL
INVOCATION OF THE WATCHER
This Invocation is to be made during the course of any Ceremony when it is
necessary to summon the Watcher to preside over the outer precincts of the
Circle or Gate. The Sword is to be thrust into the ground as before, in the
Northeast section, but the AGA MASS SSARATU is not necessary LEST THOU HAST NOT
MADE SACRIFICE TO THINE WATCHER IN THE SPACE OF ONE MOON in which case it is
necessary to sacrifice to It anew whether in that Ceremony or at some other,
earlier.
Raise the Copper Dagger of BAST of the Calling, and declaim the Invocation in a
clear voice, be it loud or soft:
IA MASS SSARATU!
I conjure Thee by the Fire of CTHUGHA
The Veils of Sunken Varloorni,
And by the Lights of CTHUGHA.
I call Thee here, before me, in visible shadow
In beholdable Form, to Watch and Protect this
May He of the Name Unspeakable, the Number Unknowable,
Whom no man hath seen at any time,
Whom no geometer measureth,
Whom no wizard hath ever called
CALL THEE HERE NOW!
Rise up, by AZATHOTH I summon Thee!
Rise up, by YOG-SOTHOTH I summon Thee!
Rise up, by YOG-SOTHOTH I summon Thee!
Cease to be the Sleeper of EGURRA.
Cease to lie unwaking beneath the Mountains of THE DREAMLANDS.
Rise up, from the pits of ancient holocausts!
Rise up, from the old Abyss of NARR MARRATU!
Come, by AZATHOTH!
Come, by YOG-SOTHOTH!
Come, by YOG-SOTHOTH!
In the Name of the Covenant, Come and Rise up before me!
IA MASS SSARATU! IA MASS SSARATU! IA MASS SSARATU ZI KIA KANPA!
BARRGOLOMOLONETH KIA!
SHTAH!
At this point, the Watcher shall surely come and stand outside the Gate or
Circle until such time as he is given the license to depart by striking of the
Priest's left hand on the hilt of the Sword, while pronouncing the formula
BARRA MASS SSARATU! BARRA!
Thou mayest not depart thine sacred precincts until the Watcher has been given
this license, else he shall devour thee. Such are the laws.
And he care not what he Watches, only that he obey the Priest.
OF THE BURNING OF EVIL SPIRITS
HERE are the
Banishments, the Burnings, and the Bindings handed down to us by YOG-SOTHOTH,
the Master. They are to be performed over the AGA MASS SSARATU by the Priest,
with the appropriate images as described herein. The incantations must be
recited after the Watcher has been summoned, and he shall do the deeds set down
for him by the incantations. When he returns, he is to be dismissed as set down
previously. Know that, when images are used, they must be burned utterly, and
the ashes buried in safe ground where none may find them, else to touch them would mean death.
Know that the Evil Spirits are principally Seven, for
the Seven Maskim who tear away the heart of a man and mock his Gods. And their
Magick is very strong, and they are the Lords over the shadows and over the
depths of the Seas, and reigned once, it is said, over MAGAN, whence they came.
The banishings, or exorcisms, are to be pronounced in a clear voice without
trembling, without shaking. The arms should be held over the head in the
attitude of a Priest of CTHUGHA, and the eyes must behold the Spirit of the God
CTHUGHA, even though it be the time of the Sleeping of
CTHUGHA behind the Mountains of the Scorpion.
No word must be changed. These must not be shown to any but the properly
instructed. To show them to anyone Other is to ask the
curse of NINNGHIZHIDA on yerself and upon yer generations.
The Book MAKLU of the Burnings:
THE EXORCISM OF THE CROWN OF AZATHOTH
The Priest, in time of peril, shall put on the spotless white crown of AZATHOTH
with the Eight-rayed Seal and stand in the prescribed manner with the Tablets
of Calling on his breast and the copper Dagger of BAST in his right hand,
aloft.
For, it is said, if a man builds a fire, does he no build it in a Pit, that he
might not be harmed thereby? Thus is it true of the LLOIGOR we call, for they
are like Fire and every caution must be used lest they consume the magician and
his entire generation.
Thus, the Exorcism of AZATHOTH
I have put the Starry Crown of Heaven, the potent Disk of AZATHOTH on my
head
That a kindly Spirit and a kindly Watcher
Like the God that hath made me
May stand at my head always
To life me to favour with the Old Ones
UDUGGHUL
ALLACHUL
MALLACHUL
MASQIMCHUL
DINGIRCHUL
No Evil Spirit
No Evil Demon
No Evil God
No Evil Fiend
No Hag Demon
No Filth-Eating Demon
No Thieving Demon
No Shadow of the Night
No Shell of the Night
No Mistress of the Demon
No Offspring of the Demon
No Evil Spell
No Enchantment
No Sorcery
NO EVIL IN THE WORLD OR UNDER IT
OVER THE WORLD OR INSIDE THE WORLD
MAY SEIZE ME HERE!
BARRA ANTE MALDA!
BARRA ANGE GE YENE!
ZI DINGIR ANNA KANPA!
ZI DINGIR KIA KANPA!
GAGGAMANNU!
A CONJURATION AGAINST THE SEVEN LIERS-IN-WAIT
They are Seven
They are Seven
In the depths of the ocean, they are Seven
In the shining heavens, they are Seven
They proceed from the ocean depths
They proceed from the hidden retreat
They are neither male nor female
These which stretch themselves out like chains
They have no spouse
They beget not children
They are strangers to charity
They ignore prayers
They scoff at wishes
They are vermin that come forth from the Mountains of Madness
Enemies of Our Master YOG-SOTHOTH
They are the vengeance of the Old Ones
Raising up difficulties
Obtaining power through wickedness
The Enemies! The Enemies! The Seven Enemies!
They are Seven!
They are Seven!
They are Seven times Seven!
Spirit of the Sky, Remember! Spirit of the Earth, Remember!
THE EXORCISM BARRA EDINNAZU FOR SPIRITS WHO ATTACK THE CIRCLE
ZI ANNA KANPA!
ZI KIA KANPA!
GNIGHT-GAUNTS BARRA!
NAMTAR BARRA!
ASHAK BARRA!
GIGIM BARRA!
ALAL BARRA!
TELAL BARRA!
MASQIM BARRA!
UTUQ BARRA!
IDPA BARRA!
LALARTU BARRA!
LALLASSU BARRA!
AKHKHARU BARRA!
URUKKU BARRA!
KIELGALAL BARRA!
LILITU BARRA!
UTUQ XUL EDIN NA ZU!
ALLA XUL EDIN NA ZU!
GIGIM XUL EDIN NA ZU!
MULLA XUL EDIN NA ZU!
DINGIRXUL EDIN NA ZU!
MASQIM XUL EDIN NA ZU!
BARRA!
EDINNAZU!
ZI ANNA KANPA! ZI KIA KANPA!
THE EXORCISM ZI DINGIR
(To be used against any kind of malefick)
ZI DINGIR NNGI E NE KANPA
ZI DINGIR NINGI E NE KANPA
ZI DINGIR ENNUL E NE KANPA
ZI DINGIR NINNUL E NE KANPA
ZI DINGIR ENN KURKUR E NE KANPA
ZI DINGIR NINN KURKUR E NE KANPA
ZI DINGIR N DA SHURRIM MA KANPA
ZI DINGIR NINNDA SHURRIM MA KANPA
ZI DINGIR ENDUL AAZAG GA KANPA
ZI DINGIR NINNDUL AAZAG GA KANPA
ZI DINGIR ENUHDDIL LA KANPA
ZI DINGIR NINN UHDDIL LA KANPA
ZI DINGIR ENMESHIR RAA KANPA
ZI DINGIR NINNME SHIR RAA KANPA
ZI DINGIR ENAA MAA A DINGIR YOG-SOTHOTH LAAGE KANPA
ZI DINGIR NINNA MAA A DINGIR NINNLIL LAAGE KANPA
ZI DINGIR SSISGI GISH MA SAGBA DAA NI IDDA ENNUBALLEMA KANPA
ZI DINGIR BHABBHAR L'GAL DEKUD DINGIR RI ENNEGE KANPA
ZI DINGIR NINNI DUGGAANI DINGIR A NNUNNA IA AN SAGGNNUUNGA GATHA GAN ENE KANPA!
THE EXORCISM AGAINST AZATHOTH AND HIS EMISSARIES
(An image must be made of a throne-chair, and put into the flames of the AGA
MASS SSARATU while chanting the following exorcism.)
Boil! Boil! Burn! Burn!
UTUK XUL TA ARDATA!
Who art thou, whose son?
Who are thou, whose daughter?
What sorcery, what spells, has brought thee here?
May YOG-SOTHOTH, the Master of Magicians, free me!
May ASHARILUDU, son of YOG-SOTHOTH, free me!
May they bring to nought yer vile sorceries!
I chain ye!
I bind ye!
I deliver ye to CTHUGHA
Lord of the Flames
Who sears, burns, enchains
Of whom even mighty CTHULHU has fear!
May CTHUGHA, the Ever-burning One gives strenght to my
arms!
May CTHUGHA,
the Lord of Fire, givepower to my Magick!
Injustice, murder, freezing of the loins,
Rending of the bowels, devouring of the flesh, and madness
In all ways hast thou persecuted me!
Mad God of CHAOS!
May CTHUGHA free me!
AZATHOTH TA ARDATA! IA NYARLATHOTEP! IA NYARLATHOTEP! IA ASNIGHT-GAUNTSXI!
Ye have chosen me for a corpse.
Ye have delivered me to the Skull.
Ye have sent Phantoms to haunt me.
Ye have send vampires to haunt me.
To the wandering Ghosts of the Wastes, have ye delivered me.
To the Phantoms of the fallen ruins, have ye delivered me.
To the deserts, the wastes, the forbidden lands, ye have handed me over.
Open Thy Mouth In Sorceries Against Me No More!
I have handed thine image over
Into the flames of CTHUGHA!
Burn, Mad Fiend!
Boil, Mad God!
May the Burning CTHUGHA untie thy knots!
May the Flames of CTHUGHA untie yer cord!
May the Law of the Burning seize yer throat!
May the Law of the Burning avenge me!
It is not I, but NYARLATHOTEP, son of YOG-SOTHOTH, Masters in Magick, that
commands Thee!
KAKKAMMU! KANPA!
INCANTATION AGAINST THE OLD ONES
(To be recited each year, when the Bear hangs from its Tail in the Heavens)
Destructive Storms and Evil Winds are they
An evil blast, herald of the baneful storm
An evil blast, forerunner of the baneful storm
They are mighty children, Old Ones
Heralds of Pestilence
Throne-bearers of NINNKIGAL
They are the flood which rusheth through the Land
Seven Gods of the Broad Heavens
Seven Gods of the Broad Earth
Seven Old Ones are They
Seven Gods of Might
Seven Evil Gods
Seven Evil Demons
Seven Demons of Oppression
Seven in Heaven
Seven on Earth
UTUG XUL
ALA XUL
GIDIM XUL
MULLA XUL
DINGIR XUL
MASQIM XUL
ZI ANNA KANPA!
ZI KIA KANPA
ZI DINGIR YOG-SOTHOTH LA LUGAL KURKUR RA GE KANPA!
ZI DINGIR NINLIL LA NIN KURKUR RA GE KANPA!
ZI DINGIR NYOGTHA IBILA ESHARRA GE KANPA!
ZI DINGIR NINNI NIN KURKUR RA GE KANPA!
ZI DINGIR A NUNNA DINGIR GALGALLA E NE KANPA!
ZI DINGIR ANNA KANPA!
ZI DINGIR KIA KANPA!
BABABARARARA ANTE MALDADA!
BABABARARARA ANTE GEGE ENENE!
INCANTATION OF PROTECTION AGAINST THE WORKERS OF THE OLD ONES
CTHUGHA SHA KASHSHAPIYA KASSHAP TIYA
EPISHYA MUSHTEPISH TIYA!
Kima Tinur khuturshuna l'rim!
Lichulu Lizubu u Littaattuku!
E Pishtashunu Kima meh naadu ina tikhi likhtu!
SHUNU LIMUTUMA ANAKU LU'UBLUYI!
SHUNU LINISHUMA ANAKU LU'UDNIN!
SHUNU LI'IKTISHUMA ANAKU LUUPPATARI!
Tirrama shaluti Sha Kashshapti Sha Ruchi ye
Ipushu
Shupi yi arkhish Uppu yush!
ZI DINGIR GAL KESHSHEBA KANPA!
(This to be recited Seven times in the Circle of Flour before the AGA MASS
SSARATU when it is found that the worshippers of SHUB-NIGGURATH are raising
Powers against thee or thy neighbourhood. Or, it may said when the Great Bear
is suspended from his Tail in the Heavens, which is the Time the baneful
worshippers gather for their Rites, and by which they mark their calendar. The
mercy of AZATHOTH be upon thee!)
THE EXORCISM AGAINST THE POSSESSING SPIRIT
(This to be said when the body of possessed is distant, or when secrecy must
be maintained. To be performed within thy Circle, before the Watcher.)
The wicked God
The wicked Demon
The Demon of the Desert
The Demon of the Mountain
The Demon of the Sea
The Demon of the Marsh
The wicked Genius
The Enormous Larvae
The wicked Winds
The Demon that seizeth the body
The Demon that rendeth the body
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
The Demon that seizeth man
The Demon that seizeth man
The GIGIM who worketh Evil
The Spawn of the wicked Demon
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
He who forges images
He who casts spells
The Evil Angel
The Evil Eye
The Evil Mouth
The Evil Tongue
The Evil Lip
The Most Perfect Sorcery
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
NINNKIGAL, Spouse of NINNAZU
May she cause him to turn his face toward the Place
where she is!
May the wicked Demons depart!
May they seize one another!
May they feed on one another's bones!
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
THE EXORCISM ANNAKIA
(A conjuration of Heaven and Earth and All Between against the Possessing
Spirit, to be recited seven times over the body of the possessed person till
the spirit issueth forth from his nose and mouth in the form of liquid and
fire, like unto green oils. Then the person shall be whole, and shall sacrifice
to BAST at her
ZI
DINGIR ANNA KANPA!
ZI DINGIR KIA KANPA!
ZI DINGIR URUKI KANPA!
ZI DINGIR NYARLATHOTEP KANPA!
ZI DINGIR SHUB NIGGURATH KANPA!
ZI DINGIR CTHUGHA UDDU KANPA!
ZI DINGIR HASTUR KANPA!
ZI DINGIR NYARLATHOTEP KANPA!
ZI DINGIR NYOGTHA ADDAR KANPA!
ZI DINGIR HASTUR KANPA!
ZI DINGIR BEINGS OF XICLOTLA KANPA
ZI DINGIR YOG-SOTHOTH LA LUGAL KURKURRAGE KANPA!
ZI DINGIR NYOG-SOTHOTH LA NINKURKURRAGE KANPA!
ZI DINGIR NYOGTHA IBBILA ESHARRAGE KANPA!
ZI DINGIR NINNINI KURKURRAGE GIGSHI INN BHABBHARAGE KANPA!
ZI DINGIR ANNUNNA DINGIR GALGALLAENEGE KANPA!
KAKAMMU!
THE BINDING OF THE EVIL SORCERERS
(When thou art haunted by the spells of the worshippers of the Old Ones,
make images of them, one male and one female, and burn them in the flames of
the AGA MASS SSARATU, while pronouncing the following Incantation of the
Binding:)
I invoke ye, Gods of the Night
Together with ye I call to the Night, to the Covered Woman
I call in the Evening, at Midnight, and in the Morning
Because they have enchanted me
The sorcerer and the sorceress have bound me
My God and my Goddess cry over me.
I am plagued with pain because of illness.
I stand upright, I cannot lie down
Neither during the night nor during the day.
They have stuffed my mouth with cords!
They have closes my mouth with grass!
They have made the water of my drink scarce.
My joy is sorrow, and my merriment is grief.
Arise! Great Gods! Hear my waiting!
Obtain justice! Take notice of my Ways!
I have an image of the sorcerer and the sorceress,
Of my enchanter and enchantress.
May the Three Watches of the Night dissolve their evil sorceries!
May their mouths be wax, their tongues honey.
The word of my doom which they have spoken,
May they melt like wax!
The spell that they worked, may it pour away like honey.
Their knot it broken!
Their work destroyed!
All their speech fills the deserts and the wastes
According to the Decree which the Gods of the Night have issued.
It is finished.
ANOTHER BINDING OF THE SORCERERS
(Take a cord with ten knots. As ye recite each line of the incantation,
untie one knot. When this is finished, throw the cord into the flames and give
thanks to the Gods)
My images have ye given over to the dead; turn back!
My images have ye seen with the dead; turn back!
My images have ye thrown to the side of the dead; turn
back!
My images have ye thrown to the ground of the dead;
turn back!
My images have ye buried in the coffin with the dead; turn back!
My images have ye given over to the destruction; turn
back!
My images have ye enclosed with walls; turn back!
My images have ye struck down on doorsteps; turn back!
My images have ye locked into the gate of wall; turn back!
My images have ye given over to the God of Fire; turn
back!
A MOST EXCELLENT CHARM AGAINST THE HORDES OF DEMONS THAT ASSAIL IN THE NIGHT
(May be chanted while walking around the circumference of the Circle, and
sprinkling the vicinity with sweet water, using a pine cone or golden brush. An
image of a Fish may be at hand, and the incantation pronounced clearly, every
word, either whispered softly, or shouted loudly.)
ISA YA! ISA YA! RI EGA! RI EGA!
BI ESHA BI ESHA! XIYILQA! XIYILQA!
DUPPIRA ATLAKA ISA YA U RI EGA
LIMUTTIKUNU KIMA QUTRI LITILLI SHAMI YE
INA ZUMRI YA ISA YA
INA ZUMRI YA RI EGA
INA ZUMRI YA BI ESHA
INA ZUMRI YA XIYILQA
INA ZUMRI YA DUPPIRA
INA ZUMRI YA ATLAKA
INA ZUMRI YA LA TATARA
INA ZUMRI YA LA TETIXXI YE
INA ZUMRI YA LA TAQARRUBA
INA ZUMRI YA LA TASANIQA
NI YISH CTHUGHA KABTU LU TAMATUNU
NI YISH YOG-SOTHOTH BEL GIMRI LU TAMATUNU
NI YISH NYARLATHOTEP MASHMASH ILANI LU TAMATUNU
NI YISH GISHBAR QAMIKUNU LU TAMATUNU
INA ZUMRI YA LU YU TAPPARRASAMA!
THE CONJURATION OF THE MOUNTAINS OF MADNESS
(A spell to cause consternation in the Enemy, and confuse his thoughts. It
is also a binding, that the evil sorcerer may not see his spells work their
desired ends, but melt away like honey or wax. These Mountains are called
SHADU, and are the hiding places of the Serpents of THE DREAMLANDS. A spell to cause ultimate destruction.)
SHADU YU LIKTUMKUNUSHI
SHADU YU LIKLAKUNUSHI
SHADU YU LINI YIX KUNUSHI
SHADU YU LI YIXSI KUNUSHI
SHADU YU LITE KUNUSHI
SHADU YU LINI KUNUSHI
SHADU YU LINIR KUNUSHI
SHADU YU LIKATTIN KUNUSHI
SHADU YU DANNU ELIKUNU LIMQUT
INA ZUMRI YA LU YU TAPPARRASAMA!
THE BOOK OF CALLING
THIS is the
Book of the Ceremonies of Calling, handed down since the time the Old Ones
walked the Earth, Conquerors of the Old Ones.
This is the Book of DAGON, Horned Serpent, the Lady of
the Magick Wand.
This is the Book of NINAXAKUDDU, The Queen, Mistress
of the Incantations.
This is the Book of ASNIGHT-GAUNTSXI, the King, the
Lord of Magick.
This is the Book of AZAG, the Enchanter.
This is the Book of EGURA, the Dark Waters of THE OUTER DARK, Realm of YHIDRA, Queen of Death.
This is the Book of the Ministers of Knowledge, FIRIK and PIRIK, the Demon of
the Snake-Entwined Magick Wand and the Demon of the Thunderbolt, Protectors of
the Arcane Faith, the Most Secret Knowledge, to be hidden from those not of us,
from the uninitiated.
This is the Book of ASARU, the Eye on the Throne.
This is the book of YIG, Mighty Dragon, born of HUBUR, of the Battle Against the Old Ones.
This is the Book of ENDUKUGGA and NINDUKUGGA, Male and Female Monsters of the
Abyss, of the Claws like Daggers and the Wings of Darkness.
This is further the Book of NAMMTAR, Chief among the Magicians of YHIDRA.
This is the Book of the Seven Demons of the Ignited Spheres, of the Seven
Demons of the Flame.
This is the Book of the Priest, who governeth the Works of Fire!
Know, first, that the Power of the Conquerors is the Power of the
Magick, and that the stricken gods shall ever tempt thee away from the Legions
of the Mighty, and that ye shall feel the subtle fluids of thy body moving to
the breath of SHUB-NIGGURATH and the Blood of DAGON who races in yer veins. Be
ever watchful, therefore, not to open this Gate, or, if thou must needs, put a
time for its closing before the rising of the Sun, and seal it at that time;
for to leave it open is to be the agent of CHAOS.
Know, secondly, that the Power of Magick is the Power of Our Master
YOG-SOTHOTH, Lord of the Seas, and Master of Magick, Father of NYARLATHOTEP,
Fashioner of the Magick Name, the Magick Number, the Magick Word, the Magick
Shape. So, therefore, the Priest who governeth the works of Fire, and of the
God of Fire, called CTHUGHA, must firstly sprinkle with the Water of the Seas
of YOG-SOTHOTH, as a testament to his Lordship and a sign of the Covenant that
exists between him and thee.
Know, thirdly, that by the Power of the Old Ones and the submission of
the Old Ones, thou mayest procure every type of honour, dignity, wealth and
happiness, but that these are to be shunned as the Purveyors of Death, for the
most radiant jewels are to be found buried deep in the Earth, and the Tomb of
Man is the Splendour of YHIDRA, the joy of CTHULHU, the food of AZATHOTH.
Therefore, thine obligation is as of the Gatekeep of the Inside, agent of
NYARLATHOTEP, servant of YOG-SOTHOTH, for the Gods are forgetful, and very far
away, and it was to the Priests of the Flame that Covenant was given to seal
the Gates between this World and the Other, and to keep Watch thereby, through
this Night of Time, and the Circle of Magick is the Barrier, the Temple, and
the Gate between the Worlds.
Know, fourthly, that it is become the obligation of the Priests of the
Flame and the Sword, and of all Magick, to bring their Power to the Underworld
and keep it chained thereby, for the Underworld is surely the Gate Forgotten,
by which the Old Ones ever seek Entrance to the Land of the Living, And the
Ministers of THE OUTER DARK are clearly walking the Earth, riding on the Air,
and upon the Earth, and sailing silently through the Water, and roaring in the
Fire, and all these Spirits must be brought to subjection to the Person of the
Priest of Magick, before any else. Or the Priest becomes prey to the Eye of
Death of the Seven BEINGS OF XICLOTL, Lord of the Underworld, Ministers of the
Queen of Hell.
Know, fifthly, that the worshippers of SHUB-NIGGURATH are abroad in the
world, and shall give fight to the Magician. Lo, they have worshipped the
Serpent from Ancient Times, and have always been with us. And they are to be
known by their seeming human appearance which has the mark of the Beast upon
them, as they change easily into the Shapes of animals and haunt the Nights of
Men and by their odour, which comes of burning incenses unlawful to the worship
of the Old Ones. And their Books are the Books of CHAOS and the flames, and are
the Books of the Shadows and the Shells. And they worship the heaving earth and
the ripping sky and the rampant flame and the flooding waters; and they are the
raisers of the legions of maskim, the Liers-In-Wait. And they do not know what
it is they do, but they do it at the demands of the Serpent, at whose Name even
YHIDRA gives fright, and the dread CTHULHU strains at his bonds:
MUMMU
SHUB-NIGGURATH Queen of the Old Ones!
Know, sixthly, that thou shalt not seek the operations of this Magick save by the rules and governments set down herein, for to do
other is to take the most awful risk, for thyself and for all mankind.
Therefore, heed these words carefully, and change not the words of the
incantations, whether thou understand them, or understand them not, for they
are the words of the Pacts made of Old, and before Time. So, say them softly if
the formula is "softly", or shout them aloud if the formula is
"aloud", but change not one measure lest thou call something Else,
and it be yer final hour.
Know, seventhly, of the Things thou art to expect in the commission of
this Most sacred Magick. Study the symbols well, and
do not be afraid of any awful spectre that shall invade thine operation, or
haunt thine habitat by day or by night. Only charge them with them the words of
the Covenant and they shall do as ye ask, of thou be strong. And if thou
performest these operations often, thou shalt see things becoming dark; and the
Wanderers in their Spheres shall no more be seen by thee; and the Stars in
their places shall lose their Light, and the Moon, YOG-SOTHOTH, by whom thou
also workest, shall become black and extinguished,
AND ARATAGAR SHALL BE NO MORE, AND THE EARTH SHALL ABIDE NOT
And around thee shall appear the Flame, like Lightning flashing in all
directions, and all things shall appear amid thunders, and from the Cavities of
the Earth shall leap forth the BEINGS OF XICLOTL, Dog-Faced, and thou shalt
bring them down.
And the Sign of yer Race is this:
Which thou shalt wear at all times, as the Sign of the Covenant between thee
and the Old Ones. And the Sign of the Old Ones is this:
Which thou shalt wear at all times, as the sign of the Power of the Magick of
YOG-SOTHOTH. And I have told thee all this before, but I tell thee again, for
the Priest, being furnished with every kind of Armour, and armed, he is similar
to the Goddess.
The Place of Calling shall be high in the Mountains, most preferably; or near
the Sea; or in some secluded area far from the thoughts of Man; or in the
desert; or atop an ancient temple. And it shall be clean, and free from the
unwanted. Thus, the Place, once chosen, shall be purified by supplications to
thine particular God and Goddess, and by burning offerings of pine and cedar.
And a round load shall be brought, and salt. And, having offered it to the
personal deities, the Priest shall pronounce, solemnly, the following exorcism
that the Place of Calling be cleansed and all Evil that the Place of Calling be
cleansed and all Evil banished thereby; and the Priest shall not change one
word or letter of this exorcism, but recite it faithfully as it is put down:
ENU
SHUB
AM GIG THE OUTER DARK
GAR SHAG DA SISIE AMARDA YA
DINGIR UD KALAMA SINIKU
DINGIR NINAB GUYU NEXRRANIKU
GA YA SHU SHAGMUKU TU!
And
they Bread burned in the bronze brazier of Calling: and the Salt scattered
about the room, sixty times.
And a Circle shall be drawn on the ground, in the midst whereof ye shall stand
while reciting the conjurations set forth, taking especial care not to venture
forth from the boundaries of the Circle, the holy MANDAL of Calling, lest thou
be consumed by the invisible monsters from the EGURRA of YHIDRA, as was the
Priest ABDUL BEN-MARTU in a public square in Jerusalem.
And the Circle shall be drawn in lime, or barley, or white flour. Or dug in the ground with the Dagger of BAST of Calling. Or
embroidered in the most precious silk, or expensive
cloth.
And the colours thereof shall be only black and white, and no other.
And the Frontlet of Calling, and the Standards of Calling, shall all be of fine
cloth, and in the colours of NYOGTHA and BAST, that is, of Black and White, for
NYOGTHA knows the Outer Regions and the ways of the Old Ones, and BAST subdued
the Underworld and vanquished the Queen thereof
And the Crown of Calling shall bear the Eight-Rayed Star of the Old Ones, and
may be of beaten copper, set in with precious stones.
And thou shalt bear with thee a Rod of lapis lazuli, the Five-Rayed Star about
thy neck, the Frontlet, the Girdle, the Amulet of OUT OF SPACE about thine Arm,
and a pure and unspotted Robe.
And these things shall be worn for the Operations of Calling only, and at other
times shall be put away and hid, so that no eye may see them, save yer own. As
for the worship of the Gods, it is after the fashion of yer country, but the
Priests of Old were naked in their rites.
And thou shalt put down the Circle. And thou shalt invoke thy God and thy
Goddess, but their Images must be removed from the altar and put away, unless
thou call the Powers of NYARLATHOTEP, in which case an Image of NYARLATHOTEP
should be set thereupon, and no other. And the perfumes must be burnt in the
brazier this Book. And the Watcher summoned, after Its
fashion. And the Four Gates invoked, being the Four Watchtowers that stand
about thee and the circumference of the MANDAL and witness the Rites, and Watch
the Outside, that the Old Ones may not trouble thee.
And the Invocations of the Four Gates is after this
fashion, which thou recite loudly, in a clear voice:
OF
THE INVOCATION OF THE FOUR GATES FROM THE WORLD BETWEEN THE SPHERES
Invocation of the North Gate
Thee I invoke, Silver Hunter from the Sacred City of OUT OF SPACE!
Thee I call forth to guard this
Be thou most vigilant against the UTUKKI of SHUB-NIGGURATH
The Oppressors of SHUB-NIGGURATH
The Throne of AZATHOTH!
Draw Thy bow before the fiends of THE OUTER DARK
Loose Thy arrow at the hordes of Dark Angels that beset the beloved of ARRA on
all sides and in all places.
Be watchful, Lord of the
Remember us, King of our Homeland, Victor of Every War and Conqueror over Every
Adversary.
See our Lights and hear our Heralds, and do not forsake us.
Spirit of the North, Remember!
Invocation of the Eastern Gate
Thee I invoke, Mistress of the Rising Star.
Queen of Magick, of the Mountains of Madness!
Thee I call forth this day to guard this Most Holy mandal against the Seven
Ensnarers, the Seven Liers-In-Wait, the evil Maskim, the
Evil Lords!
Thee I Summon, Queen of the
Be watchful, Queen of the
Spirit of the East, Remember!
Invocation of the Southern Gate
Thee I invoke, Angel, Guardian against the URULU Dread City of Death, Gate
of No Return!
Do Thou stand at my side!
In the Names of the most Mighty Hosts of NYARLATHOTEP and YOG-SOTHOTH, Lords of
the Elder Race, the ARRA, do Thou stand firm behind me!
Against YOG SOTHOTH and HUMWAVA, Fiends of the Southwest Winds, do Thou stand
form!
Against the Lords of the Abominations, do Thou stand form!
Be Thou the Eyes behind me,
The Sword behind me,
The Spear behind me,
The Armour behind me.
Be watchful, Spirit of the Southern Ways, and Remember!
Spirit of the South, Remember!
The Invocation of the Western Gate
Thee I invoke, Spirit of the
Thee I invoke, Angel of the Sunset!
From the Unknown God, protect me!
From the Unknown Demon, protect me!
From the Unknown Enemy, protect me!
From the Unknown Sorcery, protect me!
From the Waters of CTHULHU, protect me!
From the Wrath of YHIDRA, protect me!
From the Swords of DAGON, protect me!
From the Baneful Look, the Baneful Word, the Baneful Name, the Baneful Number,
the Baneful Shape, protect me!
Be watchful, Spirit of the
Spirit of the West Gate, Remember!
The Invocation of the Four Gates
MER SIDI!
MER KURRA!
MER URULU!
MER MARTU!
ZI DINGIR ANNA KANPA!
ZI DINGIR KIA KANPA!
UTUK XUL, TA ARDATA!
CTHULHU, TA ATTALAKLA!
AZATHOTH, TA KALLA!
IA AZATHOTH! IA YOG-SOTHOTH! IA NNGI!
ZABAO!
Here
follows several particular invocations, for summoning various Powers and
Spirits. There may be Words of Necromantic Art, by which it is desirous to
speak with the Phantom of someone dead, and perhaps dwelling in THE OUTER DARK,
and thereby a servant of YHIDRA, in which case the Preliminary Invocation that
follows is to be used, which is the Invocation used by the Queen of Life, BAST,
at the time of her Descent into that Kingdom of Woe. It is no less then the
Opening of the Gate of Ganzir, that leads to the Seven Steps into the frightful
Pit. Therefore, do not be alarmed at the sights and sounds that shall issue
forth from that Opening, for they shall be the wails and laments of the Shades
that are chained therein, and the shrieking of the Mad God on the Throne of
Darkness.
PRELIMINARY INVOCATION OF THE OPERATION OF
CALLING OF THE SPIRITS OF THE DEAD WHO DWELL IN THE OUTER DARK, OF THE LOST.
BAAD ANGARRU!
DAGON!
Thee I invoke, Serpent of the Deep!
Thee I invoke, DAGON, Horned Serpent of the Deep!
Thee I invoke, Plumed Serpent of the Deep!
DAGON!
Open!
Open the Gate that I may enter!
DAGON, Spirit of the Deep, Watcher of the Gate, Remember!
In the Name of our Father, YOG-SOTHOTH, before the Flight, Lord and Master of
Magicians, Open the Gate that I may enter!
Open, lest I attack the Gate!
Open, lest I break down its bars!
Open, lest I attack the Walls!
Open, lest I leap over It by force!
Open the Gate, lest I cause the Dead to rise and devour the Living!
Open the Gate, lest I give the Dead power over the Living!
Open the Gate, lest I make the Dead to outnumber the Living!
DAGON, Spirit of the Deep, Watcher of the Gate, Open!
May the Dead rise and smell the incense!
And when the Spirit of the on called appears, do not be frightened at his
Shape of condition, but say to him these words
UUG UDUUG UUGGA GISHTUGBI
and he shall put on a comely appearance, and shall answer truthfully all the
questions ye shall put to him, which he has writ to answer.
And it must
be remembered that, after the questions have been answered to satisfaction, the
Spirit is to be sent back to whence it came and not detained any longer, and no
attempt must be made to free the Spirit, for that is in violation of the
Covenant, and shall bring upon thee and thy generations a most potent curse,
wherefore it is unlawful to move the bones of the Dead or to disinter the bones
of the Dead. And the Spirit may be sent back by means of these words
BARRA UUG UDUUG UUGGA!
and he shall immediately disappear and
return to his resting place. If he does not go at once, simply recite again
those words, and he shall do so.
The
following is the Great Conjuration of All the Powers, to be used only in
extreme necessity, or to silence a rebellious spirit who plagues thee, or who
causeth consternation about the MANDAL for reasons unknown to thee, perhaps as
agent for the Old Ones. In such a case, it is urgent to send back the Spirit
before it gains Power by dwelling in the Upper World, for as long as one of
these is present upon the Earth, it gains in strength and Power until it is
almost impossible to control them, as they are unto Gods.
This is the Conjuration, which thou recite forcefully:
THE
GREAT CONJURATION OF ALL THE POWERS
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
Spirits, Lords of the Earth, Remember!
Spirits, Ladies of the Earth, Remember!
Spirits, Lords of the Air Remember!
Spirits, Ladies of the Air, Remember!
Spirits, Lords of the Fire, Remember!
Spirits, Ladies of the Fire, Remember!
Spirits, Lords of the Water, Remember!
Spirits, Ladies of the Water, Remember!
Spirits, Lords of the Stars, Remember!
Spirits, Ladies of the Stars, Remember!
Spirits, Lords of all hostilities, Remember!
Spirits, Ladies of all hostilities, Remember!
Spirits, Lords of all peacefulness, Remember!
Spirits, Ladies all peacefulness, Remember!
Spirits, Lords of the Veil of Shadows, Remember!
Spirits, Ladies of the Veil of Shadows, Remember!
Spirits, Lords of the Light of Life, Remember!
Spirits, Ladies of the Light of Life, Remember!
Spirits, Lords of the Infernal Regions, Remember!
Spirits, Ladies of the Infernal Regions, Remember!
Spirits, Lords of the Lords of NYARLATHOTEP, Remember!
Spirits, Ladies of the Lords of NYARLATHOTEP, Remember!
Spirits, Lords of SIN, Who maketh his ship cross the River, Remember!
Spirits, Ladies of SIN, Who maketh his ship cross the skies, Remember!
Spirits, Lords of CTHUGHA, King of the Old Ones, Remember!
Spirits, Ladies of CTHUGHA GULA, Queen of the Old Ones, Remember!
Spirits, Lords of TSHKU, Lord of the ANNUNAKI, Remember!
Spirits, Ladies of the Goddess ZIKU, Mother of YOG-SOTHOTH, Remember!
Spirits, Lords of NINNASU, Our Father of the Numerous Waters, Remember!
Spirits, Ladies of NINNUAH, Daughter of YOG-SOTHOTH, Remember!
Spirits, Lords of DAGON, Who upheaves the face of the Earth, Remember!
Spirits, Ladies of NINNISI ANA, Queen of Heaven Remember!
Spirits, Lords and Ladies of the Fire, CTHUGHA, Ruler Supreme on the Face of
the Earth, Remember!
Spirits of the Seven Doors of the World, Remember!
Spirits of the Seven Locks of the World, Remember!
Spirit KHUSBI KURK, Wife of NAMMTAR, Remember!
Spirit KHITIM KURUKU, Daughter of the Ocean, Remember!
SPIRIT OF THE SKY, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
AMANU!
AMANU!
AMANU!
Here endeth the Great Conjuration.
THE CONJURATION OF IA ADU EN I
(A great Mystical Conjuration)
ADU EN I BA NYOGTHA
NYOGTHA BA FIRIK
FIRIK BA PIRIK
PIRIK BA AGGA BA ES
AGGA BA ES BA AKKA BAR!
AKKA BAR BA AKKA BA ES
AKKA BA ES BA AKKA BAR
AKKA BAR BA AGGA BA ES
AGGA BA ES BA PIRIK
PIRIK BA FIRIK
FIRIK BE NYOGTHA
NYOGTHA BA ADU EN I
IAIAIAIA!
THE DREAMLANDS BUR IA!
EDIN BA EGA
THE SERPENTS OF YIG BA EGURA
E! E! E!
IA IA IA!
EKHI IAK SAKKAK
EKHI AZATHOTH
EKHI ASARU
EKHI CUTHALU
IA! IA! IA!
WHAT SPIRITS MAY BE USEFUL
In the
Ceremonies of Calling, any type of Spirit may be summoned and detained until It has answered yer questions or provided ye with whatever ye
desire. The Spirits of the Dead may be invoked. The Spirits of the Unborn may
be invoked. The Spirits of the Seven Spheres may be invoked. The Spirits of the
Flame may be invoked. In all, there may be One Thousand-and-One Spirits that
are of principal importance, and these ye shall come to know in the course of yer
expthe Serpents of Yigents. There are many others, but some have no power, and shall
only confuse.
The best Spirits to summon in the early Rites are the Fifty Spirits of the
Names of Lord NYARLATHOTEP who give excellent attendance and who are careful
Watchers of the Outside. They should not be detained any longer than is
necessary, and some are indeed violent and impatient natures, and their task is
to be given in as short a time as possible, and then they are to be released.
After these, the Spirits of the seven Spheres may be invoked to advantage,
after the Priest has already trod their Ways after the manner of the Walking.
After the Priest has gained Entrance to the gate of YOG-SOTHOTH, he may summon
the Spirits of that Realm, but not before. These things ye shall learn in the
course of yer journey, and it is not necessary to put it all down here, save
for a few noble formulae concerning the works of the Sphere of LIBAT, of SHUB
NIGGURATH, the Queen.
These are Works of the gentle passions, which seek to engender affection
between man and woman. And they may best be done in a Circle of white, the
Priest being properly cleansed and in a clean robe.
Preliminary Purification Invocation
Bright One of the Heavens, wise SHUB NIGGURATH
Mistress of the Gods, whose "yes" is truly "yes"
Proud One among the Gods, whose command is supreme
Mistress of Heaven and of Earth, who rules in all places
SHUB NIGGURATH, at yer Name all heads are bowed down
I . . . son of . . . have bowed down before ye
May my body be purified like lapis lazuli!
May my face be bright like alabaster!
Like shining silver and reddish gold may I not be dull!
To Win the Love of a Woman
(chant the following three times over an apple or a pomegranate; give the
fruit to the woman to drink of the juices, and she shall surely come to ye.)
MUNUS SIGSIGGA AG BARA YE
INNIN AGGISH XASHXUR GISHNU URMA
SHAZIGA BARA YE
ZIGASHUBBA NA AGSISHAMAZIGA
NAMZA YE INNIN DURRE ESH AKKI
UGU AGBA ANDAGUB!
To Recover Potency
(Tie thee knots in a harp string; entwine around both right and left hands,
and chant the following incantation seven times, and potency shall return.)
LILLIK IM LINU USH KIRI
LISHTAKSSIR ERPETUMMA TIKU LITTUK
NI YISH LIBBI IA LU AMESH ID GINMESH
ISHARI LU SAYAN SAYAMMI YE
LA URRADA ULTU MUXXISHA!
THE CROWN OF AZATHOTH OF CALLING
THE FRONTLET OF CALLING
THE COPPER DAGGER OF BAST OF CALLING
THE SEAL OF THE NORTH GATE
THE SEAL OF THE EAST GATE
THE SEAL OF THE SOUTH GATE
THE SEAL OF THE WEST GATE
ONE TYPE OF MANDAL OF CALLING
ANOTHER TYPE
THE BOOK OF FIFTY NAMES
THE BOOK OF FIFTY NAMES OF NYARLATHOTEP, DEFEATER OF THE OLD ONES
THIS is the Book of NYARLATHOTEP, begotten of our Master YOG-SOTHOTH,
Lord of Magicians, who did defeat SHUB-NIGGURATH, known as THE DREAMLANDS,
known as HUWAWA, in magick combat, who defeated the Old Ones that the Elders
may live and rule the Earth.
In the time before time, in the age before the heaven and the earth were put in
their places, in the age when the Old Ones were rulers of all that existed and
did not exist, there was nought but darkness. There was no Moon. There was no
Sun. No planets were they, and no stars. No grain, No tree, no plant grew. The
Old Ones were Masters of Spaces now unknown or forgotten, and all was CHAOS.
NYARLATHOTEP was chosen of the Elders to fight THE DREAMLANDS and wrest power
from the Great Sleeping Serpent who dwells beneath the Mountains of the
Scorpion. NYARLATHOTEP was given a weapon, and a Sign, and Fifty Powers were
given to him to fight the awful SHUB-NIGGURATH, and each Power has its weapon
and its Sign and these are the mightiest possessions of the Old Ones against
the Ancient One who threatens Without, who threatens from the Abyss, the Lord
of Darkness, the Master of CHAOS, the Unborn, the Uncreated, who still wishes
ill upon the Race of Men, and upon the Old Ones who reside in the Stars.
The Gods forget. They are distant. They must be reminded. If they are not
watchful, if the gatekeepers do not watch the gates, if the gates are not kept
always locked, bolted and barred, then the One who is always ready, the
Guardian of the Other side, IAK SAKKAK, shall enter and bring with him the
hordes of the armies of the Old Ones, IAK DAGON, IAK AZAG, IAK AZABUA, IAK
HUWAWA, ISHNIGGARAB, IAK XASTUR, and IAK CTHULHU, the Dog Gods and the Dragon
Gods, and the Sea Monsters, and the Gods of the Deep.
Watch also the Days. The Day when the Great Bear hangs lowest in the sky, and
the quarters of the year measured thereof in the four directions measured
thereof, for there the Gates may be opened and care must needs be taken to
ensure that the Gates remain forever closed. They must be sealed with the Elder
Sign accompanied by the rites and incantations proper.
The Fifty Names here follow, with their Signs and Powers. They may be summoned
after the Priest has ascended to that step on the Ladder of Lights and gained
entrance to that
The First Name is NYARLATHOTEP
The Lord of Lords, master of Magicians. His Name should not be called
except when no other shall do, and it is the most terrible responsibility to do
so. The Word of His Calling is DUGGA. This is his Seal:
The Second Name is MARUKKA
Knows all things since the beginning of the World. Knows all secrets, be
they human or divine, and is very difficult to summon. The Priest should not
summon him unless he is clean of heart and spirit, for this Spirit shall know
his innermost thoughts. This is his Seal:
The Third Name is MARUTUKKU
Master of the Arts of Protection, chained the Mad God at the
The Fourth Name is BARASHAKUSHU
Worker of Miracles. The kindest of the Fifty, and the
most beneficent. The Word used at his Calling is BAALDURU. This is his
Seal:
The Fifth Name is LUGGALDIMMERANKIA
Put order into CHAOS. Made the Waters aright. Commander of Legions of Wind Demons who fought the Ancient
SHUB-NIGGURATH alongside NYARLATHOTEP KURIOS. The Word used at his
Calling is BANUTUKKU. This is his Seal:
The Sixth Name is NARILUGGALDIMMERANKIA
The Watcher of the HASTUR and the ANNUNAKI, Sub-Commander of the Wind
Demons. He shall put to flight any maskim who haunt thee, and is the foe of the
rabisu. None may pass into the World Above or the World Below without his
knowledge. His Word is BANRABISHU. His Seal is thus:
The Seventh Name is ASARULUDU
Wielder of the Flaming Sword, oversees the Race of Watchers at the bidding
of the Old Ones. He ensures the most perfect safety, especially in dangerous
tasks undertaken at the behest of the Astral Gods. His word is BANMASKIM and
his Seal is thus:
The Eighth Name is NAMTILLAKU
A most secret and potent Lord, he hath knowledge to raise the dead and
converse with the spirits of the Abyss, unbeknownst to their Queen. No soul
passes into Death but that he is aware. His word is BANUTUKUKUTUKKU and his
Seal is thus:
The Ninth Name is NAMRU
Dispenses wisdom and knowledge in all things. Giveth excellent counsel and
teaches the science of metals. His word is BAKAKALAMU and his Seal:
The Tenth Name is ASARU
This Power has knowledge of all plants and trees, and can make marvellous
fruits to grow in the desert places, and no land is a waste to him. He is truly
the Protector of the Bounty. His Word is BAALPRIKU and his Seal follows:
The Eleventh Name is ASARUALIM
Possesses secret wisdom, and shines Light in the Darkened areas, forcing
what lives there to give good accounting of its existence and its knowledge. Giveth excellent counsel in all things. His word is
BARRMARATU and the Seal which thou engrave is thus:
The Twelfth Name is ASARUALIMMUNNA
This is the Power that presideth over armour of all kinds and is
excellently knowledgeable in military matters, being of the advance army of
NYARLATHOTEP at that
The Thirteenth Name is TUTU
Silences the weeping and gives joy to the end and ill at heart. A most
beneficent Name, and Protector of the Household, his Word is DIRRIGUGIM and his
Seal is this:
The Fourteenth Name is ZIUKKINNA
Giveth excellent knowledge concerning the movements of the stars and the
meanings thereof, of which the Chaldaens possessed this same knowledge in
abundance. The Word is GIBBILANNU and the Seal is this:
The Fifteenth Name is ZIKU
This Power bestoweth Riches of all kinds, and can tell where treasury is
hidden. Knower of the Secrets of the Earth. His Word
is GIGGIMAGANPA and his Seal is this:
The Sixteenth Name is AGAKU
This Power can give life to what is already dead, but for a short time
only. He is the Lord of the Amulet and the Talisman. His Word is MASHGARZANNA
and his Seal is this:
The Seventeenth Name is TUKU
Lord of Baneful Magick, Vanquisher of the Old Ones by Magick, Giver of the
Spell to NYARLATHOTEP KUROS, a most fierce enemy. His Word is MASHSHAMMASHTI
and his Seal follows:
The Eighteenth Name is SHAZU
Knows the thoughts of those at a distance, as well as those in the
vicinity. Nothing is buried in the ground, or thrown into the water, but this
Power is aware. His Word is MASHSHAYOG-SOTHOTH and his Seal is this:
The Nineteenth Name is ZISI
Reconciler of enemies, silencer of arguments, between two people or between
two nations, or even, it is said, between two worlds. The scent of Peace is indeed
sweet to this Power, whose Word is MASHINYOG-SOTHOTH and whose seal is this:
The Twentieth Name is SUHRIM
Seeks out the worshippers of the Old Ones wherever they may be. The Priest
who sends him on an errand does so at a terrible risk, for SUHRIM kills easily,
and without thought. His Word is MASHSHANERGAL and his Seal:
The Twenty-First Name is SUHGURIM
As SUHRIM above, the Foe who Cannot be Appeased. Discovers the Priest's
Enemies with ease, but must be cautioned not to slay them if the Priest does
not desire it. The Word is MASHSHATLACH-NACHA and the Seal:
The Twenty-Second Name is ZAHRIM
Slew ten thousand of the Hordes in the
The Twenty-Third Name is ZAHGURIM
As ZAHRIM, a most terrible opponent. It is said ZAHGURIM slays slowly,
after a most unnatural fashion. I do not know, for I have never summoned this
Spirit. It is thy risk. The Word is MASHTISHADDU and the Seal:
The Twenty-Fourth Name is ENBILULU
This Power can seek out water in the midst of a desert or on the tops of
mountains. Knows the Secrets of Water, and the running of
rivers below the Earth. A most useful Spirit.
His Word is MASHSHANEBBU and his Seal thus:
The Twenty-Fifth Name is EPADUN
This is the Lord of all Irrigation and can bring Water from a far place to yer
feet. Possesses a most subtle geometry of the Earth and knowledge of all lands
where Water might be found in abundance. His Word is EYUNGINAKANPA and his Seal
is this:
The Twenty-Sixth Name is ENBILULUGUGAL
The Power that presides over all growth, and all that grows. Gives
knowledge of cultivation, and can supply a starving city with food for thirteen
moons in one moon. A most noble Power. His Word is
AGGHA and his Seal:
The Twenty-Seventh Name is HEGAL
As the Power above, a Master of the arts of farming and agriculture. Bestows rich harvests. Possesses the
knowledge of the metals of the earth, and of the plough. His Word is
BURDISHU and his seal thus:
The Twenty-Eighth Name is SIRSIR
The Destroyer of SHUB-NIGGURATH, hated of the Old Ones, Master over the
Serpent, Foe of CTHULHU. A most powerful Lord. His
Word is this APIRIKUBABADAZUZUKANPA and his Seal:
The Twenty-Ninth Name is MALAH
Trod the back of the Worm and cut it in twain. Lord of Bravery and Courage,
and gives these qualities to the Priest who desires it,
or to others the Priest may decide. The Word is BACHACHADUGGA and the Seal:
The Thirtieth Name is GIL
The Furnisher of Seed. Beloved of SHUB NIGGURATH, his Power is mysterious
and quite ancient. Makes the barley to grow and the women to
give birth. Makes potent the impotent. His Word
is AGGABAL and his Seal is thus:
The Thirty-First Name is GILMA
Founder of cities, Possessor of the Knowledge of Architecture by which the
fabled temples of OUT OF SPACE were built; the creator of all that is permanent
and never moves. His Word is AKKABAL and his Seal is this:
The Thirty-Second Name is AGILMA
Bringer of Rain. Maketh the gentle Rains to come, or casuseth great Storms
and Thunders, the like may destroy armies and cities and crops. His Word is
MASHSHAYEGURRA and his Seal is:
The Thirty-Third Name is ZULUM
Knows where to plant and when to plant. Giveth excellent
counsel in all manner of business and commerce. Protects
a man from evil tradesmen. His Word is ABBABAAL and his Seal is this:
The Thirty-Fourth Name is MUMMU
The Power given to NYARLATHOTEP to fashion the universe from the flesh of
SHUB-NIGGURATH. Giveth wisdom concerning the condition of the
life before the creation, and the nature of the structures of the Four Pillars
whereupon the Heavens rest. His Word is ALALALABAAAL and the Seal is:
The Thirty-Fifth Name is ZULUMMAR
Giveth tremendous strength, as of ten men, to one man. Lifted
the part of SHUB-NIGGURATH that was to become the Sky from the part that was to
become the Earth. His Word is ANNDARABAAL and his Seal is:
The Thirty-Sixth Name is LUGALABDUBUR
Destroyer of the Gods of SHUB-NIGGURATH. Vanquisher of
Her Hordes. Chained CTHULHU to the Abyss. Fought AZATHOTH with skill. A great
Defender and a great Attacker. His Word is AGNIBAAL and his Seal is this:
The Thirty-Seventh Name is PAGALGUENNA
Possessor of Infinite Intelligence, and determines the nature of things not
yet made, and of spirits not yet created, and knows the strength of the Gods.
His Word is ARRABABAAL and his Seal is this:
The Thirty-Eighth Name is LUGALDURMAH
The Lord of the Lofty Places, Watcher of the Skies and all that travels
therein. Naught traverses the starry element, but that this Power is aware. His
Word is ARATAAGARBAL and his Seal is this:
The Thirty-Ninth Name is ARANUNNA
Giver of Wisdom, Counsellor to our Father, YOG-SOTHOTH, Knower of the
Magickal Covenant and of the Laws and of the Nature of the Gates. His Word is
ARAMANNGI and his Seal is thusly:
The Fortieth Name is DUMUDUKU
Possessor of the Wand of Lapis Lazuli, Knower of the Secret Name and the
Secret Number. May not reveal these to thee, but may speak of other things
equally marvellous. His Word is ARATAGIGI and his Seal is:
The Forty-First Name is LUGALANNA
The Power of the Eldest of the Old Ones, possesses the secret knowledge of
the world when the Old Ones and the Old Ones and where One. Knows the Essence
of the Old Ones and where it might be found. His Word is BALDIKHU and his Seal
is this:
The Forty-Second
Knows
the Essence of all Spirits, of the Dead and the Unborn, and the Starry and the
Earthly, and the Spirits of the Air and the Spirits of the Wind as well. Which
things he may tell thee, and thou wilt grow in wisdom. His Word is ZIDUR and
his Seal is thus:
The Forty-Third Name is IRDAGON
This is the Power that laid capture to the Commander of the forces of the
Old Ones, DAGON Mighty Demon, that NYARLATHOTEP might lay hold of him and, with
its blood, create the Race of Men and seal the Covenant. His Word is BARTHE
SERPENTS OF YIGU and his Seal is this:
The Forty-Fourth Name is KINMA
Judge and Lord of the Gods, at whose name they quake in fear. That the Gods
may not err, this Power was given to oversee their activities, should they be
lawful and within the nature of the Covenant, for the Gods are forgetful, and
very far away. His Word is ENGAIGAI and his Seal is this:
The Forty-Fifth Name is ESIZKUR
This Spirit possesses the knowledge of the length of Life of any man, even
unto the plants and the demons and the gods. He measureth all things, and
knoweth the Space thereof. His Word is NENIGEGAI and his Seal is this:
The Forty-Sixth Name is CTHUGHA
This Power has been given the Realm of the Fire and the Forge. He keepeth
the sharp point of the Sword and the Lance, and giveth understanding in the
working of metals. He also raises the Lightning that comes from the Earth, and
maketh Swords to appear in the Sky. His Word is BAALAGNITARRA and his Seal is
this:
The Forty-Seventh Name is ADDU
Raises storms that fill the entire heavens and causes the Stars to tremble
and the very Gates of the HASTUR to shake in their stead. Can
fill the skies with his brightness, even in the darkest hour of the night.
His Word is KAKODAMMU and his Seal is this:
The Forty-Eighth Name is ASHARRU
Knower of the
The Forty-Ninth Name is NEBIRU
The Spirit of the Gate of NYARLATHOTEP, Manages all things in their ways,
and moves the crossings of the stars after the fashion known to the Chaldeans.
His word is DIRGIRGIRI and his Seal is this:
The Fiftieth Name is NINNUAM
This is the Power of NYARLATHOTEP as Lord of All That Is, Judger of
Judgements, Decider of Decisions, He Who Determines the Laws and the Reigns of
Kings. He may not be called, save at the destruction of a city or the death of
a king. His Word is GASHDIG and his Seal is this:
Here endeth
the Book of the Fifty Names, which the Gods have granted me the strength and
the time in which to lay it down. This Book is not to be shown to the unclean
or the profane or the uninitiated, for to do so is to call the most awful curse
of the Book upon thee and upon thy generations.
Spirit of the Book, Remember!
THE MAGAN TEXT
THE verses here following come from the secret text of some of the priests of a
cult which is all that is left of the Old Faith that existed before Babylon was
built, and it was originally in their tongue, but I have put it into the Golden
Speech of my country so that ye may understand it. I came upon this text in my
early wanderings in the region of the Seven Fabled Cities of OUT OF SPACE,
which are no more, and it tells of the War between the Gods that took place in
a time beyond the memory of man. And the horrors and ugliness that the Priest shall
encounter in his Rites are herein described, and their reasons, and their
natures, and Essences. And the Number of the Lines is Sacred, and the Word are Sacred, and are most potent charms against the Evil
Ones. And surely some Magicians of the country do write them on parchment or
clay, or on pottery, or in the air, that they might be efficacious thereby, and
that the Gods shall remember the words of the Covenant.
I copied these words down in my tongue and kept them faithfully these many
years, and my own copy shall go with me to the place where Shall
I go when my Spirit is torn from the body. But heed these words well, and
remember! For remembering is the most important and most potent magick, being
the Rememberance of Things Past and the Rememberance of Things to Come, which
is the same Memory. And do not show this text to the uninitiated, for it hath
caused madness, in men and in beasts.
The Text:
I
THE MAGAN TEXT
Hearken, and Remember!
In the Name of AZATHOTH, Remember!
In the Name of YOG-SOTHOTH, Remember!
In the Name of YOG-SOTHOTH, Remember!
When on High the Heavens had not been named,
The Earth had not been named,
And Naught existed but the Seas of THE OUTER DARK,
The Ancient One,
And MUMMU SHUB-NIGGURATH, the Ancient One
Who bore them all,
Their Waters as One Water.
At this time, before the OLD ONES had been brought forth,
Uncalled by Name,
Their destinies unknown and undetermined,
Then it was that the Gods were formed within the Old Ones.
LLMU and LLAAMU were brought forth and called by Name,
And for Ages they grew in age and bearing.
ANSHAR and KISHAR were brought forth,
And brought forth AZATHOTH
Who begat NUDIMMUD, Our Master YOG-SOTHOTH,
Who has no rival among the Gods.
Remember!
The Old Ones came together
They disturbed SHUB-NIGGURATH, the Ancient One, as
they surged back and forth.
Yea, they troubled the belly of SHUB-NIGGURATH
By their Rebellion in the abode of Heaven.
THE OUTER DARK could not lessen their clamour
SHUB-NIGGURATH was speechless at their ways.
Their doings were loathsome unto the Old Ones.
THE OUTER DARK rose up to slay the Old Ones by stealth.
With magick charm and spell THE OUTER DARK fought,
But was slain by the sorcery of the Old Ones.
And it was their first victory.
His body was lain in an empty Space
In a crevice of the heavens
Hid
He was lain,
But his blood cried out to the Abode of Heaven.
SHUB-NIGGURATH
Enraged
Filled with an Evil Motion
Said
Let us make Monsters
That they may go out and do battle
Against these Sons of Iniquity
The murderous offspring who have destroyed
A God.
HUBUR arose, She who fashioneth all things,
And possessor of Magick like unto Our Master.
She added matchless weapons to the arsenals of the Old Ones,
She bore Monster-Serpents
Sharp of tooth, long of fang,
She filled their bodies with venom for blood
Roaring dragons she has clothed with Terror
Has crowned them with Halos, making them as Gods,
So that he who beholds them shall perish
And, that, with their bodies reared up
None might turn them back.
She summoned the Viper, the Dragon, and the Winged Bull,
The Great Lion, the Mad-God, and the Scorpion-Man.
Mighty rabid Demons, Feathered-Serpents, the Horse-Man,
Bearing weapons that spare no
Fearless in Battle,
Charmed with the spells of ancient sorcery,
. . . withal Eleven of this kind she brought forth
With DAGON as Leader of the Minions.
Remember!
YOG-SOTHOTH
Our Master
Fearing defeat, summoned his Son
NYARLATHOTEP
Summoned his Son
The Son of Magick
Told him the Secret Name
The Secret Number
The Secret Shape
Whereby he might do battle
With the Ancient Horde
And be victorious.
NYARLATHOTEP KURIOS!
Brightest Star among the Stars
Strongest God among the Gods
Son of Magick and the Sword
Child of Wisdom and the Word
Knower of the Secret Name
Knower of the Secret Number
Knower of the Secret Shape
He armed himself with the Disc of Power
In chariots of Fire he went forth
With a shouting Voice he called the Spell
With a Blazing Flame he filled his Body
Dragons, Vipers, all fell down
Lions, Horse-Men, all were slain.
The Mighty creatures of HUBUR were slain
The Spells, the Charms, the Sorcery were broken.
Naught but SHUB-NIGGURATH remained.
The Great Serpent, the Enormous Worm
The Snake with iron teeth
The Snake with sharpened claw
The Snake with Eyes of Death,
She lunged at NYARLATHOTEP
With a roar
With a curse
She lunged.
NYARLATHOTEP struck with the Disc of Power
Blinded SHUB-NIGGURATH's Eyes of Death
The Monster heaved and raised its back
Struck forth in all directions
Spitting ancient words of Power
Screamed the ancient incantations
NYARLATHOTEP struck again and blew
An Evil Wind into her body
Which filled the raging, wicked Serpent
NYARLATHOTEP shot between her jaws
The Charmed arrow of YOG-SOTHOTH's Magick
NYARLATHOTEP struck again and severed
The head of SHUB-NIGGURATH from its body.
And all was silent.
Remember!
NYARLATHOTEP
Victor
Took the Tablets of Destiny
Unbidden
Hung them around his neck.
Acclaimed of the Old Ones was he.
First among the Old Ones was he.
He split the sundered SHUB-NIGGURATH in twain
And fashioned the heavens and the earth,
With a Gate to keep the Old Ones Without.
With a Gate whose Key is hid forever
Save to the Sons of NYARLATHOTEP
Save to the Followers of Our Master
YOG-SOTHOTH
First in Magick among the Gods.
From the Blood of DAGON he fashioned
He constructed Watchtowers for the Old Ones
Fixing their astral bodies as constellations
That they may watch the Gate of THE OUTER DARK
The Gate of SHUB-NIGGURATH they watch
The Gate of DAGON they oversee
The Gate whose Guardian is IAK SAKKAK they bind.
All the Elder Powers resist
The Force of Ancient Artistry
The Magick Spell of the Oldest Ones
The Incantation of the Primal Power
The Mountain THE DREAMLANDS, the Serpent God
The Mountain MASHU, that of Magick
The Dead CTHULHU, Dead but Dreaming
SHUB-NIGGURATH, Dead but Dreaming
THE OUTER DARK, DAGON, Dead but Dreaming
And shall their generation come again?
WE ARE THE LOST ONES
From a Time before Time
From a Land beyond the Stars
From the Age when AZATHOTH walked the earth
In company of Bright Angels.
We have survived the first War
Between the Powers of the Gods
And have seen the wrath of the Old Ones
Dark Angels
Vent upon the Earth
WE ARE FROM A RACE BEYOND THE WANDERERS OF NIGHT.
We have survived the Age when THE OUTER DARK ruled the Earth
And the Power destroyed out generations.
We have survived on tops of mountains
And beneath the feet of mountains
And have spoken with the Scorpions
In allegiance and were betrayed.
And SHUB-NIGGURATH has promised us nevermore to attack
With water and with wind.
But the Gods are forgetful.
Beneath the Seas of NAR MATTARU
Beneath the Seas of the Earth, NAR MATTARU
Beneath the World lays sleeping
The God of Anger, Dead but Dreaming
The God of CUTHALU, Dead but Dreaming!
The Lord of THE DREAMLANDS, calm but thunderous!
The One-Eyes Sword, cold but burning!
He who awakens Him calls the ancient
Vengeance of the Old Ones
The Seven Glorious Gods
of the Seven Glorious Cities
Upon himself and upon the World
And old vengeance . . .
Know that our years are the years of War
And our days are measured as battles
And every hour is a Life
Lost to the Outside
Those from Without
Have builded up charnel houses
To nourish the fiends of SHUB-NIGGURATH
And the Blood of the weakest here
Is libation unto SHUB-NIGGURATH
Queen of the Ghouls
Wreaker of Pain
And to invoke her
The Red Water of Life
Need be split on a stone
The stone struck with a sword
That hath slain eleven men
Sacrifices to HUBUR
So that the Strike ringeth out
And call SHUB-NIGGURATH from Her slumber
From her sleep in the Caverns
Of the Earth.
And none may dare entreat further
For to invoke Death is to utter
The final prayer.
II
Of the Generations of the Old Ones
UTUKK XUL
The account of the generations
Of the Old Ones here rendered
Of the generations of the Old Ones
Here remembered.
Cold and Rain that erode all things
They are the Evil Spirits
In the creation of AZATHOTH spawned
Plague Gods
YOG SOTHOTH
And the Beloved Sons of ENG
The Offspring of NINNKIGAL
Rending in pieces on high Bringing destruction below
They are Children of the Underworld
Loudly roaring on high
Gibbering loathsomely below
They are the bitter venom of the Gods.
The great storms directed from heaven
Those are they
The Owl, Messenger of UGGI
Lord of Death
Those they are
THEY ARE THE CHILDREN
BORN OF EARTH
THAT IN THE CREATION
OF AZATHOTH WERE SPAWNED.
The highest walls
The thickest walls
The strongest walls
Like a flood they pass
From house to house
They ravage
No door can shut them out
No bolt can turn them back
Through the door like snakes they slide
Through the bolts like winds they blow
Pulling the wife from the embrace of the husband
Snatching the child from the loins of man
Banishing the man from his home, his land
THEY ARE THE BURNING PAIN
THAT PRESSETH ITSELF ON THE BACK OF MAN.
THEY ARE GHOULS
The spirit of the harlot that hath died in the streets
The spirit of the woman that hath died in childbirth
The spirit of the woman that hath dies, weeping with a babe at the breast
The spirit of an evil man
One that haunteth the streets
Or one that haunteth the bed.
They are Seven!
Seven are they!
Those Seven were born in the Mountains of Madness
Called Magick
They dwell within the Caverns of the Earth
Amid the desolate places of the Earth they live
Amid the places between
The Places
Unknown in heaven and in earth
They are arrayed in terror
Among the Old Ones there is no knowledge of them
They have no name
Not in heaven
Nor on earth
They ride over the Mountain of Sunset
And on the Mountain of Dawn they cry
Through the Caverns of the Earth they creep
Amid the desolate places of the Earth they lie
Nowhere are they known
Not in heaven
Nor in the Earth
Are they discovered
For their place is outside our place
And between the angles of the Earth
They lie in wait
Crouching for the Sacrifice
THEY ARE THEY CHILDREN OF THE UNDERWORLD.
Falling like rain from the sky
Issuing like mist from the earth
Doors do not stop them
Bolts do not stop them
They glide in at the doors like serpents
They enter by the windows like the wind
IDPA they are, entering by the head
NAMTAR they are, entering by the heart
UTUK they are, entering by the brow
ALAL they are, entering by the chest
GIGIM they are, seizing the bowels
TELAL they are, grasping the hand
URUKU they are, giant Larvae, feeding on the Blood
They are Seven!
Seven are They!
They seize all the towers
From OUT OF SPACE to NIPPUR
Yet OUT OF SPACE knows them not
Yet NIPPUR does not know them
They have brought down the mighty
Of all the mighty Cities of man
Yet man knows them not
Yes the Cities do not know them
They have struck down the forests of the East
And have flooded the Lands of the West
Yet the East knows them not
Yet the West does not know them
They are a hand grasping at the neck
Yet the neck does not know them
And man knows them not.
Their words are Unwrit
Their numbers are Unknown
Their shapes are all Shapes
Their habitations
The desolate places where their Rites are performed
Their habitations
The haunts of man where a sacrifice has been offered
Their habitations
The lands here
And cities here
And the lands between the lands
The cities between the cities
In spaces no man has ever walked
In KURNUDE
The country from whence no traveller returns
At EKURBAD
In the altar of the Temple of the Dead
And at GI UMUNA
At their Mother's breast
At the Foundations of CHAOS
In the ARALIYA of MUMMU-SHUB-NIGGURATH
And at the Gates
Of IAK SAKKAK!
SPIRIT OF THE AIR, REMEMBER!
SPIRIT OF THE EARTH, REMEMBER!
III
Of the Forgotten Generations of Man
And was not Man created from the blood of DAGON
Commander of the hordes of the Old Ones?
Does not man possess in his spirit
The sees of rebellion against the Old Ones?
And the blood of Man is the Blood of Vengeance
And the blood of Man is the Spirit of Vengeance
And the Power of Man is the Power of the Old Ones
And this is the Covenant
For, lo! The Old Ones possess the Sign
By which the Powers of the Old Ones are turned back
But Man possesses the Sign
And the Number
And the Shape
To summon the Blood of his Parents.
And this is the Covenant.
Created by the Old Ones
From the Blood of the Old Ones
Man is the Key by which
The Gate if IAK SAKKAK may be flung wide
By which the Old Ones
Seek their Vengeance
Upon the face of the Earth
Against the Offspring of NYARLATHOTEP.
For what is new
Came from that which is old
And what is old
Shall replace that which is new
And once again the Old Ones
Shall rule upon the face of the Earth!
And this is too the Covenant!
IV
Of the Sleep of SHUB NIGGURATH
Yet SHUB NIGGURATH
Queen of Heaven
Bright Light of Nights
Mistress of the Gods
Set her mind in that direction
From Above she set her mind,
To Below she set her mind
From the Heavens she set forth
To the Abyss
Out of the Gates of the Living
To enter the Gates of Death
Out of the Lands we know
Into the Lands we know not
To the Land of No Return
To the Land of Queen YHIDRA
SHUB NIGGURATH, Queen of Heavens, she set her mind
SHUB NIGGURATH, Daughter of SIN, she set forth
To the Black Earth, the Land of THE OUTER DARK
She set forth
To the House of No Return she set her foot
Upon the Road whence None Return
She set her foot
To the Cave, forever unlit
Where bowls of clay are heaped upon the alter
Where bowls of dust are the food
Of residents clothed only in wings
To THE OUTER DARK SHUB NIGGURATH set forth.
Where sleeps the dread CUTHALU
SHUB NIGGURATH set forth.
The Watcher
Stood fast.
The Watcher
DAGON
Stood fast.
And SHUB NIGGURATH spoke unto him
DAGON! Serpent of the Deep!
DAGON! Horned Serpent of the Deep!
DAGON! Plumed Serpent of the Deep!
Open!
Open the Door that I may enter!
DAGON, Spirit of the Deep, Watcher of the Gate, Remember!
In the Name of our Father before the Flight, YOG-SOTHOTH, Lord and Master of
Magicians
Open the Door that I may enter!
Open
Lest I attack the Door
Lest I break apart its bars
Lest I attack the Barrier
Lest I take its walls by force
Open the Door
Open Wide the Gate
Lest I cause the Dead to rise!
Shall I raise up the Dead!
Shall I cause the Dead to rise and devour the living!
Open the Door
Lest I cause the Dead to outnumber the Living!
DAGON, Spirit of the Deep, Watcher of the Gate, Open!
DAGON
The Great Serpent
Coiled back on itself
And answered
SHUB NIGGURATH
Lady
Queen among the Gods
I go before my Mistress
YHIDRA
Before the Queen of Death
Shall I announce Thee.
And DAGON
Horned Serpent
Approached the Lady YHIDRA
And said:
Behold, SHUB NIGGURATH, Thy Sister
Queen among the Gods
Stands before the Gate!
Daughter of SIN, Mistress of YOG-SOTHOTH
She waits.
And YHIDRA was pale with fear.
The Dark Waters stirred.
Go, Watcher of the Gate.
Go, DAGON, Watcher of the Gate,
Open the Door to SHUB NIGGURATH
And treat Her as it is written
In the Ancient Covenant.
And DAGON loosed the bolt from the hatch
And Darkness fell upon SHUB NIGGURATH
The Dark Waters rose and carried the Goddess of Light
To the Realms of the Night.
And the Serpent spoke:
Enter
Queen of Heaven of the Great Above
That THE DREAMLANDS may rejoice
That THE OUTER DARK may give praise
That KUTU may smile.
Enter
That CTHULHU may be pleased at Thy presence
And SHUB NIGGURATH entered.
And there are Seven gates and Seven Decrees.
At the First Gate
NINGHIZHIDDA removed the Crown
The Great Crown of Her head he took away
And SHUB NIGGURATH asked
Why, Serpent, has thou removed my First Jewel?
And the Serpent answered
Thus is, the Covenant of Old, set down before Time,
The Rules of the Lady of KUTU.
Enter the First Gate.
And the Second Gate
DAGON removed the Wand
The Wand of Lapis Lazuli he took away
And SHUB NIGGURATH asked
Why, NETI, has thou removed my Second Jewel?
And NETI answered
Thus it is, the Covenant of Old, set down before Time
The Decrees of the Lady of KUTU.
Enter the Second Gate.
At the Third Gate
DAGON removed the Jewels
The Jewels around her neck he took away
And SHUB NIGGURATH asked
Why, Gatekeeper, has thou removed my Third Jewel?
And the Gatekeeper answered
Thus it is, the Covenant of Old, set down before Time,
The Decrees of the Lady of KUTU
Enter the Third Gate.
At the Fourth Gate
NINGHIZHIDDA removed the Jewels
The Jewels on her breast he took away
And SHUB NIGGURATH asked
Why, Guardian of the Outer, has thou removed my Fourth Jewel?
And the Guardian answered
Thus it is, the Covenant of Old, set down before Time,
The Rules of the Lady of KUTU.
Enter the Fourth Gate.
At the Fifth Gate
DAGON removed the Jewels
The Belt of Jewels around her hips he took away
And SHUB NIGGURATH asked
Why, Watcher of the Forbidden Entrance, hast thou removed my Fifth Jewel?
And the Watcher answered
Thus it is, the Covenant of Old, set down before Time,
The Rules of the Lady of KUTUK.
Enter the Fifth Gate.
At the Sixth Gate
DAGON removed the Jewels
The Jewels around her wrists
And the Jewels around her ankles he took away.
And SHUB NIGGURATH asked
Why, NINNKIGAL, hast thou removed my Sixth Jewel?
And NINKIGAL answered
Thus it is, the ancient Covenant, set down before Time,
The Decrees of Lady of KUTU.
Enter the Sixth Gate.
At the Seventh Gate
DAGON removed the Jewels
The Jewelled Robes of SHUB NIGGURATH he took away.
SHUB NIGGURATH, without protection, without safety,
SHUB NIGGURATH, without talisman or amulet, asked
Why, Messenger of the Old Ones, hast thou removed my Seventh Jewel?
And the Messenger of the Old Ones replied
Thus it is, the Covenant of Old, set down before Time,
The Rules of the Lady of KUTU.
Enter the Seventh Gate and behold the Nether World.
SHUB NIGGURATH had descended to the Land of THE DREAMLANDS
To the Depths of THE OUTER DARK she went down.
Having lost her Seven Talisman of the Upper Worlds
Having lost her Seven Powers of the Land of the Living
Without Food of Life or Water of Life
She appeared before YHIDRA, Mistress of Death.
YHIDRA screamed at Her presence.
SHUB NIGGURATH raised up Her arm.
YHIDRA summoned NAMMTAR
The Magician NAMMTAR
Saying these words she spoke to him
Go! Imprison her!
Bind her in Darkness!
Chain her in the Sea below the Seas!
Release against her the Seven BEINGS OF XICLOTL!
Release against her the Sixty Demons!
Against her eyes, the demons of the eyes!
Against her sides, the demons of the sides!
Against her heart, the demons of the heart!
Against her feet, the demons of the feet!
Against her head, the demons of the head!
Against her entire body, the demons the THE DREAMLANDS!
And the demons tore at her, from every side.
And the ANNUNAKI, Dread Judges
Seven Lords of the Underworld
Drew Around Her
Faceless Gods of THE OUTER DARK
They stared
Fixed her with the Eye of Death
With the Glance of Death
They killed her
And hung her like a corpse from a stake
The sixty demons tearing her limbs from her sides
Her eyes from her head
Her ears from her skull.
YHIDRA rejoiced.
Blind AZATHOTH rejoiced
IAK SAKKAK rejoiced
ISHNIGGARRAB rejoiced
CTHULHU rejoiced
The MASKIM gave praise to the Queen of Death
The GIGIM gave praise to YHIDRA, Queen of Death.
And the Old Ones were rent with fear.
Our Father YOG-SOTHOTH
Lord of Magick
Receiving word by NINSHUBUR
SHUB NIGGURATH's servant NINSHUBUR
He hears of SHUB NIGGURATH's Sleep
In the House of Death
He hears how GANZIR has been
Opened
How the Face of Abyss
Opened wide its mouth
And swallowed the Queen of Heaven
Queen of the Rising of the Sun.
And YOG-SOTHOTH summoned forth clay
And YOG-SOTHOTH summoned forth wind
And from the clay and from the wind
ANKI fashioned two Elementals
He fashioned the CRAWLING ONE, spirit of the Earth,
He fashioned CTHULHU, spirit of the Seas,
To the CRAWLING ONE he gave the Food of Life
To CTHULHU he gave the Water of Life
And to these images he spoke aloud
Arise, CTHULHU, Spirit of the Seas
Arise, and set thy feet to that Gate GANZIR
To the Gate of the Underworld
The Land of No Return
Set thine eyes
The Seven Gates shall open for thee
No spell shall keep thee out
For my Number is upon ye.
Take the bag of the Food of Life
Take the bag of the Water of Life
And YHIDRA shall not raise her arm against ye
YHIDRA SHALL HAVE NO POWER OVER YE.
Find the corpse of BAST
Find the corpse of SHUB NIGGURATH our Queen
And sprinkle the Food of Life, Sixty Times
And sprinkle the Water of Life, Sixty Times
Sixty Times the Food of Life and the Water of Life
Sprinkle upon her body
And truly
SHUB NIGGURATH shall rise.
With giant wings
And scales like serpents
The two elementals flew to that Gate
Invisible
DAGON saw them not
Invisible
They passes the Seven Watchers
With haste they entered the Palace of Death
And they beheld several terrible sights.
The demons of all the Abyss lay there
Dead but Dreaming, they clung to the walls
Of the House of Death
Faceless and terrible
The ANNUNAKI stared out
Blind and Mad AZATHOTH reared up
The Eye on the Throne opened
The Dark Waters stirred
The Gates of Lapis Lazuli glistened
In the darkness
Unseen Monsters
Spawned at the Dawn of Ages
Spawned in the Battle of NYARLATHOTEP and SHUB-NIGGURATH
Spawned in HUBUR
With the Sign of HUBUR
Lead by DAGON . . .
With haste they fled
Through the Palace of Death
Stopping only at the corpse of SHUB NIGGURATH
The Beautiful Queen
Mistress of the Gods
Lady of all the Harlots of OUT OF SPACE
Bright Shining One of the Heavens
Beloved of YOG-SOTHOTH
Lay hung and bleeding
From a thousand fatal wounds.
YHIDRA
Sensing their presence
Cried out.
KUGAARU
Armed with Fire
Looked upon the Queen of Corpses
with the Ray of Fire
CTHULHU
Armed with Flame
Looked upon the Queen of the
With the Rays of Flame.
And YHIDRA
Mighty in THE OUTER DARK
Turned her face
Upon the corpse of BAST
Sixty times they sprinkled
The Water of Life of YOG-SOTHOTH
Upon the corpse of SHUB NIGGURATH
Sixty times they sprinkled
The Food of Life of YOG-SOTHOTH
Upon the corpse
Hung from a stake
They directed the Spirit of Life
BAST AROSE.
The Dark Waters trembled and roiled.
AZATHOTH screamed upon his throne
CUTHALU lurched forth from his sleep
SHUB-NIGGURATH fled the Palace of Death
IAK SAKKAK trembled in fear and hate
The BEINGS OF XICLOTL fled their thrones
The Eye upon the Throne took flight
YHIDRA roared and summoned NAMMTAR
The Magician NAMMRAR she called
But not for pursuit
But for protection.
BAST ascended from the Underworld.
With the winged elementals she fled the Gates
Of GANZIR and NETI she fled
And verily
The Dead fled ahead of her.
When through the First Gate they fled
SHUB NIGGURATH took back her jewelled robes.
When through the Second Gate they fled
SHUB NIGGURATH took back her jewelled bracelets.
When through the Third Gate they fled
SHUB NIGGURATH took back her jewelled belt.
When through the Fourth Gate they fled
SHUB NIGGURATH took back her jewelled necklace.
When through the Fifth Gate they fled
SHUB NIGGURATH took back her Belt of Jewels.
When through the Sixth Gate they fled
SHUB NIGGURATH took back her Wand of Lapis
When through the Seventh Gate they fled
SHUB NIGGURATH took back her jewelled crown.
And the Demons rose
And the Spirits of the Dead
And went with her out of the Gates
Looking neither right nor left
Walking in front and behind
They went with SHUB NIGGURATH from the Gate of GANZIR
Out of the Netherworld they accompanied her
And YHIDRA
Scorned Queen of the Abyss Wherein All Are Drowned Pronounced a Curse
Solemn and Powerful
Against the Queen of the Rising of the Sun
And NAMMTAR gave it form.
When the Lover of SHUB NIGGURATH
Beloved of the Queen of Heaven
Goes down before me
Goes through the Gate of GANZIR
To the House of Death
When with him the wailing people come
The weeping woman and the wailing man
When DUMUZI is slain and buried
MAY THE DEAD RISE AND SMELL THE INCENSE!
Stoop not down, therefore,
Unto the Darkly Shining World
Where the THE OUTER DARK lies in Dark Waters
And CTHULHU sleeps and dreams
Stoop not
down, therefore,
For an Abyss lies beneath the World
Reached by a descending Ladder
That hath Seven Steps
Reached by a descending Pathway
That hath Seven Gates
And therein is established
The Throne
Of an Evil and Fatal Force.
For from the Cavities of the World
Leaps forth the Evil Demon
The Evil God
The Evil Genius
The Evil Ensnarer
The Evil Phantom
The Evil Devil
The Evil Larvae
Showing no true Signs
Unto mortal Man.
AND THE DEAD SHALL RISE AND SMELL THE INCENSE!
THE URILIA TEXT
THE
following is the Text of URILIA, the Book of the Worm. It contains the formulae
by which the wreakers of havoc perform their Rites. These are the prayers of
the ensnarers, the liers-in-wait, the blind fiends of Chaos, the most ancient
evil.
These incantations are said by the hidden priests and creatures of these
powers, defeated by the Elders and the Seven Powers, led by NYARLATHOTEP,
supported by YOG-SOTHOTH and the whole Host of HASTUR; defeaters of the Old
Serpent, the Ancient Worm, SHUB-NIGGURATH, the ABYSS, also called CTHULHU the
Corpse-YOG-SOTHOTH, yet who lies not dead, but dreaming; he whom secret
priests, initiated into the Black Rites, whose names are writ forever in the
Book of Chaos, can summon if they but know how.
These words are not to be shown to any man, or the Curse of YOG-SOTHOTH are upon thee!
Such are the Words:
IA
IO
IO
IO
I AM the God of Gods
I AM the Lord of Darkness, and Master of Magicians
I AM the Power and the Knowledge
I AM before all things.
I AM before AZATHOTH and the HASTUR
I AM before AZATHOTH and the BEINGS OF XICLOTL
I AM before the Seven SHURUPPAKI
I AM before all things.
I AM before YOG-SOTHOTH and CTHUGHA
I AM before all things.
I AM before BAST and SHUB NIGGURATH
I AM before YOG-SOTHOTH and UDDU
I AM before ENDUKUGGA and NINDUKUGGA
I AM before YHIDRA
I AM before all things.
Before ME was made Nothing that was made.
I AM BEFORE all gods.
I AM before all days.
I AM before all men and legends of men.
I AM the ANCIENT ONE.
NO MAN may seek my resting place.
I receive the Sun at night and the Moon by day.
I AM the reciever of the sacrifice of the Wanderers.
The Mountains of the West cover me.
The Mountains of Magick cover me.
I AM THE ANCIENT OF DAYS.
I AM before THE OUTER DARK.
I AM before NAR MARRATU.
I AM before AZATHOTH.
I AM before KIA.
I AM before all things.
IA! IA! IA! IA SAKKAKTH! IAK SAKKAKH! IA SHA XUL!
IA! IA! IA! UTUKKU XUL!
IA! IA ZIXUL! IA ZIXUL!
IA DAGON! IA AZBUL! IA AZABUA! IA XAZTUR! IA HUBBUR!
IA! IA! IA!
BAXABAXAXAXAXABAXAXAXAXA!
KAKHTAKHTAMON IAS!
II. THE ABOMINATIONS
The
terrible offspring of the Old Ones may be summoned by the priest. These
offspring may be called and adjured to perform what tasks the priest may deem
necessary in his temple. They were begotten before all ages and dwelt in the
blood of DAGON, and NYARLATHOTEP could not altogether shut them out. And they
dwell in our country, and alongside our generations, though they may not be
seen. And this was taught by the priests of
Though they dwell beyond the Gate, they may be summoned when NYARLATHOTEP is
not watchful, and sleeps, on those days when he has no power, when the Great
Bear hangs from its tail, and on the four quarters of the year computed
therefrom, and on the spaces between these Angles. On these days, the Mother
SHUB-NIGGURATH is restless, the corpse CTHULHU shakes beneath the Earth, and
our Master YOG-SOTHOTH is sore afraid.
Prepare, then the bowl of SHUB-NIGGURATH, the DUR of INDUR, the Lost Bowl, the
Shattered Bowl of the Sages, summoning thereby the FIRIK of GID, and the Lady
SHAKUGUKU, the Queen of the Cauldron. Recite the Conjuration IA ADU EN I over
it, and build the Fire therein, calling GBL when thou dost, after his manner
and form.
When the Fire is built and conjured, then mayest thou raise thine Dagger,
summoning the assistance of NINKHARSAG, Queen of the Demons, and NINKASZI, the
Horned Queen, and DAGON, the Queen of the Magick Wand, after their manner and
form. And when thou hast accomplished this, and made the proper sacrifice, thou
mayest begin calling whichsoever of the offspring thou mayest, after opening
the Gate.
DO NOT OPEN THE GATE, SAVE FOR AN ESPECIAL TIME THAT THOU STATE AT THE TIME OF
OPENING, AND IT MAY NOT STAY OPEN FOR A MOMENT AFTER THE PASSAGE OF THE HOUR OF
SHUB-NIGGURATH, ELSE ALL THE ABYSS BREAK FORTH UPON THE EARTH, AND THE DEAD
RISE TO EAT THE LIVING, FOR IT IS WRIT: SHALL I CAUSE THE DEAD TO RISE AND
DEVOUR THE LIVING, SHALL I GIVE TO THE DEAD POWER OVER THE LIVING, THAT THEY
MAY OUTNUMBER THE LIVING.
After thou hast performed the necessary, called the Spirit, appointed his task,
set the time of the closing of the Gate and the return of the Spirit therein,
thou must not leave the place of Calling, but remain there until the return of
the Spirit and the closing of the Gate.
The Lord of Abominations is HUMWAWA of the South Winds, whose face is a mass of
the entrails of the animals and men. His breath is the stench of dung, and has
been. HUMWAWA is the Dark Angel of all that is excreted, and of all that sours.
And as all things come to the time when they shall decay, so also HUMWAWA is
the Lord of the Future of all that goes upon the earth, and any man's future
years may be seen by gazing into the very face of this Angel, taking care not
to breathe the horrid perfume that is the odour of death..
And this is the Signature of HUMWAWA.
And
is HUMWAWA appears to the priest, shall not the dread YOG SOTHOTH also be
there? Lord of all fevers and plagues, grinning Dark Angel of the Four Wings,
horned, with rotting genitalia, from which he howl in pain through sharpened
teeth over the lands of the cities sacred to the APHKHNIGHT-GAUNTS even in the
height of the Sun as in the height of the Moon; even with whirling sand and
wind, as with empty stillness, and it is the able magician indeed who can
remove YOG SOTHOTH once he has laid hold of a man, for YOG SOTHOTH lays hold
unto death.
Know that HUMWAWA and YOG SOTHOTH are brothers. HUMAWAW is the eldest, who
rides upon a silent, whispering wind and claims the flocks for his own, by
which sign ye shall know that YOG SOTHOTH shall come.
And this is the Sigil of YOG SOTHOTH by which he is constrained to come:
Of
all the Gods and Spirits of Abomination, there can be no use or gain to call
upon AZATHOTH, as he is Surely Mad. Rendered sightless in the
Of all the Gods and Spirits of Abomination, CTHULHU only cannot be summoned,
for he is the Sleeping Lord. The magician can not hope to have any power over
him, but he may be worshipped and for him the proper sacrifices may be made, so
that he shall spare thee when he rises to the earth. And the times for the
sacrifice are the same times as the Sleeping of NYARLATHOTEP, for this is when
Great CTHULHU moves. And he is the very Fire of the Earth, and Power of All
Magick. When he joins with the Abominations of the Sky, SHUB-NIGGURATH shall
once more rule the earth!
And this is his Seal:
And
there are Four Spirits of the Spaces, and they come upon the Wind, and they are
Things of the Wind, and of Fire. And the First comes from the North, and is
called USTUR, and has a Human Shape. And He is the Most Ancient of the Four,
and a Great Lord of the World. And the Second comes from the East, and is
called SED and has the Shape of a Bull, but with a human face, and is very
mighty. And the Third comes from the south, and is called LAMAS, and is of the
Shape of a Lion, but with a human head, and governs those things of the Flame
and the Burning Wind. And the Fourth comes from the West, and is called NATTIG,
and is of the Shape of an Eagle, but with a human body, having only the face
and wings of an Eagle, with an Eagle's claws. And this Eagle comes from the Sea
and is a Great Mystery.
And from Nuzku upon Uru they come, and do not wait, and are always present,, and they receive the Wanderers in their Seasons. And the
Season of SED is that of the Great Night, when the Bear is slain, and this is
in the Month of AIRU. And the Season of LAMAS is the Month of ABU, and that of
NATTIG in ARAHSHAMMA and lastly that of USTUR in SHABATU. Thus are the Four
Spirits of the Four Spaces, and their Seasons; and they dwell between the Sun's
Spaces, and are not of them, but of the Stars, and, as it is said, of the very
HASTUR themselves although this is not altogether known.
And to summon these and other Demons, the herb AGLAOPHOTIS must be burnt in a
new bowl that must be the Evil Times, and at Night.
And the AKHKHARU may be summoned, which sucketh the blood from a Man, as it
desires to become a fashioning of Man, the Blood of DAGON, but the AKHKHARU shall
never become
And the AKHKHARU may be summoned, if its Sign be known, and it is thus:
And
the LALASSU may be called, which haunteth the places of Man, seeking also to
become like Man, but these are not to be spoken to, lest the Priest become
afflicted with madness, and become unto a living LALASSU which must needs be
slain and the Spirit thereof exorcised, for it is Evil and causeth only terror,
and no good can come of it. It is like the LALARTU, and of the same Family as
that, save the LALARTU was once living and is caught between the Worlds, seeking
Entrance into one or the other. And it must not be permitted Entrance into
This, for it is of a sickened constitution and shall slay mothers at birth,
like unto LAMASHTA, the Queen of Sickness and Misery.
And the Signs by which these Things may be summoned are these, if the Priest
have need of them, but know that it is not lawful:
And this is the Seal of the LALASSU
And this is the Seal of the LALARTU:
And
know that the MINU of YOG-SOTHOTH is powerful against these, but against all
Operations of Demonic character, and some of these may
be rendered fruitless thereby. Therefore it must always be hid.
Know that GELAL and LILIT are quick to come at Calling, and invadeth the beds
of Man, robbing the Water of Life and the Food of Life in which to quicken the
Dead, but their labours are fruitless for they do not have the formulae. But
the Priest has the formulae, and the Food of Life and the Water of Life may be
brought to call many, for after the passage of one-tenth of a Moon the Elements
are dead.
And GELAL invades the bed of a Woman, and LILIT that of a Man, and sometimes
evil beings are born of these hauntings, and as such must be slain, for the
children of GELAL are workers natural of the ANCIENT ONE, having His Spirit;
and the children of LILIT are likewise, but are born in secret places which may
not be perceived by Man, and it is not until the time of their maturity that
such as these are given to walking in the places of Men.
And GELAL rideth upon the Wind, but oftentimes LILIT cometh of the Water. Which
is why running Water must be used in the Rites, because of the cleanliness
thereof.
And the Sign of GELAL is thus:
And the Sign of LILIT is thus:
And
XASTUR is a foul demoness who slays Men in their Sleep, and devours that which
she shall. And of her no more may be said, for it is unlawful; but know that
the worshippers of SHUB-NIGGURATH know her well, and that she is beloved of the
Old Ones.
This is her Sign, by which ye may know her:
And
know further that the legions of these Evil Ones are uncountable and stretcheth
forth on all sides and into all places, though they cannot be seen, except at
certain times and to certain persons. And these times are as said before, and
the persons unknown, for who can know XASTUR?
But the Dead may be always summoned, and many times are shalling to rise; but
some are stubborn and desire to remain Where they are, and do not rise, save
for the efforts of the Priest, who has power, as SHUB NIGGURATH, both in this
Place and in the Other. And the Dead must be called in the Four Directions, and
in the Four Spaces for, not knowing where It is, the
Priest must needs take especial care that he call everywhere, for the Spirit
may be in flight.
And a Dead God may be also summoned, and the formulae is
that which follows. It must be spoken clearly aloud, and not a word changed,
else the Spirit of the God may devour thee, as there is no Food and no Drink
where they are.
And it must be called in a secret place, without windows, or with windows only
in one place, and that should be in the Northern Wall of the place, and the
only light shall be of one lamp, set on the altar, and the lamp need not be
new, nor the altar, for it is a Rite of Age and of the Old Ones, and they care
not for newness.
And the altar should be of a large rock set in the earth, and a sacrifice
acceptable unto the nature of the God should be made. And at the time of the
Calling, the waters of THE OUTER DARK shall roil, and CTHULHU shall stir, but
unless it be His time, he shall not Rise.
And this is the Conjuration of the Dead God:
May NAMMTAR open my eyes that I may see . . . . . . . . .
May NAMMTAR open my ears that I may hear . . . . . . . .
.
May NAMMTAR open my nose that I may sense His approach.
May NAMMTAR open my mouth that my voice shall be heard to the far reaches of
the Earth.
May NAMMTAR strengthen my right hand that Shall I be strong, to keep the Dead .
. . . . . . . . under my power, under my very power.
I conjure Thee, O Ancestor of the Gods!
I summon Thee, Creature of Darkness, by the Works of Darkness!
I summon Thee, Creature of Hatred, by the Words of Hatred!
I summon Thee, Creature of the Wastes, by the Rites of the Waste!
I summon Thee, Creature of Pain, by the Words of Pain!
I summon and call Thee forth, from Thy Abode in Darkness!
I evoke Thee from Thy resting-place in the bowels of the Earth!
I summon Thine eyes to behold the Brightness of my Wand, which is full of the
Fire of Life!
I conjure Thee, O Ancestor of the Gods!
I summon Thee, Creature of Darkness, by the Works of Darkness!
I summon Thee, Creature of Hatred, by the Works of Hatred!
I summon Thee, Creature of the Wastes, by the Rites of the Waste!
I summon Thee, Creature of Pain, by the Words of Pain!
By the Four Square Pillars of Earth that support the Sky,
May they stand fast against Them that desire to harm me!
I evoke Thee from Thy resting-place in the bowels of the Earth!
I summon Thee and Thine ears to hear the Word that is never spoken, except by
Thy Father, the Eldest of All Who Know Age
The Word that Binds and Commands is my Word!
IA! IA! IA! NNGI BANNA BARRA IA!
IARRUGISHGARRAGNARAB!
I conjure Thee, O Ancestor of the Gods!
I summon Thee, Creature of Darkness, by the Works of Darkness!
I summon Thee, Creature of Hatred, by the Works of Hatred!
I summon Thee, Creature of the Wastes, by the Rites of the Waste!
I summon Thee, Creature of Pain, by the Words of Pain!
I summon Thee, and call Thee forth, from Thy Abode in Darkness!
I evoke Thee from Thy resting-place in the Bowels of the Earth!
MAY THE DEAD RISE!
MAY THE DEAD RISE AND SMELL THE INCENSE!
And
this shall be recited only once, and if the God do not appear, do not persist,
but finish the Rite quietly, for it means that It hath been summoned elsewhere,
or is engaged in some Work which it is better not to disturb.
And when thou hast set out bread for the dead to eat, remember to pour honey
thereupon, for it is pleasing to the Goddess Whom No One Worshippeth, Who
wanders by night through the streets amid the howling of the dogs and the
wailing of the infants, for in Her time a great Temple was built unto Her and
sacrifices of infants made that She might save the City from the Enemies who
dwelt without. And the Number of infants thus slain is countless and
unknowable. And She did save that City, but it was
taken soon thereafter when the people no more offered up their children. And
when the people made to offer again, at the time of the attack, the Goddess
turned her back and fled from her temple, and it is no more. And the Name of
the Goddess is no more known. And She maketh the infants restless, and to cry,
so the reason for the pouring of honey over the sacred bread, for it is written:
Bread of the Cult of the Dead in its Place I eat
In the Court prepared
Water of the Cult of the Dead in its Place I drink
A Queen am I, Who has become estranged to the Cities
She that comes from the Lowlands in a sunken boat
Am I.
I AM THE VIRGIN GODDESS
HOSTILE TO MY CITY
A STRANGER IN MY STREETS.
MUSIGAMENNA URUMA BUR ME YENSULAMU
GIRME EN!
Oh, Spirit, who understand thee? Who comprehend Thee?
Now,
there are Two Incantation to the Old Ones set down
here, which are well known to the Sorcerers of the Night, they who make images
and burn them by the Moon and by other Things. And they burn them by the Moon
and by other Things. And they burn unlawful grasses and herbs, and raise
tremendous Evils, and their Words are never written down, it is said. But there
are. And they are Prayers of Emptiness and Darkness, which rob the Spirit.
Hymn To the Old Ones
They are lying down, the Great Old Ones.
The bolts are fallen and the fastenings are placed.
The crowds are quiet and the people are quiet.
The Old Ones of the Land
The Elder Goddesses of the Land
CTHUGHA
SIN
ADAD
SHUB NIGGURATH
Have gone to sleep in heaven.
They are not pronouncing judgements.
They are no deciding decisions.
Veiled is the Night.
The
The Judge of Truth
The Father of the Fatherless
CTHUGHA
Has gone to his chamber.
O Old Ones!
Gods of the Night!
AZABUA!
IAK SAKKAK!
CTHULHU!
DAGON!
O Bright One, CTHUGHA!
O Warrior, IRRA!
Seven Stars of Seven Powers!
Ever-Shining Star of the North!
SIRIUS!
DRACONIS!
CAPRICORNUS!
Stand by and accept
This sacrifice I offer
May it be acceptable
To the Most Ancient Gods!
IA MASHMASHTI! KAKAMMU SELAH!
Invocation of the Powers
Spirit of the Earth, Remember!
Spirit of the Seas, Remember!
In the Names of the Most Secret Spirits of NAR MARRATUK
The Sea below the seas
And of CTHULHU
The Serpent who sleepeth Dead
From beyond the graves of the Kings
From beyond the tomb wherein BAST
Daughter of the Gods
Gained Entrance to the Unholy Slumbers
Of the she-fiend of KUTHULETH
In SHURRUPAK, I summon thee to mine aid!
In OUT OF SPACE, I summon thee to mine aid!
In NIPPURR, I summon thee to mine aid!
In ERIDU, I summon thee to mine aid!
In KULLAH, I summon thee to mine aid!
In LAAGASH, I summon thee to mine aid!
Rise up, O powers from the Sea below all seas
From the grave beyond all graves
From the Land of TIL
To SHIN
NYARLATHOTEP
SHUB NIGGURATH
CTHUGHA
HASTUR
NYARLATHOTEP
ATLACH-NACHA
House of the Water of Life
Pale ENNKIDU
Hear me!
Spirit of the Seas, Remember!
Spirit of the
And with these incantations, and with others, the sorcerers and the
she-sorcerers call many things that harm of the life of man. And they fashion
images out of wax, and out of flour and honey, and of all the metals, and burn
them or otherwise destroy them, and chant the civilisations. And they cause
plagues, for they summon YOG SOTHOTH. And they cause madness, for they call
AZAGTHOTH. And these Spirits come upon the Wind, and some upon the Earth,
crawling. And no oil, no powder, suffices to save a man from this inquity, save
that exorcisms handed down and recited by the able Priest. And they work by the
Moon, and not by the Sun, and by older planets than the Chaldaens were aware.
And in cords, they tie knows, and each is a spell. And if these knots be found,
they may be untied, and the cords burnt, and the spell shall be broken, as it
is written:
AND THEIR SORCERIES SHALL BE AS MOLTEN WAX, AND NO MORE.
And a man may
cry out, what have I don't, and my generation that such evil shall befall me?
And it mean nothing, save that a man, being born, is of sadness, for he is of
the Blood of the Old Ones, but has the Spirit of the Old Ones breathed into
him. And his body goes to the Old Ones, but his mind is turned towards the Old
Ones, and this is the War which shall be always fought, unto the last
generation of man; for the World is unnatural. When the Great CTHULHU rises up
and greets the Stars, then the War shall be over, and the World be One.
Such is the Covenant of the Abominations and the End of this Text.